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Why MKX will be around long time.

I am by no means a pro or not even a above average player,but have to say MKX appeals to casual players hands down.
Kung Jin 111 combo anyone ever see scorpions 111 in mk 9.This combo never lead to anything.
Subzero sucked in MK9 had to work get combos.Grandmaster any casual can throw ice clone out hide behind it now and have fighting chance.
50 50 game in MKX run up mash 3 buttons knock down run up mash 3 buttons knock down rinse and repeat.
These factors appeal to any online casual player everyone has a fighting chance to win.Online players love to win really does not mean shit,but they love to win.I feel NRS made great game ,but as far as appealing to casual they did an even better job of making game for players that can still be some what competitive with out having heavy execution.This is why I see MKX being around for very long time,and another reason is street fighters and tekken players find MKX more appealing than MK9.This is just my thoughts.I may sound like noob,but it seem like easier game to execute.
They also did great job with add ons and story modes causal love that as well.
 

virtiqaL

Apprentice
Mortal Kombat has pretty much always appealed to casual fighting game players. MK9 had a more active and populated online playerbase than Injustice did after it hit it's peak. Also, just because a game appeals to the "online casual player" as you put it, doesn't mean that the game will be 'around' a long time. Doesn't matter how many people play online if they aren't showing up to offline events, which is what matters.

I don't really view MKX as any more or less 'casual' than MK9, if anything, the game is more difficult to learn and grasp. I think this is one of the reasons why some veteran and former top MK9/INJ players have not really been able to play at the level they're known for. The game seems to require more time investment, this is probably especially true with the inclusion of variations. Where before you basically had to learn one matchup per character, you now have to pretty much learn 3 matchups per character, being aware of the differences in abilities, gimmicks, strats, etc. of each. Or you could simply say they're struggling 'cause scrubby 50/50 game is scrubby, which is what they'd probably rather have you believe, and at times I feel this way myself, but I understand that I'm not going to be great at a game that is just over 2 months old while balancing practice time with other responsibilities.

I also don't know how you imply the game is made to appeal to casuals while at the same time saying that SF and Tekken players are drawn to it based on the fact that it doesn't require heavy execution. Pretty sure people who play high level Street Fighter aren't going to switch over to MKX because of easier combos. The reason why MKX is currently popular offline is because it is new, and that is where the money is right now. We really won't get an idea of how this game is going to hold up until after Evo, and then heading into the eventual SFV release. IMO, if by then it's clear that the game's meta hasn't and will never go beyond dominant rushdown 50/50 and vortex shit, then I could honestly see the game dying faster than Injustice.
 

YoloRoll1stHit

Publicly Educated
Wait, is Street fighter easy to learn? I never played SF before but there is a USF4 tournament in my small city (which will be filled with scrubs i'm sure) and I want to go there
Btw, If NRS actually cares about the game instead of absolutely abandoning it after 6 patches, I think MKX will live long until Injustice 2 or MK11
 

RyuKazuya

Jesus is my Lord and Savior!
with all do respect nothing you have said is actually legit. Me as a tekken and streetfighter player wouldnt agree to the point where you claim it was easier. It might not be as tough as street fighter but it has a lot of hard stuff in there. NRS has dedicated their time for creating a game that is a skillbased tournament game and not a mashing partygame.
People who do not have any knowledge about the depth of the game will say that this game is scrub friendly. But it is not. I have not seen any scrub defeating a descent player. It might depend on opinions but as far as i am conserned i cannot agree my friend ^^
 
I was suggesting that MKX would be around longer because the SF would play it more casual and play more competitively cause they like it better MK9.Thats point was suggesting that SF have across games moved that will help the commuity.
 
Players will level up as well ,causal will come to events and get better.I see it growing more than MK9.SF player crossing platforms and really do see some no name players making bid for EVO,The hype is way better than MK9.Yomi Korn ESL GGA MK9 The online is growing well only on XBONE maybe PS4 could do online torney.I talking in general online play.I see alot streams and more talking about this game that why its going last longer in order NOOB CASUALS PRO.
 
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IrishMantis

Most humble shit talker ever!!!
Thought this was going to be a isotope thread on MKX but man I have being fooled.... That misleading title
 

SoundsLikePAUSE

Neptune's Beard!!!
Mortal Kombat has pretty much always appealed to casual fighting game players. MK9 had a more active and populated online playerbase than Injustice did after it hit it's peak.
Just to be fair...can't really compare the two games. Injustice is the first of it's kind. MK's kind of a household name when it comes to fighting games so it's always going to have the edge over Injustice in popularity.

I think MKX can definitely stick around for a long time like SF4 as long as NRS continues to support it with additional content and patches. Also, some minor tweaks to the overall game play might be necessary. I love MKX but I do think it's a bit bland right now but so was vanilla Injustice. I see a lot of potential in this game.
 

jmt

Kombatant
Wait, is Street fighter easy to learn? I never played SF before but there is a USF4 tournament in my small city (which will be filled with scrubs i'm sure) and I want to go there
No. Not easy at all. Since it is a tourney, I'm assuming there will be some seasoned vets there that you will not be able to beat.
 

ManBatHorse

Syzoth of the Devil Reef
The balancing is atrocious
and Kitana.
I see

the Variation System failed
Nope. Have you ever played as Kenshi, D'vorah, Kung Jin or Ferra/Torr? These a just a few with multiple good options. Raiden is one of the few with pointless variations.

the roster is lackluster
I like it. Lots of people like it. Your opinion is not the only possible one
 

I GOT HANDS

Official Infrared Scorp wid gapless Wi-Fi pressure
I like it. Lots of people like it. Your opinion is not the only possible one
Neither is yours. I hate this silly response to an opinion "well that's just an opinion". So what, so is everything in this thread, he can voice his too.

You are right about the variations not being useless, but he is right about them sucking so far. Almost every character has a defined best variation, Kenshi is is one of the outliers
 

KingKhrystopher

Official Merlin of TYM
I see

Me too. I see this is going to be interesting...

Nope. Have you ever played as Kenshi, D'vorah, Kung Jin or Ferra/Torr? These a just a few with multiple good options. Raiden is one of the few with pointless variations.

Yes I have, and Kung Jin can be knocked off.
I will acknowledge and have acknowledged that these characters have good variations. However, many others do not. If you don't accomplish what you set out to accomplish, you failed. And in this case, with only four characters passing, that's a 16% success rate. Variations crashed and burned.


I like it. Lots of people like it. Your opinion is not the only possible one

Neither is yours.

While sit there and critique what I said, remember that as a human being I am entitled to my opinion. Also know that I am a stubborn bitch and my opinion will not change regardless of what others say. Please add a little more tact to yourself if you speak to me. And never have I said that my opinion was the only one. Don't put words in my mouth I did not type or say.
 

KingKhrystopher

Official Merlin of TYM
Neither is yours. I hate this silly response to an opinion "well that's just an opinion". So what, so is everything in this thread, he can voice his too.

You are right about the variations not being useless, but he is right about them sucking so far. Almost every character has a defined best variation, Kenshi is is one of the outliers
Lol I said almost the same thing.
 

Reauxbot

You think you bad? You aint bad.
Mortal Kombat has pretty much always appealed to casual fighting game players. MK9 had a more active and populated online playerbase than Injustice did after it hit it's peak. Also, just because a game appeals to the "online casual player" as you put it, doesn't mean that the game will be 'around' a long time. Doesn't matter how many people play online if they aren't showing up to offline events, which is what matters.

I don't really view MKX as any more or less 'casual' than MK9, if anything, the game is more difficult to learn and grasp. I think this is one of the reasons why some veteran and former top MK9/INJ players have not really been able to play at the level they're known for. The game seems to require more time investment, this is probably especially true with the inclusion of variations. Where before you basically had to learn one matchup per character, you now have to pretty much learn 3 matchups per character, being aware of the differences in abilities, gimmicks, strats, etc. of each. Or you could simply say they're struggling 'cause scrubby 50/50 game is scrubby, which is what they'd probably rather have you believe, and at times I feel this way myself, but I understand that I'm not going to be great at a game that is just over 2 months old while balancing practice time with other responsibilities.

I also don't know how you imply the game is made to appeal to casuals while at the same time saying that SF and Tekken players are drawn to it based on the fact that it doesn't require heavy execution. Pretty sure people who play high level Street Fighter aren't going to switch over to MKX because of easier combos. The reason why MKX is currently popular offline is because it is new, and that is where the money is right now. We really won't get an idea of how this game is going to hold up until after Evo, and then heading into the eventual SFV release. IMO, if by then it's clear that the game's meta hasn't and will never go beyond dominant rushdown 50/50 and vortex shit, then I could honestly see the game dying faster than Injustice.
This was well said. But i dont hope that it has to die out because of this.