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air punches feel inconsistent to anyone else?

I don't know how to describe it, but I feel like air punches just don't seem to be consistent. I mean like I can do a low kick while they do their air punch and his fist is NO WHERE near my character and it connects, but yet they can be standing up and I could promise you that my characters hand straight scalps them but it doesn't do anything. Or how you jump over someone and for some reason, your character doesn't turn around mid air and swings toward the back of the opponent, causing you a severe whiff. Look at my profile icon. You see that face? That's the face I make every time I whiff an air punch.
 
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I believe they operate with a little bit less tracking than they did with Injustice, and with far less tracking that they did in MK9. I'm not sure whether you're talking about jump in punches specifically, or cross ups, but jump in punches are pretty weak for a lot of characters in MKX regardless. I mained Deathstroke in Injustice, and he has one of the best crossups in the game -- so with MKX I immediately tried to find a player with a decent crossup.

The way it actually works with crossups is that certain people seem to have better tracking, and it (could) have to do with they way they move in the air. For example, not every character does a ninja flip in the air like Sub Zero does -- and this actually makes his jump in punch and crossup feel more fluid than other cast members.

The way you get an actual crossup to track depends on where you're jumping from. If you're standing toe to toe (using Sub Zero/Grandmaster), your crossup will track 100% of the time. But if you stand a little further out, then try to jump over your opponent and punch, he will swing the other way (i.e. it won't track).
 

Rip Torn

ALL I HAVE IS THE GREEN.
Different jump arcs, unique frame data and animations for ji1 and ji2, and unique animations for each character make every jump in different. You need to learn which is best for air to air, air to ground, etc...
 

RM_NINfan101

Nine Inch Nails fan from Metro Detroit, Michigan
You're most likely getting low profiled. In a game where d2s aren't exactly very optimal on reaction to stop jumpins, mainly since they trade or outright lose to them, some low pokes lower the hitbox of certain characters which will cause your jump ins to whiff for a punish. Just gotta be careful of jumping sometimes.
 

WayoftheFist

Cold day in hell...
Some character's air normals are better than others. Same with low poking to low profile their jump ins. Some characters lower more than others.
This^

For example as sub zero if I'm doing a jump from range on a read for a projectile or something I'm using j1 for it's horizontal hitbox. if I'm in a crossover situation where I think they'll try to low profile my jump I'm using j2 for it's deep vertical hitbox. In the air just like on the ground some characters just have it better than others.