just_2swift
MK1 is the best MK period.
Kung Lao Tempest jk conversion 35%
? What's thatOh fuck the stance specific shit is back
You can only do certain combos depending on the stance of your character and the opponents stance. [L2 button]? What's that
Why else would the stance switch button be in the game?Oh fuck the stance specific shit is back
lol m8 did you read my post before liking?? What's that
4xxspin and 4xxharspin only connects when in open stance. You may not notice because when the game starts you are already in open stance, so you won't see those moves whiffing unless you change stance after startingStance specific (open stance) and after J1 only:
J1 4xxspin NJP JK DK f14
Super easy combo with 31% damage but hardly hit confirmable
Tempest stance specific (open stance):
4xxhatspin 44 run b312xxspin JK DK f14
Seems to be a 2 frame link between hatspin and 44, but will be rewarded with 46% damage meterless
I often wonder this myself.Why else would the stance switch button be in the game?
I am 100% positive other chars have stance specific stuff as wellI often wonder this myself.
It will also stop Takeda's EX Spark (Ronin) dead in its tracks.I just realized ex orbiting hat will absorb a projectile. It disappears after but at least you don't get hit or forced to block.
I actually really like it. It adds a new element of difficulty to the game; it's not easy to be constantly aware of the stances of both players. Generally speaking, I don't like the "easy access" games are offering nowedays. If poeple want to play successful, if they wan't to play >50% combos, they should have to show some dedication.Not saying that, believe me I know there is plenty of characters who have stance specific shit (and plenty who don't). But my question is why
Its just an extra completely unnecessary mechanic, that makes execution of certain niche things significantly more difficult, without adding any extra layering or competitive improvement to neither gameplay, strategy, nor even aesthetics.
I strongly suspect that it is just there because they want 3D models that flip stances during animations and whatever else, but this throws out certain hitboxes for characters and moves, so rather than work harder on the coding they just put in a flip stance button and said "here, now you can just play around our bad coding"
ThanksThat's such a retarded way of looking at it.
That's undeniable, but do you know if it was included in the final product because of laziness, and the ease of sweeping it up with the L2 button? Or is something like that extremely hard to code out for individual niche interactions? Or, did these things just slip development, and might even be an easy patch soon?i know for a fact it was never intended to affect combos. Its poor game design.
You know, I understand your point of view and it's 100% legit; I just don't share it. However, let's not take this to a personal level. Rock on m8My bad dude, that was rude of me. "Naive way of looking at it" is what I should have said, it's late here.
You can alter your stance to meet the requirements; it doesn't matter if both players have their back to the screen or their chest to the screen; what matters is that they both face the same directionSo both characters have to meet stance requirements for certain combos? What a drag.
I use it only when one more landed mix up will get me the win for the round/matchDo you guys use mb throw for mix ups?