learis1
Guardian Cadet
So Ninjutsu seems to be Scorpion's least popular variation. That doesn't mean it's bad because it isn't. But it doesn't have the oomph of his other variations.
It sacrifices the zoning, damage, and pressure abilities of inferno and hellfire in exchange for... footsies!!!
With proper use of footsies, ninjutsu can be made to be an defensive and offensive brick wall. He capitalizes on people who like to push buttons from improper ranges or times, since his f2 will most likely beat out their attack and lead into a combo and future mixup situation.
Overall this is effective if played smartly with excellent spacing, but where it fails I find is when people turtle up and play conservatively, forcing ninjutsu scorpion to play more offensively. He lacks the offensive power of his other 2 variations I believe, and it can severely gimp him against tough matchups.
With that in mind, I'd like some minor tweaks to be made to his strings:
b3, 2, f2
f4, 2
b1, 2, 1
These are Ninjutsu unique strings, and serve a valuable purpose in applying meterless mixup damage or mid string pressure damage. The problem is that the damage is abysmal, less than a throw. My only suggestion is to increase the final hit of damage so these strings total to 15%. The strings should be worth more damage than a throw. While it's only a difference of like 5%, it will greatly help Ninjutsu in those situations where he needs to be offensive and score damage without meter.
One other peculiarity I see is that f2 glitches sometimes and doesn't float as high as it should. And I'm not talking about using it mid combo, I'm talking about it being the first attack. Perhaps other Ninjustsu players have noticed this and it practically ruins the future combo/mixup potential afterwards. This glitch needs to be addressed.
So what are your opinions on Ninjutsu? What matches (if any) do you find it to be superior to the other 2 variations. What tweaks (if any) would you want for it?
It sacrifices the zoning, damage, and pressure abilities of inferno and hellfire in exchange for... footsies!!!
With proper use of footsies, ninjutsu can be made to be an defensive and offensive brick wall. He capitalizes on people who like to push buttons from improper ranges or times, since his f2 will most likely beat out their attack and lead into a combo and future mixup situation.
Overall this is effective if played smartly with excellent spacing, but where it fails I find is when people turtle up and play conservatively, forcing ninjutsu scorpion to play more offensively. He lacks the offensive power of his other 2 variations I believe, and it can severely gimp him against tough matchups.
With that in mind, I'd like some minor tweaks to be made to his strings:
b3, 2, f2
f4, 2
b1, 2, 1
These are Ninjutsu unique strings, and serve a valuable purpose in applying meterless mixup damage or mid string pressure damage. The problem is that the damage is abysmal, less than a throw. My only suggestion is to increase the final hit of damage so these strings total to 15%. The strings should be worth more damage than a throw. While it's only a difference of like 5%, it will greatly help Ninjutsu in those situations where he needs to be offensive and score damage without meter.
One other peculiarity I see is that f2 glitches sometimes and doesn't float as high as it should. And I'm not talking about using it mid combo, I'm talking about it being the first attack. Perhaps other Ninjustsu players have noticed this and it practically ruins the future combo/mixup potential afterwards. This glitch needs to be addressed.
So what are your opinions on Ninjutsu? What matches (if any) do you find it to be superior to the other 2 variations. What tweaks (if any) would you want for it?