Share?Not demanding. Just enjoying my popcorn
He did. He said her ex teleport will have less advantage on hit.Like 99% sure I saw Paulo say somewhere that they are working on fixing her teleport.
Aside from that one tool being super brain dead she's fine, and we'll see what happens with that later
I don't think it will affect her placement on the tier list anyway, at least not for Kobu Jutsu.kinda related totally safe blocked tpex will be gone at some point kinda removing the guaranteedness of this.
there is 20 frame delay on block (instead of the 5regular) before she is freed up on a block tp-ex. so she can still teleport away again and be safe but then you can punish here for that also if you are ready for that but she can know you're ready for that and not do it and then do the jp into block string but you can know that she knows that you were gonna wait and be ready to armor thru the jp or something like that
She uses stamina for tele cancels, which are crucial to her pressure game and making opponents respect ground tele(its hella punishable otherwise). It would greatly limit her if the air teleports cost stamina. The real powerful tool is EX tele because you can EX tele then tele right after that. Makes it impossible to catch her sometimes. But the regular tele requires the Tanya players to make the right reads or get blown up. If anything they should make doing another tele after EX tele cost stamina.Fox managed to antiair MIT a few times and convert into damage, but in the end it wasn't enough.
I'm not even suggesting adjusting or tweaking Tanya's other tools, just air Teleport. I don't think them costing 1 bar stamina will limit her that much. She doesn't use stamina in the ground anyway, and would still have access to ground teleport to move and dodge around. If I'm missing something --the big picture if you will-- I'm more than willing to admit I was wrong. Having said that, watching the best EB look helpless against the best Tanya takes the player factor out of the equation, leaving only the characters themselves to make an assessment: Tanya is certainly equipped with a very powerful tool that could be toned down just a notch.
Saying this when she has been out less than 2 weeks is ridiculous. Id be interested to know how much time you have spent with her in the lab.Too many characters can't deal with her. And why she should be the only character that can run away freely? Fix her tele or fix ethereal
I agree with the rest of what you are saying man, but this isn't what I'm saying at all. I'm fine with the damage it gets. Also, I'm the one who is saying it IS fine was just responding to you describing it as godlike because in the scope of things, it's just a decent/good option, but nothing extraordinary about itI agree the dmg off of an ex'd move should be greater. But none the less it's an option. Even better because, as you say, you can go wall carry, or standing reset which is very good. Might not be the best option but I'd bet my fourth testicle in a pinch you'd cry yourself to sleep out of purejoy that you had it. I would.
Still early days man. Wait till you encounter some of the Kenshi community on a bad dayBTW it's nice to be able to chit chat with fellow fighters without screaming and name calling. My early TYM days are going smoothly. I've learned and am learning a lot. You all have my thanks for that.
I mean let's be honest a back teleport isn't really super safe when you have full screen presence. Let her do that on a fully stocked Kotal. Sun-Ray-X-Ray-All-Day. Using full bars for a punish isn't just 'ideal' but ending a match/ round and going home with that cash is.Too many characters can't deal with her. And why she should be the only character that can run away freely? Fix her tele or fix ethereal
You have only asked for one in this thread.I hope you're talking in general, because I haven't asked for a single nerf for any character or have bitched about whatever small nerfs EB got.
My character uses stamina to teleport, so imo either she should as well or Raiden should also teleport for free (esp since raidens isnt even as good) As long as its even stevens, make scorpions and the rest as well cost staminaI would not make the teleport require stamina. Only true rush down fools demands this change.
I agree with the rest of what you are saying man, but this isn't what I'm saying at all. I'm fine with the damage it gets. Also, I'm the one who is saying it IS fine was just responding to you describing it as godlike because in the scope of things, it's just a decent/good option, but nothing extraordinary about it.
Still early days man. Wait till you encounter some of the Kenshi community on a bad day
Air teleport, MB, or her regular teleport?I would not make the teleport require stamina, but I would increase the start up of the teleport by several frames.
Ugh...you are so weird.This is a terrible post.
NadaAir teleport, MB, or her regular teleport?
Air teleport, MB, or her regular teleport?I would not make the teleport require stamina, but I would increase the start up of the teleport by several frames.
100% agreed. This would literally break her Dragon Naginata combos.Nada
Raiden is of coarse the only char to get absolutely butchered out of those changes lol. You want ex grenade safe and ex rune plus but ex shocker even more punishable? And if you want raidens safe overhead gone get rid of its cancel ability, don't make shocker useless.You have only asked for one in this thread.
I would not make the teleport require stamina. Only true rush down fools demands this change. But I would increase the start up of the teleport by several frames. I would also make the following changes.
D'Vorah
- significantly reduce block frame advantage of f+1,1,2 xx WGC
Erron Black
- EX sand grenade is -5 in block
Quan Chi
- EX rune is +10 on block
Raiden
- shocker is -14 on block
- EX shocker is -20 on block
Scorpion
- reduce block from advantage of 2,1,4 xx FBC in Hellfire to prevent uninterruptible loops
This 100x over.You have only asked for one in this thread.
I would not make the teleport require stamina. Only true rush down fools demands this change. But I would increase the start up of the teleport by several frames. I would also make the following changes.
D'Vorah
- significantly reduce block frame advantage of f+1,1,2 xx WGC
Erron Black
- EX sand grenade is -5 in block
Quan Chi
- EX rune is +10 on block
Raiden
- shocker is -14 on block
- EX shocker is -20 on block
Scorpion
- reduce block from advantage of 2,1,4 xx FBC in Hellfire to prevent uninterruptible loops
Shocker would still have armor. It wouldn't be useless.Raiden is of coarse the only char to get absolutely butchered out of those changes lol. You want ex grenade safe and ex rune plus but ex shocker even more punishable? And if you want raidens safe overhead gone get rid of its cancel ability, don't make shocker useless.
Normal shocker. He wants normal shocker -14. Which would make a high special, that stands in place, not comboable, and not a good ender, completely useless. B2 shocker is only 13% on hit so it being -7 is fine and what NRS intended. OS being removed is all raiden needsShocker would still have armor. It wouldn't be useless.
You would have to use it more intelligently.
Its gotta be good when their characters are the ones always on the top of the table calling the shots, now we have a character that has the ability to invert the table and suddenly "it doesn't let their characters play the game".This 100x over.
Like seriously? Finally there's a legit character that can hit n run/keepaway, and "she doesn't let you play the game" stances are being thrown out. I guess Erron's 5 mixups in one let you all play the game right? Or Raiden's full screen wall carry into safe option selects and death corner 50/50's? Or D'Vorah getting a free 50/50 that leads to 40% damage every time you block an advancing safe string? These things let you play the game right??? But oh no, not Tanya. No she must be brought down. How dare her have mobility and defense.
Seriously? I forgot how one dimensional some people like their fighting games these days.