Am I wrong saying NRS should fire their current QA and hire a new team?
I certainly don't think so. This game has more problems on release than any other game I've ever seen including SFxT.
All of these things were found in the first month. Maybe it's a good idea to do a beta test? my god... Like, what the fuck did they test? All of these things should have been hashed out before they released an unfinished game
Normals that randomly wiff on hit
Specials that for some reason are punishable or just wiff on hit
Normals that are single hit that randomly will ignore armor properties
Ability to just walk through Ice clones
Kenshi being able to get people stuck in the air
Ermac's ability to gain a full meter bar by comboing you
buffering ice clone inputs while you're jumping to gain meter like you just put one out (which is still in the game)
Kung Lao gaining a meter bar by doing wakeup moves
Ermac draining your meter bar
Multiple infinites
People sliding all the way across the damn stage because they used an interactable
Interactables completely ignoring blockstun
a laundry list of attacks that don't even have the frame advantage they intended
chip on block normals with tick throws and throw teching that's a guess - not a bug, but NO ONE thinks this is a good idea
Largest tier gap ever.. like, ever.
Ambiguously overhead and low "same time" hits that loop you back into the same situation (aka vortexes)
Ability to walk right through your opponent after a throw
setups that cuase the game to crash (lol rolento)
broken damage scaling
Option selects that change the properties of punishable moves and make them safe
Horseshit unplayable netcode
Busted KOTH mode
Projectiles that just go right through opponents