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Online input timings?

Redux

Ex Phase
I'm curious as to how people put in their inputs for combos for online as for some combos it seems that i do them to quick and it doesn't register, while at other times it seems mashing the last button of the combo seems to make it work. For Erron black specifically a common combo I like to do that fails is after the forward 2,2 I do a slide (back forward 4) or in some cases the command grab.

Whatever I try online I make sure I can do offline100% of the time so it really bugs me when moves fail, would love to hear some tips or what you guys do. Maybe it's just me.
 

badb

Noob
My guess is the match making doesn't prioritize local matches so green can be 10 frames behind. But is better to lose than mess with your timing, do it early for sure to hit it. Even off line some things must be done slow like cancels into special moves. IDK I played street fighter for years and heard how bad the net code was but was easy to land 1-2 frame links and stuff I do off line that is 15-30 frames leniency ...I miss all the time online in MKX is stupid.
 

HanSolo

Apprentice
What characters are least affected by the difference of online play? In other words I guess which characters dont require rigid execution? I'm a new player interested in exploring new characters but I pretty much only play online so I don't want to tackle another marksman...
 

Ryncage

Noob
What characters are least affected by the difference of online play? In other words I guess which characters dont require rigid execution? I'm a new player interested in exploring new characters but I pretty much only play online so I don't want to tackle another marksman...
Characters that dont need to wait to input full combos.

The problem you have is what your doing doesnt match what happens on screen. People get used to visual cues for to when to press xyz buttons. But online, you cant do that. You have to have the timing down strictly by memory for it to pull off. Unless the lag is so bad its causing slowdown in which case your just straight boned.
 

Redux

Ex Phase
What characters are least affected by the difference of online play? In other words I guess which characters dont require rigid execution? I'm a new player interested in exploring new characters but I pretty much only play online so I don't want to tackle another marksman...
Give Kung Jin a try. I hear he's pretty lenient in timings.
 

badb

Noob
Most folks will play only online. It depends on the match because some connections are good and others are bad. TBH all work because is even...junk like Mileena's ball become safe on block so can be used to start pressure. Though, people with crazy timing like Jax or D'Vorrah will fail often. Should still win but will drop stuff.
 

wsj515

This is my billionth life cycle.
the biggest advice I could give would be to modify your combos to simplify timing. More often than not you can do this while only sacrificing 2-4% of damage, which is great considering you would be missing out on much more if you were to drop the combo in the first place.

For EB specifically, the f2 series of strings have weird cancel windows, so its just a matter of learning where it is online. Though I'm not sure why you'd be using f22 lol.
 

Redux

Ex Phase
Characters that dont need to wait to input full combos.

The problem you have is what your doing doesnt match what happens on screen. People get used to visual cues for to when to press xyz buttons. But online, you cant do that. You have to have the timing down strictly by memory for it to pull off. Unless the lag is so bad its causing slowdown in which case your just straight boned.
Yep this seems to be it. I just played some matches online and another string that I struggled canceling properly into (21122 into ex sand grenade) came out and even I was surprised. It feels weird not visually seeing it but I gotta get used to it. Thanks.

the biggest advice I could give would be to modify your combos to simplify timing. More often than not you can do this while only sacrificing 2-4% of damage, which is great considering you would be missing out on much more if you were to drop the combo in the first place.

For EB specifically, the f2 series of strings have weird cancel windows, so its just a matter of learning where it is online. Though I'm not sure why you'd be using f22 lol.
I already dumb down some combos for this reason. Midscreen my highest meterless is 31% and in the corner I do b2 instead of njp now.

Sometimes ill use the f132, b32u1, f22, into slide for 28%. I know it might be the most optimal but I get bored ending in stab and some games are too suspect for me to trust myself with 21122.
 
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There's no way to consistently time it obviously, but I always time my moves based on what my character is doing. If i'm landing a launch combo with predator to go into FJP, if i hit it too early I'll end up with a ground punch, but if I time the punch right as he leaves the ground, it always lands. Sounds really obvious, but it was something I didn't quite pick up on right away.

If not you could always just main scorpion or mileena.
¯\_(ツ)_/¯
 

Perdition

Your friendly neighborhood cynic
If you are consistently failing at combos you hit "100% of the time" offline, then it is just the nerves of competition getting to you more so than the timing online messing you up. Or your internet connection is so bad that you never get to play on a clean connection.

I am not a pro in this game and far from being anywhere near a "special" kind of player...but if I am hitting a combo offline consistently, you bet your ass I will be able to hit it online consistently when it becomes muscle memory.

Just put the time in to figure things out. No one could possibly help you with the question in the OP since no one knows exactly what you are going through that is causing the issue.
 

Undergroundepict

I am like the blue rose
Dont worry, im sure NRS will figure out online play by MKXVI.

Just practice and play with your local competitive MK scene until then.

Yeah, I'm beginning to see that locals are the way to go. Not only because they are more fun. The game feels like night and day playing offline as opposed to online. So much better. It's nice to be able to play MKX and not have all of this random retarded shit happen all the time. I mean, I can handle the retarded part, all fighting games have their share of it, and MKX is certainly no exception, but at least offline you can learn which situations will bring out retarded shit. A particular aspect of the game will be retarded 100% of the time, while the non-retarded aspects of the game will never, ever be retarded. It's the randomness of the retarded shit online that kills me. I can handle not doing a certain thing because the outcome will be retarded, it doesn't bother me that the retardation exists because I know exactly where I do not want to go if I want to avoid retardation, but when I have no idea from one moment to the next when the next batch of retarded shit is going to come up, I get frustrated.


As for the online inputting, it drives me crazy. In large part because this is my first fighter and execution isn't my strong suite to begin with. It makes the task of trying to improve in this area twice as hard when I am unsure what is simply nerves, and what is just online shit. Certainly, it is the case that some people have more difficulty than others. I've seen people pull off some pretty sick, execution heavy combos online over and over again without breaking a sweat. Others, like myself, drop constantly. I suspect some of this to be individual variations in connection speed/ping, and some of it to be that some people simply adapt to things like latency a little bit better.

I recently opened up my NAT type for the first time ever, and I have to say, it is much better. It's like the difference between night, and a significantly less dark night. It may not be daytime yet, but at least I can see three feet in front of myself when navigating through the woods. I would highly recommend doing so if you have not already. Keep in mind it will still be shit, but it will be less shitty shit. Trust me, it is worth it. We have to make do with what we can, because I sure as fuck am not going to quit playing MKX online, it is still way too much fun, and the opportunity to play with and speak to players from all over the world is too awesome to give up. I just wish that the version of the game I spend the vast majority of my time on wasn't completely different and significantly more shitty than the version that actually matters.
 

MadeOfMetal

Kenshi Srubtastic,Cyrax, Special Forces Mains
you cannot consistently time for online matches, plain and simple, at least not on my connection with PS4, one round ill have 1frame lag, next round ill have 30frame lag, and throughout the match it fluctuates!

best thing you could do is just input from your memory and not the screen, and forget reacting to your opponent with 30+frame lag, its impossible to counter poke! most of the time, i find my opponent has no lag at all! i have confirmed this with friends! counting 123- punch with S1, then see how long it takes to come out for each of us... believe it or not, his came out immediately and mine was a full second later!

this is something you can not train for!

but each player you connect with will have different connection with you. so different amount of lag if any at all!

use your normal combos press D3,D3,D3,D3... or spam specials that normally are not safe on block and find you can, then abuse it! same goes for using 50/50's use over and over and find they cannot input Dblock stand block.

then scream as you should, because this is not how the online experience was promised to be!
it was supposed to be better than MK9 and IGAU!!!
not on same level or worse, and i find it to be as bad more frequently than MK9 was!