Scott The Scot
Where there is smoke, there is cancer.
ANTI-TANYA TONFA TECH
Okay, so this is THE MOST TIER CHANGING TECH YOU WILL EVER READ!! Well, not really, but it should help you land an extra combo or two each match by getting a punish that you might not have known you can have! Well now you can make a Tanya sweat every time she tries to use her Rekka (df2~) pressure unless she's willing to give up that meter!
YOUR TIME IS DONE, B****!!
Here's a video of me trying to explain it, but I'll explain it with text too because some people don't like videos or they're on mobile or they don't get my abysmal explanation in the video.
First things first, to my knowledge (I haven't tested at max delayed Rekkas which shouldn't ever be uninterrupted) Rekkas are NEVER plus on (standing) block and therefore it's YOUR TURN to press buttons and apply pressure, you should be stuffing her attacks unless you use a slow normal.
Secondly, if she doesn't delay the regular Rekkas and they jail, you should always be able to punish. The Rekkas in this order: DF2~DF1~DF2 are as followed on block: -12, -13, -28. If Tanya ends with EX DF2 on the last hit of her Rekkas then she's -7 (some characters can punish, ie Reptile) or if she starts with EX DF2 then cancels instantly into DF1 she's -4 (nobody punishes that).
Third, if she delays and there's a gap between Rekkas, they become safe. But that's the trade-off. She's allowing a gap that you can armour through to be very safe. I have a way to make sure that if she leaves a gap... EVER... You can armour through it. It's really simple:
For every Rekka that you see Tanya hit you with, let go of block and input your special move really quickly then keep holding block. If there's a gap, it will reversal out of it and punish her for trying to be safe. If she makes the Rekkas Jail then she's punishable anyway unless she spends meter. * * I'm not sure if she can delay them ever so slightly to make them safe but still jail, but I still think you should do this just in-case she does leave a gap
* *
This seemed to work for me at my local recently and helped me with Tanya so hopefully it helps you too.
Interesting note:
If Tanya delays the first and second hits of the Rekka, even if the second hit and Ex third hit jails, the third hit has a gap inbetween it! :O
UPDATE!!!
So here's a video showing that if Tanya delays her Rekka's, the EX third Rekka has a gap inbetween it too! :O
Also, you can option select a backdash rather than an armoured move if you don't have meter!:
Just trying to help,
Scott
Frame data source:
mkxframedata.com -> https://docs.google.com/spreadsheets/d/1tU7Hqk8VtuEM3Pj1T4pKY-4dAuiO-Lkh6N4kStJGAxY/edit?pli=1#gid=1368063880
@Mikemetroid
@Youphemism
@theGabStandard
@1man3letters
@ando1184
@Zoidberg747
@AK L0rdoftheFLY
@Rip Torn
@GLoRToR
@AnyoneElseWhoGivesAdamnlol
Okay, so this is THE MOST TIER CHANGING TECH YOU WILL EVER READ!! Well, not really, but it should help you land an extra combo or two each match by getting a punish that you might not have known you can have! Well now you can make a Tanya sweat every time she tries to use her Rekka (df2~) pressure unless she's willing to give up that meter!
YOUR TIME IS DONE, B****!!
Here's a video of me trying to explain it, but I'll explain it with text too because some people don't like videos or they're on mobile or they don't get my abysmal explanation in the video.
First things first, to my knowledge (I haven't tested at max delayed Rekkas which shouldn't ever be uninterrupted) Rekkas are NEVER plus on (standing) block and therefore it's YOUR TURN to press buttons and apply pressure, you should be stuffing her attacks unless you use a slow normal.
Secondly, if she doesn't delay the regular Rekkas and they jail, you should always be able to punish. The Rekkas in this order: DF2~DF1~DF2 are as followed on block: -12, -13, -28. If Tanya ends with EX DF2 on the last hit of her Rekkas then she's -7 (some characters can punish, ie Reptile) or if she starts with EX DF2 then cancels instantly into DF1 she's -4 (nobody punishes that).
Third, if she delays and there's a gap between Rekkas, they become safe. But that's the trade-off. She's allowing a gap that you can armour through to be very safe. I have a way to make sure that if she leaves a gap... EVER... You can armour through it. It's really simple:
For every Rekka that you see Tanya hit you with, let go of block and input your special move really quickly then keep holding block. If there's a gap, it will reversal out of it and punish her for trying to be safe. If she makes the Rekkas Jail then she's punishable anyway unless she spends meter. * * I'm not sure if she can delay them ever so slightly to make them safe but still jail, but I still think you should do this just in-case she does leave a gap

This seemed to work for me at my local recently and helped me with Tanya so hopefully it helps you too.
Interesting note:
If Tanya delays the first and second hits of the Rekka, even if the second hit and Ex third hit jails, the third hit has a gap inbetween it! :O
UPDATE!!!
So here's a video showing that if Tanya delays her Rekka's, the EX third Rekka has a gap inbetween it too! :O
Also, you can option select a backdash rather than an armoured move if you don't have meter!:
Just trying to help,
Scott
Frame data source:
mkxframedata.com -> https://docs.google.com/spreadsheets/d/1tU7Hqk8VtuEM3Pj1T4pKY-4dAuiO-Lkh6N4kStJGAxY/edit?pli=1#gid=1368063880
@Mikemetroid
@Youphemism
@theGabStandard
@1man3letters
@ando1184
@Zoidberg747
@AK L0rdoftheFLY
@Rip Torn
@GLoRToR
@AnyoneElseWhoGivesAdamnlol
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