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The problem is: block system or online? Discuss

LucaTheRipper

RULES OF NATURE!
In a game with a huge focus on 5050's this ''delayed'' block can be a pain in the ass, offline this is nothing but even with a good connection online, sometimes the game ignores if you blocked low or high.
This is only one of the several reasons i hate to play online.

Discuss here.

EDIT: I've said many times here: In MK9 for example i could block a OH or low on Reaction, even playing in a bad connection match. This made me think if MKX have a different (delayed) block system.
 
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Daemantalo

Not Good Enough
Odd, because i have no problem switching from high to low in terms of blocking. I usually can block Erron's OH/Low and Sonya's OH/Low with no problem, despite how bad lag could be. The block aspect only becomes a true problem when I'm trying to run. Making the run use the block button makes doing run cancels in online lag very difficult.
 

StealthyMuffin

Earth's Mightiest Knucklehead
What happens when a defensive mechanic, a movement tool, and an offensive modifier all preoccupy the same button?
You get a poorly thought out clusterfuck. A lot of things related to blocking are a problem, but it sounds like this particular issue stems from the garbo online. Could you clarify what "delayed blocking" is?
 

Chrishaspads

Name isn't Chris, Doesn't have pads
Explain this "delayed block"... what do you mean by that?

You mean the ambiguous block that happens when you're in blockstun but the character doesn't appear to be crouching/standing as intended?
think he means like online trying to block low high. its like impossible to block against quan vortex but thats just lag
 

MadeOfMetal

Kenshi Srubtastic,Cyrax, Special Forces Mains
online in general is horrific, at least for me.... but i do not see the link from every move having input lag to just block being effected... in other words, what problem do you have with block? is it not a problem with any random input?

offline i have zero issues... mkx receives a 9/10 from me,,, online it receives a 2/10
 

MadeOfMetal

Kenshi Srubtastic,Cyrax, Special Forces Mains
:(Hey @STORMS i hate to bug ya, but i really don't know if there is a thread out there for this, just in case you haven't herd it 10,000 times... id like to bring it to your attention that the Predator Hunter Mood Chooser is experiencing some sort of Bug?
 

Gesture Required Ahead

Get on that hook
You're all probably wrong. I'm guessing it's the fact that blocking is not instant (It has start-up frames, if you will) and with how reactions slow down significantly online, it makes blocking harder. Though I don't see how 50/50s are related, guessing is guessing.
 

LucaTheRipper

RULES OF NATURE!
Some people here didnt get it, like i said i don't have problems with this offline but online i lost count of how many times i tried to block on reaction and get bodied like nothing happened, i can swear i blocked low but he still get hit. Idk if the issue is online or the block itself, here i need to take more info about it and if someone shares the same problem. That's kinda odd cuz even with lag in MK9 can block some things on reaction. There's no need for free childish hate.
 
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MadeOfMetal

Kenshi Srubtastic,Cyrax, Special Forces Mains
Considering i already get hit by Mileena's f3 and saw it coming i guess the block is like 50f online
:DOGE
yes thats lag...
You're all probably wrong. I'm guessing it's the fact that blocking is not instant (It has start-up frames, if you will) and with how reactions slow down significantly online, it makes blocking harder. Though I don't see how 50/50s are related, guessing is guessing.
i was quoting fraud blank... just didnt quote my bad... lol

anywhere between 1-3 frames at any givin moment to block low from high and vice versa... depending on others breath box...which effects some moves... is hardly worthy of not being able to block a move you seen repeated 5 times in a row and know they are coming with same move, but when you block that same move. online acts like it never happened
 

LucaTheRipper

RULES OF NATURE!
You're all probably wrong. I'm guessing it's the fact that blocking is not instant (It has start-up frames, if you will) and with how reactions slow down significantly online, it makes blocking harder. Though I don't see how 50/50s are related, guessing is guessing.
The block in this game looks different if you compares to MK9 ''Oh but this is MKX bro'' and this is why i found strange, the 5050's for example sometimes i get hit by Sonya's b14 even with a 4 bars connection and this is what i meant by a game with a lot of 5050s being unviable online sometimes. I swear the block disrupts too.
 

Ryncage

Noob
Considering i already get hit by Mileena's f3 and saw it coming i guess the block is like 50f online
:DOGE
You seem to be confused as to how lag works in fighting games.

Lag in a fighting game is this delay you experiance.
If your ping is 300ms(red bars give or take), it will take 3 seconds for what you mash on your controller to happen on screen.
So everthing you see take place on screen in fact happened several seconds ago, so when you do somthing "on reaction" realistically, you were very late to the party.

Unlike shooters, where your every input happens for you in real time, but it takes x.xx seconds to happen on everyone elses screens and take effect.
 

Ryncage

Noob
The block in this game looks different if you compares to MK9 ''Oh but this is MKX bro'' and this is why i found strange, the 5050's for example sometimes i get hit by Sonya's b14 even with a 4 bars connection and this is what i meant by a game with a lot of 5050s being unviable online sometimes. I swear the block disrupts too.
Bars may be misleading. You can be experiancing any and all sorts of things such as packet loss mid-game causing delay, connection slikes, you name it.
 

LucaTheRipper

RULES OF NATURE!
You seem to be confused as to how lag works in fighting games.

Lag in a fighting game is this delay you experiance.
If your ping is 300ms(red bars give or take), it will take 3 seconds for what you mash on your controller to happen on screen.
So everthing you see take place on screen in fact happened several seconds ago, so when you do somthing "on reaction" realistically, you were very late to the party.

Unlike shooters, where your every input happens for you in real time, but it takes x.xx seconds to happen on everyone elses screens and take effect.
It's kinda strange when you're playing with someone with 4 bars, good or average connection but still get hit trying to block on reaction isn't?
 

LucaTheRipper

RULES OF NATURE!
Bars may be misleading. You can be experiancing any and all sorts of things such as packet loss mid-game causing delay, connection slikes, you name it.
I mentioned MK9 for example, even with worse connections i still could block on reaction.
 

MadeOfMetal

Kenshi Srubtastic,Cyrax, Special Forces Mains
It's kinda strange when you're playing with someone with 4 bars, good or average connection but still get hit trying to block on reaction isn't?
no its not... that is lag... lag can be unseen as input lag or lost packets....the bars mean nothing, they suped them up to make average users happy with the horrible online service.

it has become the norm to lag out of matches and not be able to pull off full combos on NRS game online, starting with MK9 then IGAU and now MKX and unless they do something MK11 as well.

mk9 was a different game entirely
 

Ryncage

Noob
I mentioned MK9 for example, even with worse connections i still could block on reaction.
Even with 4 bars, you are actually experiancing anywhere from .3 to .8 seconds of delay. That coupled with the startup frames on blocking could be the cause of this weirdness for you.
 

shad0ki11er 27

Time will only tell the Greats
also adding to this but to me it seems almost impossible to block Mileena is it just me or almost everyone? but i do know the MU well and i do know to really just block high almost all the time but i just seem to get hit all the time online with her ball and offline i block her really well might just be a me problem of lag idk but yeah block seems fine in this game.
 

LucaTheRipper

RULES OF NATURE!
no its not... that is lag... lag can be unseen as input lag or lost packets....the bars mean nothing, they suped them up to make average users happy with the horrible online service.

it has become the norm to lag out of matches and not be able to pull off full combos on NRS game online, starting with MK9 then IGAU and now MKX and unless they do something MK11 as well.

mk9 was a different game entirely
Funny, i didn't had the same problem on MK9 even with bad connections. But some say that doesn't have anything unusual at the block. Alright then
 

MadeOfMetal

Kenshi Srubtastic,Cyrax, Special Forces Mains
also adding to this but to me it seems almost impossible to block Mileena is it just me or almost everyone? but i do know the MU well and i do know to really just block high almost all the time but i just seem to get hit all the time online with her ball and offline i block her really well might just be a me problem of lag idk but yeah block seems fine in this game.
yeah her Roll is omg fast, 8 frames on startup... ridiculous recovery... so they can spam it basically right off the other... in between everything... its so fast normally you couldnt reacte to that timing very well, but since her roll is so noticable you should... but online lag can add 8-45 frames of input lag on to that... so imagine what moves can come out without a response from you.