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Trouble with anti airs

Is it me or are anti airs such as d2s weak and this game and lose to jump kicks? I have been using Goro and Scorpion and I feel like there is nothing I can do to stop people from jumping in.
 

learis1

Guardian Cadet
Anti-airs for the most part are unfortunately really bad in this game. You have to adapt your gameplay to compensate for that. That means spacing to where you don't put yourself in that situation, challenging opponents with your own air attacks, or finding ways to exploit weak anti-airs as a means of your own jump-in offense.
 

Reauxbot

You think you bad? You aint bad.
Its the IGAU thing all over again lol.
Try anti airing Scorpio and meet the Vortex lol.
Ive tried dashing back or under and they auto correct right to you...
 

RM_NINfan101

Nine Inch Nails fan from Metro Detroit, Michigan
AAs are just really bad unless you have like a 7f d2 and even then the hitboxes aren't all that generous. Standing/other crouching normals than d2 normals may be a better way to go about it for some.
 

Reauxbot

You think you bad? You aint bad.
AAs are just really bad unless you have like a 7f d2 and even then the hitboxes aren't all that generous. Standing/other crouching normals than d2 normals may be a better way to go about it for some.
Some characters you just cant anti air period i swear. I can do it with Jaxs Gotcha. But thats meter -_-
 

Baconlord

Proud follower of the church of Cetrion
Learn the spacing to trip guard. You get more damage and it's more reliable as a AA.
 

Reauxbot

You think you bad? You aint bad.
Learn the spacing to trip guard. You get more damage and it's more reliable as a AA.
Thats a bit harder to do than said. Especially in a fast paced game. Try blocking ermacs stupid sweeps and then getting jumped on -_- he always gets the auto correct.