OutworldKeith
Champion
MK9's only defensive options:
MK10 should have:
front/back punch tech is when you press a certain combination at the precise moment the punch is about to hit and you will get a reversal. A perfect example is in Tekken 3 where you press b+1+3 to tech a front/back punch and it was very useful for interrupting combos.
1. blocking - regular guard
2. low pokes - interrupt strings
3. throw tech - break throws
4. tech roll - gain space on wake-up
5. ducking - duck high strings and specials
6. back dashing - gain space
--------------------------------------------------------------------------------------2. low pokes - interrupt strings
3. throw tech - break throws
4. tech roll - gain space on wake-up
5. ducking - duck high strings and specials
6. back dashing - gain space
MK10 should have:
1. all of the above
2. front/back punch tech/reversal - parry a punch
3. front/back kick tech/reversal - parry a kick
4. pushing - gain space/interrupt blocking
--------------------------------------------------------------------------------------2. front/back punch tech/reversal - parry a punch
3. front/back kick tech/reversal - parry a kick
4. pushing - gain space/interrupt blocking
front/back punch tech is when you press a certain combination at the precise moment the punch is about to hit and you will get a reversal. A perfect example is in Tekken 3 where you press b+1+3 to tech a front/back punch and it was very useful for interrupting combos.