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DF2+R2
Pretty much, and all his moves are prone to whiffing.For some reason I feel like that statement describes everything relating to Ermac. LOL
Pretty much, and all his moves are prone to whiffing.For some reason I feel like that statement describes everything relating to Ermac. LOL
Ofc. I do it all the time especially against Scorpion players to bait hellfires and spears. But you mustnt overuse it cause they wont fall for the same trick twice in high lvl gameplay. Use it wisely. Against Cyrax i wouldnt recomment it cause his nets are pretty much like Noob's projectiles, meaning kinda like AA, so your screwed there. If you mean the bombs just dash or backdash to avoid them without being risky.Cancelling Hover seems like the safest bet...seems way too easy to get obliterated, either on the way down or on punish as he takes his sweet time getting up.
Here's a question...Anyone else whiff Air Blasts to anti-zone projectile zoners? Say, Scorpion or Cyrax?
Say you're trying to jump your way in and confuse your foe to get them to throw and you whiff a Blast to stay afloat long enough to dodge it.
I know it's not the most practical idea, but it seems like a good idea in theory in certain situations.
Wanted to get some perspective.
Excellent . I've been lovin' Ermac as of late...Ofc. I do it all the time especially against Scorpion players to bait hellfires and spears. But you mustnt overuse it cause they wont fall for the same trick twice in high lvl gameplay. Use it wisely.
lol hoverslam isnt HORRIBLE tho! Because of its options its a mind fuck. My first couple levitates are usually cancelled, but when I train you to stay grounded ill hit for the slam. Also a way to really bother opponents is to hold the levitation. If they jump let go at the peak of their jump to get the hit. Also a close range hover is retarded.. Anything out of tkp can be safe-ish.. Just dont abuse it!! LolYeah... it sucks. : (
This is true, but if they stand block and read the smash, you are going to sacrifice 35%+ of your health for bits of meter. I'd say it's best used fullscreen against characters without teleports.The hoover slam isn't useless. But shouldn't be overused, and in my oppinion is irrelevant in meter building. If you do use the move, it's best to just wait for the reaction of the opponent. If they jump, cancel into teleport punch and get a free combo. If they dont jump, you get 8% unblockable damage. If they fireball, teleport. If they run at you then cancel.
The hoover slam isn't useless. But shouldn't be overused, and in my oppinion is irrelevant in meter building. If you do use the move, it's best to just wait for the reaction of the opponent. If they jump, cancel into teleport punch and get a free combo. If they dont jump, you get 8% unblockable damage. If they fireball, teleport. If they run at you then cancel.
Thus making it useless...This is true, but if they stand block and read the smash, you are going to sacrifice 35%+ of your health for bits of meter. I'd say it's best used fullscreen against characters without teleports.
I don't know much about the hover slam, but when people do it to me, it's easy to react to.
Well I know nothing about ermac, but that is just on my experience. Thanks for clarifying the situation though, if anyone has good knowledge of ermac, it's you.Thus making it useless...
You already have a good tool to zone characters out, the only thing the hover will do is give your opponent advantage to come in. Unless you give me a better reason for why its good, other than, "I can cancel into different special moves." It will be a useless move in my book. I mean shit, even 312 ExDDU after it hits as an unblockable stagger is pretty bad. The recovery is horrible.
...and they get a punish, because even on hit Hover Slam is -92323 in frames.If they dont jump, you get 8% unblockable damage.
...usually have a fast advancing move, which they can use to punish Hover Slam on hit.I'd say it's best used fullscreen against characters without teleports.
Yeah Hover-Slam is pretty much useless... i've been doing this for a while now and yeah its not that good but i haven't played anyone who hasn't gotten caught lol. But look at it this way, if you land the unblockable, the teleport one will get em for sure the second time.I made this video mainly to show how fast you can do it back-to-back.... I didn't realize how fast this could be used (and cancelled) to effort to build some meter. Probably useless in most cases, but oh well... I felt like it.