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Why MKX will be around long time.

GAV

Resolution through knowledge and resolve.
Not true. In an MK Deception interview, Boon himself said that MK was only a casual thing for them. MK9 is when they started to actually try.
Well, I was just a little kid - but I thought that was the MK where I actually had to learn stuff to fight effectively. Before that it was just throw hands and spam.
 

GAV

Resolution through knowledge and resolve.
with all do respect nothing you have said is actually legit. Me as a tekken and streetfighter player wouldnt agree to the point where you claim it was easier. It might not be as tough as street fighter but it has a lot of hard stuff in there. NRS has dedicated their time for creating a game that is a skillbased tournament game and not a mashing partygame.
People who do not have any knowledge about the depth of the game will say that this game is scrub friendly. But it is not. I have not seen any scrub defeating a descent player. It might depend on opinions but as far as i am conserned i cannot agree my friend ^^
When it happens, it is because the good player assumes the scrub knows things that are "common knowledge" and doesn't take advantage.
 

Raidenwins

Raiden Practitioner
I am by no means a pro or not even a above average player,but have to say MKX appeals to casual players hands down.
Kung Jin 111 combo anyone ever see scorpions 111 in mk 9.This combo never lead to anything.
Subzero sucked in MK9 had to work get combos.Grandmaster any casual can throw ice clone out hide behind it now and have fighting chance.
50 50 game in MKX run up mash 3 buttons knock down run up mash 3 buttons knock down rinse and repeat.
These factors appeal to any online casual player everyone has a fighting chance to win.Online players love to win really does not mean shit,but they love to win.I feel NRS made great game ,but as far as appealing to casual they did an even better job of making game for players that can still be some what competitive with out having heavy execution.This is why I see MKX being around for very long time,and another reason is street fighters and tekken players find MKX more appealing than MK9.This is just my thoughts.I may sound like noob,but it seem like easier game to execute.
They also did great job with add ons and story modes causal love that as well.
There is actually a lot of truth in what you are saying. One of the most important improvements MKX made over MK9 is the input timing and responsiveness. In MK9 inputs were somewhat stiff and unresponsive which made execution overly hard, plus there were some moves for which the timing was extremely strict, such as after Raiden's Shocker. By contrast, inputs in MKX feel smooth and responsive, i.e. as soon as I press a direction or a button my character just moves exactly as I expect them to, and that creates a positive feedback loop in the player's mind and they feel a little sense of satisfaction each time that happens, which ultimately results in a more enjoyable gameplay experience. In addition, during a match we can now focus on strategizing as opposed to fighting with the controls.

So in a sense, MKX is less execution heavy, but still challenging enough to where you have to actually spend quite a bit of time practicing in order to get good at it.
 

Deadly Torcher

King Dingaling
MK9 is 1 of the best games I've ever played, if I ever got bored with a character, I'd just come on TYM & learn a few combos & mix ups then head online to try them out. With MKX, I find myself lost when it comes to picking a character to learn next, some I've just no interest in (from watching footage) & others, I just find some of their variations to hard to use (Scorp, D'Vorrah, Jax, Raiden) all have FBC moves which I just cannot get down & that leaves me to pick weaker variations, which aren't great. With MK9 I never had that problem, I used the majority of the cast, could do most of the combos & had a hell of a time learning Reptile, Cyrax, Noob, Sektor, to name a few, it never got boring for me whereas I think I've hit a brick wall when it comes to MKX cos if you can't use the best variants then there's no point in picking certain characters. My only hope is that they don't give Predator, Tremor, Rain or whoever else is gonna be DLC FBC moves & make them more casual friendly.

I think alot of others are in the same boat as myself whether it be cos of the dull cast or the best variants are to tough to use, I say this as I've had around 900 online fights, I've never fought a Quan Chi, Johnny Cage, Kenshi, Sonya, D'Vorrah or Raiden, I've only played a few players that could actually do FBC's whether it be with Scorpion or Liu Kang also & there's a lot of the cast that I've only ever fought the one time online, I think it's due to the difficulty or appeal of these characters that makes ppl just avoid them at all costs & therefore lose interest in the game & move on.

Now I'll more than likely get hit with the usual TYM wannabe pro players that will say 'level up', which isn't wrong, we should level up, but some of us have jobs, kids, wives etc & can't put the hours needed in to perfect all the moves, RC's etc, which is why MKX on a casual level may die out sooner than the OP thinks.

I forgot about all the 50\50 crap as well, another reason why ppl could drop MKX.
 

WakeUp DP

GT MK OshTekk.
I really don't understand why people think this game wont last longer than 2 years. Shit I know I still played MK9 till MKX dropped.

I know I will be playing this game along with SFV and KI3.
 

PunkMafia83

PSN: YaRnToNpUnKMAFIA
Don't want to be a negative Nancy but until this game is fixed it cant really be played properly.

Some moves just don't hit consistently. Some characters only have one good variation. The online is trash.

It is fun regardless. But for the game to work properly would be nice.

Feels unfinished and rushed.
 
I hope it doesn't die. I have zero interest in anything injustice related. It may seem shallow but it bothers me when the characters do things they couldn't in a comic.
 

Gesture Required Ahead

Get on that hook
Well, I was just a little kid - but I thought that was the MK where I actually had to learn stuff to fight effectively. Before that it was just throw hands and spam.
Any game can technically be competitive. But whether it's a broken piece of shit or not decides how good it looks in high-level play.
 
I actually feel like this game is not at all for casuals. Its is too hard to learn combos, and game requires insanely precise inputs. And casuals simply do not have nerves to deal with that. Once they start dropping combos, they will get irritated and just quit it, + online is so so I hard.
 

LeoMK29

Apprentice
Yeah. It will die down about after Injustice 2, if it is even called that, comes out. I just wish they would blow off that and give us MK11. Lol.
 

Samsara

Resident Cynic
I don't see this game lasting competitively until there's a balance of gameplay styles. So far every aspect of this game rewards pressing buttons and oppressive pressure. Any character who offered something unique to the game got 'normalized' (Subby) and likely will be in the future (Tanya). Meanwhile anybody in the top ten either excels and mixups, pressure, or both.

This game has quickly become dull, with the variation system being more or less a joke, some completely ludicrous patching decisions (Buff Blood God Kotal... completely destroy Unbreakable Subby in the process; Talk about nerfing Tanya's mobility instead of buffing Ethereal Mileena).

Ridiculous.
 

Charybdis

We are returned! Death to the False Emperor!
Who


EVER



asks for MORE 50/50s?!
I'm just using it as an example of the way the NRS community flocks to the next game and then pines for the previous one like the way mkx is inferior to mk9 and for some people injustice apparently yet no one is trying to revive mk9 or injustice. It's our cycle

Chill son, you'll end up giving yourself a heart attack
 

iMileena

"I will cut a hole in you"
Yeah mkx will last longer then mk9 and especially injustice In everyway ! The major points being if they keep updating the game .
I hope nrs gets off there lazy asses and start making a season pack 2 , hell if they keep updating the roster mkx will be one relevant ass game
 

ManBatHorse

Syzoth of the Devil Reef
Neither is yours. I hate this silly response to an opinion "well that's just an opinion". So what, so is everything in this thread, he can voice his too.

You are right about the variations not being useless, but he is right about them sucking so far. Almost every character has a defined best variation, Kenshi is is one of the outliers
I believe you assumed I was trying to silence Khrystopher. That was not what I intended, and I apologize. I said that because he(you) could have chosen many ways to say that, such as
"I don't like the roster, because A, B and C"
"Lots of people think the roster is lackluster, myself inclueded"

Instead, Khrys said "The roster is lackluster"

My answer was "I like it, and people do, too". I didn't say the roster is good, I didn't say it couldn't be better. And saying that, I was acknowleging Khrystopher's opinion and I was just poking him for choosing word so carelessly.

And about variations

They create characters, but they don't want all characters to be top tier,great, flawless. From my understanding, NRS wanted to

1-allow the player to pick the character that he liked the most and find the best variation for his playstile
2-Create tools and spread them apart
3-Create more variety without creating a complete mess like MK Armageddon
4-Allow the devs to come up with new ideas for old characters without making fans go crazy.

Can you imagine if raiden could displace, use those little lighting things that come out of his hand and create traps? And if scorpion had both the ninjutsu sword and the minion thingy? If kenshi had the footsies and 50/50 game of Kenjutsu and the zoning of balanced?

The execution was not perfect. Reptile's variations are just recycled ideas from injustice, lasher takeda is not that good, etc, etc. I just don't agree it failed. I have heard this a few times now, but I haven't seen people presenting why they think that is true. Most of the time, people just(I say people, but I always include myself) assume other people will agree, because in their heads it all looks so logic and obvious...
 

KingKhrystopher

Official Merlin of TYM
I believe you assumed I was trying to silence Khrystopher. That was not what I intended, and I apologize. I said that because he(you) could have chosen many ways to say that, such as
"I don't like the roster, because A, B and C"
"Lots of people think the roster is lackluster, myself inclueded"

Instead, Khrys said "The roster is lackluster"

My answer was "I like it, and people do, too". I didn't say the roster is good, I didn't say it couldn't be better. And saying that, I was acknowleging Khrystopher's opinion and I was just poking him for choosing word so carelessly.

And about variations

They create characters, but they don't want all characters to be top tier,great, flawless. From my understanding, NRS wanted to

1-allow the player to pick the character that he liked the most and find the best variation for his playstile
2-Create tools and spread them apart
3-Create more variety without creating a complete mess like MK Armageddon
4-Allow the devs to come up with new ideas for old characters without making fans go crazy.

Can you imagine if raiden could displace, use those little lighting things that come out of his hand and create traps? And if scorpion had both the ninjutsu sword and the minion thingy? If kenshi had the footsies and 50/50 game of Kenjutsu and the zoning of balanced?

The execution was not perfect. Reptile's variations are just recycled ideas from injustice, lasher takeda is not that good, etc, etc. I just don't agree it failed. I have heard this a few times now, but I haven't seen people presenting why they think that is true. Most of the time, people just(I say people, but I always include myself) assume other people will agree, because in their heads it all looks so logic and obvious...

I've argued my point specifically in other threads, and do not have time to do it multiple times. Whenever I post something on this board, it is my opinion and should be treated as no more than that. If you don't agree, fine. I respect that. But when such things like this arise, it could all easily be avoided by not approach it as an attack.
If I sounded like I was saying that the things are bad rather than I think they are bad, I fully apologize.