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MKX what were they thinking??

Sulfur

Winning feels better when you take a little damage
Still though, useless moves are in every fighter; even the S tier characters of tournament classics like Street Fighter have useless normals and specials.
 

Blade4693

VIVIVI
imo mk9 was accidentally better although some chars ruined the game. similar to smash melee and brawl/u. Even though the n64 was my shit
I liked MK9 a lot but the gameplay didn't click with me the same way MKX has for some reason, I don't know why but I feel much more at home with MKX lol
 

KiD INsAnitY

Z of The Leaf -Team R.A.N
This game is 100x better than MK9. It is your opinion to hate this game or how it was made, or whatever it may be, but please keep it too you self. The same things that you showed were in MK9.

Nothing new. Please do not make anymore negative videos on a forum that supports the game,
And it is your opinion that MKX is 100% better then MK9..Who are to say he can't share his opinion be it negative or not..Gtfo with that..
 
I would rather have Multiple strings that are negative than just having 3 or 4 useful strings that are the only ones in the game for the character, honestly I look at characters like Shinnok and I just get upset because he has no strings.

I do agree with some of your points, some strings should be special cancelable but sometimes throwing out a string no-body uses helps you because it's not used.
Personally i feel if an advancing move is fast and safe, it shouldnt lead to huge damage. If it leads to big damage it shouldnt be safe. You can designate niches for moves based up frame data and whether the move is cancellable. If a move is very fast, like a jab and it leads to a combo, then it should hit high, or be unsafe. If you don't want a string to launch, but be safe and make t uncancellable. Other string could e for chip, or staggerability. I don't see any attempt to stratify or designate purposes behind moves. Different enders could have pushback, or launch... special moves that are premptive should have better range. SF has useless moves but the moves are 90% useful and have clear intention. in MKX other moves destroy the purpose of other moves by being superior in every way, or have no clear point whatsoever. I see no reason for this. If it's to add variety for casuals, than you can add variety for both casuals and experts by making them useful. Casuals don't even use or look at them anyways. Also some of these moves with kung lao add almost no visual value either, as they overlap with other strings, so to add flare its kind of pointless.
 

Zoidberg747

My blades will find your heart
Lol man you would have an aneurism if you played Tekken.

Also are you seriously implying that MK9 didn't have useless moves/strings? Most characters had like 1 or 2 viable strings at a high level.
 
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Alright RyRy

Florida Kombat
And it is your opinion that MKX is 100% better then MK9..Who are to say he can't share his opinion be it negative or not..Gtfo with that..
That is my opinion, Pecka is a grown person and he can do what he wants. I just asked if he wouldn't post them anymore. Doesn't mean he has to listen to me. I am just a regular member on the forums just like he is. So GTFO....
 
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Still though, useless moves are in every fighter; even the S tier characters of tournament classics like Street Fighter have useless normals and specials.
see below, there is a difference between actual gameplay, and design intent. Street Fighter widely attempts to design moves with designated purpose there is active developmental thought.
 

RexxyC

what's done is done
This game is 100x better than MK9. It is your opinion to hate this game or how it was made, or whatever it may be, but please keep it too you self. The same things that you showed were in MK9.

Nothing new. Please do not make anymore negative (and by negative I mean the way you were talking in the video, "WTF were you thinking NRS?") videos on a forum that supports the game,
Is this serious? Why can no one criticize this game without being shit on? You cannot just censor people because they have a differing opinion.
 

Alright RyRy

Florida Kombat
Personally i feel if an advancing move is fast and safe, it shouldnt lead to huge damage. If it leads to big damage it shouldnt be safe. You can designate niches for moves based up frame data and whether the move is cancellable. If a move is very fast, like a jab and it leads to a combo, then it should hit high, or be unsafe. If you don't want a string to launch, but be safe and make t uncancellable. Other string could e for chip, or staggerability. I don't see any attempt to stratify or designate purposes behind moves. Different enders could have pushback, or launch... special moves that are premptive should have better range. SF has useless moves but the moves are 90% useful and have clear intention. in MKX other moves destroy the purpose of other moves by being superior in every way, or have no clear point whatsoever. I see no reason for this. If it's to add variety for casuals, than you can add variety for both casuals and experts by making them useful. Casuals don't even use or look at them anyways. Also some of these moves with kung lao add almost no visual value either, as they overlap with other strings, so to add flare its kind of pointless.
I agree 100%. Some characters have awful stings and some have too many.

I feel Sonya lacks good strings. Her only good strings are her mixups. I wish F44 didn't launch them but kept them standing do I could do some MS cancels.

When you make the next ones, all I ask is just do not SHIT on the developers, like they are idiots. I bet 99.9% of people on this forum could not do half of the stuff they do.
 

Gesture Required Ahead

Get on that hook
I would like to say that NRS as a company is still only four years in trying to make competitive fighting games. 2011-2015.

They're probably the least experienced company that currently makes fighting games on a mainstream level that does this. Other people will tell me UMK3 was competitive. You can make any game competitive, but was it designed to be? No it wasn't. Only in 2011 did NRS try to make a capable tournament fighter.

They still have a lot of room to improve, definitely.
Double Helix's KI was their first crack at a fighter and they did a pretty good job on it, though. Great online too, if not the best.
 
Only watched like 10-15 seconds before i realized the semi troll tone of the vid.

Anyway up hat is to get people to not automatically react to the start up of a regular forward hat toss with a jump.

Ideally they see the start up, jump into up hat and maybe you get a combo. I have no idea if it works, but thats the intention

But you probably don't care....
 

THTB

Arez | Booya | Riu48 - Rest Easy, Friends
You are asking a question that could be applied to EVERY other fighting game out there and has been brought up for years in fighting games. From SF to VF to Tekken to KOF to Skullgirls to Marvel and so on and so forth. Why do it? Dunno. Does it kill anything? Hell no, you're going to find what works the best anyway. Even in games with 100 moves or more per character, roughly 15-20% of the moveset will ever see any religious use in competitive play. That's just how things operate.

Could they make useful options out of those moves? Of course. But if there's gonna be a better option anyway, what does it matter?

I realistically don't see the point of the thread.
 

Pterodactyl

Plus on block.
You are asking a question that could be applied to EVERY other fighting game out there and has been brought up for years in fighting games. From SF to VF to Tekken to KOF to Skullgirls to Marvel and so on and so forth. Why do it? Dunno. Does it kill anything? Hell no, you're going to find what works the best anyway. Even in games with 100 moves or more per character, roughly 15-20% of the moveset will ever see any religious use in competitive play. That's just how things operate.

Could they make useful options out of those moves? Of course. But if there's gonna be a better option anyway, what does it matter?

I realistically don't see the point of the thread.
I'm not sure that this guy plays other fighting games, I think he just flops around these forums complaining about MKX to people who like MKX.