Reauxbot
You think you bad? You aint bad.
2 years is a good run thoughI give this game about two years before it is dropped like a hot potato.
2 years is a good run thoughI give this game about two years before it is dropped like a hot potato.
Well, I was just a little kid - but I thought that was the MK where I actually had to learn stuff to fight effectively. Before that it was just throw hands and spam.Not true. In an MK Deception interview, Boon himself said that MK was only a casual thing for them. MK9 is when they started to actually try.
When it happens, it is because the good player assumes the scrub knows things that are "common knowledge" and doesn't take advantage.with all do respect nothing you have said is actually legit. Me as a tekken and streetfighter player wouldnt agree to the point where you claim it was easier. It might not be as tough as street fighter but it has a lot of hard stuff in there. NRS has dedicated their time for creating a game that is a skillbased tournament game and not a mashing partygame.
People who do not have any knowledge about the depth of the game will say that this game is scrub friendly. But it is not. I have not seen any scrub defeating a descent player. It might depend on opinions but as far as i am conserned i cannot agree my friend ^^
There is actually a lot of truth in what you are saying. One of the most important improvements MKX made over MK9 is the input timing and responsiveness. In MK9 inputs were somewhat stiff and unresponsive which made execution overly hard, plus there were some moves for which the timing was extremely strict, such as after Raiden's Shocker. By contrast, inputs in MKX feel smooth and responsive, i.e. as soon as I press a direction or a button my character just moves exactly as I expect them to, and that creates a positive feedback loop in the player's mind and they feel a little sense of satisfaction each time that happens, which ultimately results in a more enjoyable gameplay experience. In addition, during a match we can now focus on strategizing as opposed to fighting with the controls.I am by no means a pro or not even a above average player,but have to say MKX appeals to casual players hands down.
Kung Jin 111 combo anyone ever see scorpions 111 in mk 9.This combo never lead to anything.
Subzero sucked in MK9 had to work get combos.Grandmaster any casual can throw ice clone out hide behind it now and have fighting chance.
50 50 game in MKX run up mash 3 buttons knock down run up mash 3 buttons knock down rinse and repeat.
These factors appeal to any online casual player everyone has a fighting chance to win.Online players love to win really does not mean shit,but they love to win.I feel NRS made great game ,but as far as appealing to casual they did an even better job of making game for players that can still be some what competitive with out having heavy execution.This is why I see MKX being around for very long time,and another reason is street fighters and tekken players find MKX more appealing than MK9.This is just my thoughts.I may sound like noob,but it seem like easier game to execute.
They also did great job with add ons and story modes causal love that as well.
No it's not, it's pathetic. What can be found in two years?2 years is a good run though
You can turn a bench-warming winger into the best centre-forward in BPL history?No it's not, it's pathetic. What can be found in two years?
Any game can technically be competitive. But whether it's a broken piece of shit or not decides how good it looks in high-level play.Well, I was just a little kid - but I thought that was the MK where I actually had to learn stuff to fight effectively. Before that it was just throw hands and spam.
Just look at Halo 2!Any game can technically be competitive. But whether it's a broken piece of shit or not decides how good it looks in high-level play.
If they don't have Dr.Fate and/or Black Canary, then they could skip thatYeah. It will die down about after Injustice 2, if it is even called that, comes out. I just wish they would blow off that and give us MK11. Lol.
WhoMKX will die roughly January 2017 as the Injustice 2 hype starts to really build.
People will then complain that there isn't enough 50/50s in Injustice 2 and pine for MKX like they're doing for MK9
I'm just using it as an example of the way the NRS community flocks to the next game and then pines for the previous one like the way mkx is inferior to mk9 and for some people injustice apparently yet no one is trying to revive mk9 or injustice. It's our cycleWho
EVER
asks for MORE 50/50s?!
I believe you assumed I was trying to silence Khrystopher. That was not what I intended, and I apologize. I said that because he(you) could have chosen many ways to say that, such asNeither is yours. I hate this silly response to an opinion "well that's just an opinion". So what, so is everything in this thread, he can voice his too.
You are right about the variations not being useless, but he is right about them sucking so far. Almost every character has a defined best variation, Kenshi is is one of the outliers
I believe you assumed I was trying to silence Khrystopher. That was not what I intended, and I apologize. I said that because he(you) could have chosen many ways to say that, such as
"I don't like the roster, because A, B and C"
"Lots of people think the roster is lackluster, myself inclueded"
Instead, Khrys said "The roster is lackluster"
My answer was "I like it, and people do, too". I didn't say the roster is good, I didn't say it couldn't be better. And saying that, I was acknowleging Khrystopher's opinion and I was just poking him for choosing word so carelessly.
And about variations
They create characters, but they don't want all characters to be top tier,great, flawless. From my understanding, NRS wanted to
1-allow the player to pick the character that he liked the most and find the best variation for his playstile
2-Create tools and spread them apart
3-Create more variety without creating a complete mess like MK Armageddon
4-Allow the devs to come up with new ideas for old characters without making fans go crazy.
Can you imagine if raiden could displace, use those little lighting things that come out of his hand and create traps? And if scorpion had both the ninjutsu sword and the minion thingy? If kenshi had the footsies and 50/50 game of Kenjutsu and the zoning of balanced?
The execution was not perfect. Reptile's variations are just recycled ideas from injustice, lasher takeda is not that good, etc, etc. I just don't agree it failed. I have heard this a few times now, but I haven't seen people presenting why they think that is true. Most of the time, people just(I say people, but I always include myself) assume other people will agree, because in their heads it all looks so logic and obvious...
Imagine if Le Professor could coach ze talent in the TYM community. It is practically mercenary how zis community jumps from one game to ze next.You can turn a bench-warming winger into the best centre-forward in BPL history?