Robotic
Gentleman.
Sup guys,
I'm trying to come up with a combo that will leave my opponent standing while incorporating the meter building tech and do as much damage as possible. The combo is JIP, B21, B21, B11, Trance, close rune, trance, 113 rune. The rune, it seems, cannot be jumped out of, it can only be blocked. If it is blocked, the system counts the 2% chip as part of the combo, making it 39% (weird); If it hits, it will register 37% and rune does it's full damage for a total of 44%. I don't know how vulnerable this leaves quan on block. Both close rune and medium rune have a large enough hitbox to hit the opponent after the 113, but close rune may be the better idea since it inches the opponent away farther. 212 rune also leaves the opponent standing for the same damage, btw.
Question is, can the rune be avoided by the opponent and how vulnerable does this leave Quan if blocked? I wouldn't do this against characters with fast advancing specials as I'm sure I'll get killed for it. I can also end this combo with EX Rune if it gives me frame advantage to continue my assault, so another question is, does it?
Last question: this combo can also be ended with B3, 1+2, fast dash, uppercut. Can the UsedforGlue Boost setup work in this case?
Thanks.
I'm trying to come up with a combo that will leave my opponent standing while incorporating the meter building tech and do as much damage as possible. The combo is JIP, B21, B21, B11, Trance, close rune, trance, 113 rune. The rune, it seems, cannot be jumped out of, it can only be blocked. If it is blocked, the system counts the 2% chip as part of the combo, making it 39% (weird); If it hits, it will register 37% and rune does it's full damage for a total of 44%. I don't know how vulnerable this leaves quan on block. Both close rune and medium rune have a large enough hitbox to hit the opponent after the 113, but close rune may be the better idea since it inches the opponent away farther. 212 rune also leaves the opponent standing for the same damage, btw.
Question is, can the rune be avoided by the opponent and how vulnerable does this leave Quan if blocked? I wouldn't do this against characters with fast advancing specials as I'm sure I'll get killed for it. I can also end this combo with EX Rune if it gives me frame advantage to continue my assault, so another question is, does it?
Last question: this combo can also be ended with B3, 1+2, fast dash, uppercut. Can the UsedforGlue Boost setup work in this case?
Thanks.