Metzos
You will BOW to me!
I actually forgot about the B3 into SG, but then again the only one he can link it to is his only low. SG is punishable if whiffed, so I would never recommend just throwing it out there.
F3 needs to be faster 10 or 11 frames, to actually make it a viable mid.
Let me tell you how i think Goro should be played, at least at the moment.
Sweep range: f3, f3xxpw, d4, d4xxpw, f4 very rarely.
Up close: down pokes, down pokesxxpw and yes i m going to say it, b1 and 1.
Full screen: Tremors combined with chest lunges.
If they make f3 10 or 11 frames, he will break the game, cause he will have 3 ways of getting in free, the other two being pw and d4xxpw.
The reason EB's command grab can be linked from so many of his strings, is because its 16-17f. Goro's command grab is 8f, which means he will again break the game, since pw is 12f and opponent CANNOT react to that. You can react, mostly, against EB's command grab.
The reason Goro has so many frame traps is because of his 8f sg. You can do almost unseeable "pseudo" cancels from his 11, 21 (4 comes out late and many people will expect it) and f3 normals. I ve said that before as well. I m not saying to throw it around all the time, but once you do it, the opponent has something else to respect as well besides pw.
And from there you can start baiting armored moves, check your opponent with down pokes and regular throws etc.
SG is punishable on whiff like all the command grabs in the game. The reason it has more recovery on whiff than other command grabs is because of its huge range and start up frames.
Taking all these things into account, i really do not think Goro is the worst in the game. He just requires time to master, unlike other characters in this game.
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