ciaran carrick
Lars a noob
Honestly, if they just implemented the changes M2Dave recommended the game would get noticeably better.Shinnok:
Necromancer
- D,B+4 hand summon has better tracking on ground and catches people trying to run.
Kenshi:
Balanced
- Enhanced Teleflurry way safer on block.
Kenjutsu
- Normal overhead special attack safe on block.
Kotal Kahn:
Sun God
- Sun Ray has a bigger radius, lasts longer, and has way better recovery.
Blood God
- Defensive Totem makes Kotal take no chip damage on block.
- Damage Totem makes Kotal Khan do increased chip damage up to 3x on block.
- Vampiric Totem gives Kotal one layer of armor.
Mileena:
Ethereal
- Enhanced ethereal teleports have armor.
Piercing
- Low sai is now plus on hit up close.
Ravenous
- New enhanced d,b+3 pounce that has one hit of armor for one bar.
Kitana:
Mournful
- Neutral jump punch uses staff kinda like Kung Jin.
Assassin
- Sharpen makes fan projectiles hit mid while active.
Royal Storm
- Can cancel into float after unique 2,4,4 string (at both kicks).
Sub-Zero:
Cryomancer
- F+4,2,1+3 is now plus on hit.
- Air hammer now hits overhead and then low.
Takeda:
Lasher
- d+f+1 unique normal has way better cancel advantage to make Kunai linked after it almost like a true block string.
Liu Kang:
Flame Fists
- All windmill punch hits don't whiff on an opponent crouching anymore.
Dualist
- New enhanced heal that heals health twice as fast for one bar.
Kung Lao:
Hat Trick
- Enhanced hat call back has armor now and the hat has projectile immunity during travel.
- Hat call back can be done during teleport.
Kano:
Commando
- Choke is now safe on block.
Ferra / Torr:
Ruthless
- Pain and Gain can be stacked up to four or five times now.
Make your predictions or post your wish list for the next patch. GO.
A brand new stage or two would seriously be hype
Blocker breaker is 100% useless, there's no defending it as it is now.