Xerclipse
"I saw you staring"
Okay so lets give a game with block button (Mortal Kombat) the parry mechanic! So how much justice would it do to the game? Will it break it, or will it make it more interesting.
If you can parry with the parry button and block with the block button, then there could be some big camping and baiting going on. But you would have to make the fail window of parrying more punishing.
I have heard some of the other player's opinions about parrying. Some say it is too broken and completely defeats the purpose of zoning with projectiles, Some say it adds more depth and makes you a better player.
Here is what I think:
Mortal Kombat X has lots of 50/50 games, but if you add parrying, then that 50/50 game could change. So as you hold Block, you could parry the overhead or Low. There still is some memorizing what move does what. It could give players a chance to parry those attack string openers that are OH and Low in the same sequence.
However I think it could add some problems. Why should I use Kitana's meter burned Fan projectile full screen? It looks pretty predictable for a parry or instant guard.
If you can parry with the parry button and block with the block button, then there could be some big camping and baiting going on. But you would have to make the fail window of parrying more punishing.
I have heard some of the other player's opinions about parrying. Some say it is too broken and completely defeats the purpose of zoning with projectiles, Some say it adds more depth and makes you a better player.
Here is what I think:
Mortal Kombat X has lots of 50/50 games, but if you add parrying, then that 50/50 game could change. So as you hold Block, you could parry the overhead or Low. There still is some memorizing what move does what. It could give players a chance to parry those attack string openers that are OH and Low in the same sequence.
However I think it could add some problems. Why should I use Kitana's meter burned Fan projectile full screen? It looks pretty predictable for a parry or instant guard.
Last edited: