I have a workable solution that I've posted here on TYM before...
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I haven't been able to figure out how to create a new post, but I have a noteworthy idea - so I'll post it here. If anyone can redirect it, that would be tremendous.
In the past, I have offered ideas to developers of Madden. Some of these ideas have made their way into the game. This year, they are adding in multiple user catch buttons - which was a suggestion I made years ago.
I have a suggestion for Mortal Kombat that will move the game forward considerably. Right now, we have a block button and there are two kinds of blocks - high and low. Having trained boxing and martial arts for most of my life, I know that defense has many more layers to it than that. So, I would like to suggest that blocking get more layers to it.
I had first thought to have defense be played through the R stick. Tapping back on it would trigger a block. Tapping down and back on it would trigger a low block. Both of these would have a certain amount of active frames and you would have to tap back again to block again. Blocking is an active skill in reality. Now, it isn't all just more to do, but tools are coming as well. Aggressive blocking - or counters or parries - would also be added to defense. In order to aggressive block, you have to tap up forward (for an overhead), forward (for a mid or high), and down forward (for a low). Now, these more aggressive options will have more frames of startup than their more passive blocking options.
This could also be used to further diversify the cast. Some fighters block more quickly. Others may block a little more slowly, but have more active frames in blocking. Some fighters could have counters while others would get parries. A defensive fighter like Sub Zero would naturally be better at blocking and defending than an offensive fighter like Scorpion. It could be one more tool to balance the cast - and add depth.
Now, I know a lot of players use sticks - which do not have an R stick. It's not a problem. Stick players simply have a block button and use their stick to access all of the same blocking options. Players who play on a pad would also have the option of using the block button as well instead of using the R stick.
I understand that adding this to MKX would be a ridiculous endeavor, but it isn't a ridiculous endeavor to add it to Injustice II. It would make the game feel considerably more visceral and that feeling has a tendency to get around and drive sales even further.
If anyone who agrees with me would tag the appropriate people, that would be good.
Just to add, there are many types of active defenses. Wing Chun, which is what Kung Lao uses, has one would be particularly useful to get Lao's offense going...
There are plenty of examples of attacking defenses in martial arts and they would work seamlessly into this game's fighting engine.
I want nothing, but a better fighting game. My ideas are yours if you want them.