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Combo List - Sonya Blade Sonya Blade Combo Thread

MsMiharo

Kuff Bano
It's called splat knockdown. I also go for 124 / f2b1 in all cases. Sonya doesn't need corner to abuse opponents on wake up
 

Thanos_Reign

Follow me on Twitch @Thanos_Reign
The purpose in me posting it was to showcase a safe jump. Not argue vernacular. The point is, it's still a safe jump. That's what important.
 

Landonio

n00b
The use for 2134 as an ender is in the corner only, and should be used when you expect/read an armored wake-up (or really any wake-up). It allows you ample time to go into MS>db4 to eat the wake-up into a full combo. Most of her other enders don't allow for that, including 124 (even with it being a HKD).
 

Miss Kanzuki

*KANZUKI GOON SQUAD*
Looking to pick up Sonya as a secondary; still indecisive as to if I want to try Demo or Cov Ops. All good stuff I am reading, going to the lab.
 

lslick

Stole this pic from Doombawkz :P
So what is her ideal ender or is it situational?
Depends on where you are on screen, which variation you are running and what you are trying to accomplish. For example, if I am running demo Sonya, my gameplan changes entirely based on how many grenades I have left. If I only have one, I would opt for the 121~grenade reload in the corner so I can refill my stock. If I have three and I have them in the corner, I might try going for 124 or 121~leg grab for the damage. Granted leg grab takes them out the corner but it's an option if you are trying to win the match. Or I can try to do grenade oki with 121 or 213.
 
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HugeMcBigLarge

Retirement my ass
Ideal enders for Covert Ops are:

21u4 (massive corner carry and highest damage)
124 (hard knockdown right in front of you, common in corner)
f2b1 (hard knockdown in front of you)
2134 ( splat knockdown in front of you)

Most commonly I use 21u4 for corner carry or 124 in the corner.
 

cambros22

Stand Back I'm a Doctor!!!!!!
F2b1is hella annoying to deal with midscreen. That free jumpin or b1 4 mixup. But hey what do I know, people seem to care about one directional play.
 

HugeMcBigLarge

Retirement my ass
Jump in's aren't entirely free in that situation, they can armor wake up into everything, or they can back dash out of it as well. Not 100% jailed, and you often lose dmg in order to do it. with the 21u4 INTO the corner, you're right on top of them. With 124, you're right on top of them. With 2134, you're right on top of them.

I don't think f2b1 is the end-all finisher of strings, but if you're playing a very heavily pace-oriented game, it can often keep the pace/opponent's blood pressure up, because you're just constantly approaching.
 

cambros22

Stand Back I'm a Doctor!!!!!!
Jump in's aren't entirely free in that situation, they can armor wake up into everything, or they can back dash out of it as well. Not 100% jailed, and you often lose dmg in order to do it. with the 21u4 INTO the corner, you're right on top of them. With 124, you're right on top of them. With 2134, you're right on top of them.

I don't think f2b1 is the end-all finisher of strings, but if you're playing a very heavily pace-oriented game, it can often keep the pace/opponent's blood pressure up, because you're just constantly approaching.
Agree with F2B1 as pace changer. Its better midscreen not corner. Could people please not use the armour through tactic as a way to stop a setup. If u have no meter, you eat a mixup. 3/4 of this game has armour gaps in setups. If a charactor doesnt have a good standing armour that AA is crossup jumpin yourscrewed. U could try neutral jump counter but it depends on charactor and whether sonya player commits to jump in. Backdashing a jumpin at this range on sonya will get you blown up. Her Jumpin 1 has a silly hurtbox.

And its funny that NRS copied sonyas netrual and air punches/ kicks and put them on tanya.
 

Gesture Required Ahead

Get on that hook
It seems that the Demolition BnBs need some updating. The Midscreen combo is not optimized and the corner combo is unsafe if tech-rolled.

For Mid-screen, 2134 ender is safe for a Grenade drop or a Stun/Frag toss. Also does more damage than F4 and 124 enders.

In the corner, 121 xx Grenade Drop can be punished if 121 is tech rolled. 2134 however, is safe on tech roll if done at the correct height (B14/B332 xx Stun toss delay explosion, NJP, JI3, 12, 2134, Grenade Drop) but is unsafe if the opponent does NOT tech roll. so.. ¯\_(ツ)_/¯
 

HugeMcBigLarge

Retirement my ass
Alright boys and girls, Updated OP to hopefully reflect JUST her optimal/practical BNB's that should be your go-to strat. FEEDBACK REQUIRED. I only seriously play covert ops and do not know optimal demolition/special forces combos. So any feedback on what your go-to combo is would be awesome. I will take the highest dmg combo that is practical and have that maintained as her real BNB. Also updated the strategy section in the OP to give my most recent thoughts on some of her tools.

@AoK Ryan @lslick @AllSonyaPlayers, we want to have the best tools available so that when the community crying about 50/50's reach a climax, everyone will have nightmares about Sonya's pressure/oki/ 50/50 game. If anyone wants to do a strategy write up or tool evaluation that I can append to the OP, just tag me and I'll give you cred and update.
 

lslick

Stole this pic from Doombawkz :P
It seems that the Demolition BnBs need some updating. The Midscreen combo is not optimized and the corner combo is unsafe if tech-rolled.

For Mid-screen, 2134 ender is safe for a Grenade drop or a Stun/Frag toss. Also does more damage than F4 and 124 enders.

In the corner, 121 xx Grenade Drop can be punished if 121 is tech rolled. 2134 however, is safe on tech roll if done at the correct height (B14/B332 xx Stun toss delay explosion, NJP, JI3, 12, 2134, Grenade Drop) but is unsafe if the opponent does NOT tech roll. so.. ¯\_(ツ)_/¯
To be completely honest, grenade oki isn't worth it at all. You are limited on the amount of grenades you have already. On top of that, delay wakeup beats out grenade throws if you cancel it from an air juggle as well. When I play it, I don't bother with it at this stage of what we know. Unless someone can show me some stuff, I'll just be greedy with how I use them =[