Cybernetic Kano
50/50 mixups/pressure: 1/5
Is it possible to give him 0/5?
lets start with the obvious: hes probably the only character in the game without an overhead. his low has no range and the opponent has almost no reason to block high.
he used to be able to frame trap with b+1 and mix it up with throws, but they nerfed his back+1 and they buffed most characters d+1 and standing 1.
Neutral game and footsies: 3/5
despite the nerfs, b+1 is still a really good footsie tool. b+2 is slow but has good reach. f+4 is not too bad either. his other normals are average.
defensive options 4/5
he has a good backdash and when he has meter he can ex up ball, ex ball cancel and ex knife toss for defensive options. all of those options has a lot of drawbacks too. ex up ball and ex ball cancel has a tendency to whiff unless point blank. ex ball has few frames of armor. ex knives has no armor, but is safe on block and covers a good area.
zoning and anti-zoning 4/5
knives are still really good. too bad they do a paltry 5%. its depressing watching him lose a zoning war to bone shaper shinnok. compared to other zoners like flame fist liu kang and tanya, the knives comes out faster and/or have less recovery. however, liu kang and tanya does more damage, can be done in the air, does more damage and can be enhanced for even more damage.
damage output 3/5
he can get around low 30s with a mb and high 30s in the corner.
Overall: 15/25. A damn shame that his zoning game gets overshadowed by others.
Dragon Fire Liu Kang:
50/50 mixups/pressure: 4/5
he has fast walk speed, has a fast armor breaking string almost everything he does is safe. combine that with run cancels, he has one of the best pressure games. f+2,1,3 chain gives him frame advantage even when he dash cancels. his 50/50 game is not that strong. you'll either eat his fast overhead with good range into hard knockdown for like 7% or eat a low into 35%+ combo into a corner carry.
Neutral game and footsies: 4/5
He has fast walk speed, fast normals, good range on his normals and can control space really well with low fireballs and iafbs.
Defensive options: 3/5
His normals sucks for defensive purposes. d+2 has lousy priority/shitty hitbox. d+1 is on the slow side. with meter, his ex moves are safe but completely whiffs in a lot of situations. (instant) air fb keeps jumping opponents in check.
Zoning and Anti Zoning: 4/5
standing fb is too slow to be used for anything except for run/dash cancels. instant air fb and low fireballs though, are great projectiles. ex flying kick is fast enough to punish projectiles on reaction from 3/4 screen. safe on block too.
Damage output: 4/5
midscreen combos does around 35%+ and leads to a corner carry. corner combos does 40%+
Overall: 19/25. Hes a really solid character in everything he does except for the defense department. The biggest problem he has is that he is too fair. No vortex, scary 50/50s or hard to blockables. He has great footsies, but nothing like cassies b+1.