TONY-T
Mad scientist
Haven't touched him yet. Might be a while before i get to him, if at all. I still have others i want to do first.Wheres the kano compilation, the aussie needs your help
Haven't touched him yet. Might be a while before i get to him, if at all. I still have others i want to do first.Wheres the kano compilation, the aussie needs your help
Midscreen:Hey there I'm currently looking into mos/displacer raiden and i am strugling with dmg if going for a low
mid screen i go
B34,BF1 17% or
B34,DF2ex,NJP,F12B2, BF1 29%
corner
B34 DB2 rc 213 B14 DB1 25%
B34 DB2 rc F12B2,DF2ex, 214 DF2 31% or B34 DB2 rc F12B2,DF2ex, B14 DF3 to get an orb out
also my F12B2 in the corner seems weak F12B2,F12B2,214, DF2ex B14 into shocker(41%) or orb 39%
what are your combos ?
hey thanks for the info nice to see that you can get a f22+4 f12b2 after the njp. I gotta ask though why use B33? B34 is soooo easy to hitconfirm (ex or normal shocker) while b33 is kinda hardMidscreen:
b33xxdf2EX njp f22+4 f12b2xxbf3 - 38%
214xxdf2EX njp f22+4 f12b2xxbf3 - 41%
Corner:
b33xxdf2EX b2 b14xxdb1 - You can get more damage out of this, but I use it because it gives you a standing reset with 9 frames of advantage for a vortex.
I like to use both for different situations, like if I have no meter ill do b33 shocker cause it seems meatier and better for armor (i could be wrong), but if I wanna hit confirm an ex shocker the b34 seems betterhey thanks for the info nice to see that you can get a f22+4 f12b2 after the njp. I gotta ask though why use B33? B34 is soooo easy to hitconfirm (ex or normal shocker) while b33 is kinda hard
I like to use both for different situations, like if I have no meter ill do b33 shocker cause it seems meatier and better for armor (i could be wrong), but if I wanna hit confirm an ex shocker the b34 seems better
Yeah, hit confirming b33 is very difficult, but b34 is a launcher so you add more gravity and won't have as many follow up options after a df2ex. Also, since the second hit is a little faster you can sometimes use it to blow up armored wakeupshey thanks for the info nice to see that you can get a f22+4 f12b2 after the njp. I gotta ask though why use B33? B34 is soooo easy to hitconfirm (ex or normal shocker) while b33 is kinda hard
woopsy bf3 ofcoursewhat is this bf1 you speak of?
11 is a great anti air in certain situations (usually against a jump happy idiot opponent but we all play them might as well have a tool for it) and it can be staggered (1, 11) in a way that makes it ambiguous to read the gap, Ive also gotten through wakeup armor somehow with 112, I notice the very hard AI uses it alot on me when im on the floormissing/no reason to use
11 not enough dmg
B11 not enough dmg
213 unsafe too slow too low dmg
F24 f224 just flat out better excpet for chip(?)
Thanks for the input.11 is a great anti air in certain situations (usually against a jump happy idiot opponent but we all play them might as well have a tool for it) and it can be staggered (1, 11) in a way that makes it ambiguous to read the gap, Ive also gotten through wakeup armor somehow with 112, I notice the very hard AI uses it alot on me when im on the floor
B11 is a mid starter, was less usefull when f1 was a mid but now its got its place when cancelled into shocker/ maybe tele
213 is awesome for corner punishing, If I block a super neg move I use it to get the biggest meterless combos I have found with D/MOS and I use it a lot mid combo
F24 is my jam because I like having the option of doing either just F2, F24, or F244, or F24 shock, its not a high low mixup but you can use the options for frame traps
those are corner combos right?(block EX wakeup) 213 njp fj1 fj3( do dat fast af tho) 213 f14 (hard knockdown) or f12b2/f1shocker at end
213 njp fj3 213 b14 projectile/b11 throw
My go to overhead corner combo is:woopsy bf3 ofcourse
the mid screen 1 meter part
F12B2, F12B2, F12B2xxDF2ex, B14xxBF3 41% - 6 Frame punish
B2, F22+4, F12B2xxDF2ex, B14xxBF3 42% - overhead combo
F22+4, F12B2, F12B2xxDF2ex, B14xxBF3 42% - advancing combos that is + on block
B33xxDF2EX, NJP, F22+4, F12B2xxBF3 38% - low starter might stuff armor
B34xxDF2ex, NJP, F12B2exBF3 29% - low starter hit confirmable (superman on hit shocker on block)
214xxDF2EX, NJP, F22+4 F12B2xxBF3 - 41% hit confirmable low attempt but unlikely
missing/no reason to use
11 not enough dmg
B11 not enough dmg
213 unsafe too slow too low dmg
F24 f224 just flat out better excpet for chip(?)
meterless corner
F12B2, F12B2, 214xxDF2 34% -6 frame starter
B2, B2, 213, F12B2xxDF2 37% - overhead
F22+4, F12B2, 214xxDF2 34% - + on block
B33xxBF3 16% - low starter might stuff armor
B34xxDB2 rc 213,B14,DB1 25% - low starter hit confirmable (vb on hit shocker on block)
214xxBF3 - 20% hit confirmable low attempt but unlikely
213 NJP F22+4 F12B2XXDF2 30% usable but F12B2 seems to be better and safer
Thanks I will look into 1 meter corner combos tomorrow. As far as orb punishes go I think there is already a thread listing all. Though I gotta admint I have no idea how to use orbs it seems like everybody can just armor throughMy go to overhead corner combo is:
b2 b2 214XXdf2EX b14xxdb1 - 42%
Just like the low corner combo I mentioned, it ends with a standing reset with 9 frames of advantage for a vortex. Since b2 and b3 are 13 frame startups, they only have a 4 frame window to armor out. Or of course you could go for an easy grab.
Also, if you get them in an orb trap in the corner you can use replace that with the first b2 and get the same combo.
just tried them they are only 30% dmg thats 7% less than b2 or 4% less than F12B2 and your combo is far far harder you might wann drop them(block EX wakeup) 213 njp fj1 fj3( do dat fast af tho) 213 f14 (hard knockdown) or f12b2/f1shocker at end
213 njp fj3 213 b14 projectile/b11 throw
in corner you can do b2, f224, 214, ex df2, 214 df2 for 46%. even simple b2 b2 214 ex df2 214 df2 is 45%. for low starter do whatever but just end with 214 df2 youll get 40%+.Thanks I will look into 1 meter corner combos tomorrow. As far as orb punishes go I think there is already a thread listing all. Though I gotta admint I have no idea how to use orbs it seems like everybody can just armor through
just tried them they are only 30% dmg thats 7% less than b2 or 4% less than F12B2 and your combo is far far harder you might wann drop them
I played around a bit with orb setups and the only way I found to use them in the corner is to end my combos early with 214 or 21 (depending on the hights of the juggled enemy) and cancle into orb. This costs you quite a bit of dmg :/. B14 or B11 or shocker or superman into orb all get reversal punished by sub zero slide which is 9F which is sadin corner you can do b2, f224, 214, ex df2, 214 df2 for 46%. even simple b2 b2 214 ex df2 214 df2 is 45%. for low starter do whatever but just end with 214 df2 youll get 40%+.
as far as orb punishing if you read armor you can sweep or b33 before they go through it to break armor and get em. if traps not goin b33 shocker will beat armor most of the time if timed right.
But this seems soooooooooo awefull if you hit him fiwht f22+4 and want to spend a meter why not go for F22+4, F12B2, F12B2xxDF2ex, B14xxBF3 42% its more dmg and its corner carry it's better in every way. This is my gripe with this var orbs are pointless midscreen pushing someone into the corner is ALWAYS betterf224 orb is pretty nice. If you want 2 put meter on it. Though if youre in the corner get your damage. Its ok to just be raiden when ya have to. Hes still lethal in corner even without orbs.
Sorry not true d3 or d4 hit you and avoid the trapwas only saying its use in the corner, not to use f224 ex orb as a combo lol.
the beauty of f224 is simply that even blocked you can get an orb out which is great if its 2nd orb. which by the time youre in corner it likely will be.
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