Train
Mortal
can someone tell me exact + frames for b14 LRC 21 and b14 LRC 214 LB ... I saw a lot of guys doing 214 LB ender (in the corner) and than try to wortex from there.. how good that setup is ? @delbuster
214~lb is +9 so they have 4 frames to armor if you go for 50/50. It has better damage but your post mixup isn't as safe. 21 is plus 22 or something so it sacrifices a little bit of damage for a mixup they can't armor out ofcan someone tell me exact + frames for b14 LRC 21 and b14 LRC 214 LB ... I saw a lot of guys doing 214 LB ender (in the corner) and than try to wortex from there.. how good that setup is ? @delbuster
If you end with lightning, even though you're only at +9... if they try to armor and you do f1 instead.... you'll blow them up since you're at +9 and f1 is 6 frames.214~lb is +9 so they have 4 frames to armor if you go for 50/50. It has better damage but your post mixup isn't as safe. 21 is plus 22 or something so it sacrifices a little bit of damage for a mixup they can't armor out of
That's basically what I said lolIf you end with lightning, even though you're only at +9... if they try to armor and you do f1 instead.... you'll blow them up since you're at +9 and f1 is 6 frames.
Oh yeah? Imma try to get that down now.after b2b2 you can do 214 into el grab b11(throw) for a little more, or 213 into more for meterless
Have him play someone else. Lightning run cancels are super important and no fresh meat is going to get those down very quickly. Typically I'm used to trying to sell noobs into fighting games but people typically dont think spending hours in training mode is fun at all.... at first anyways.At work and can't really tinker.. How difficult is Raidens execution on his practical and oft used BnBs?
Like Ferra/Tor and Kung Jin easy, or closer to the other end of the spectrum?
A friend is looking at getting mkx and I'm trying to sell him on Raiden possibly, but don't want to set him up with too difficult a character to learn since he's as green as summer grass.
That explains the inconsistency. Thanks.@Chaosphere
OP has this in it:
-After superman (not after all combos), you have the option to immediately input b32[hold] to blow up almost every armored move in the game. If you end a long combo with superman, you don't get the same amount of + frames on the knockdown which doesn't give you enough time to blow up their armored wake up with b32[hold].
This will lose to EX Wakeups that are faster than 18 frames if the opponent tech rolls. Even on raw superman. So it loses to most wakeups if they tech roll.