In the realm of move and combo variety, do you think there is ANY chance that NRS would ever really continue to invest in this game, and actually add moves and specials to certain characters?
I've been playing around pretty extensively with this game, online and off, and it's becoming pretty clear that certain characters have WAY more options in playstyle than others, even in just on variation.
An example is, say, Erron Black. In Outlaw, he has a variety of ways he can approach an opponent, set up a crazy pressure game, and has a variety of moves that can all be linked into one another. While I feel he's absurdly annoying, watching him fight can be pretty interesting because he can start and end combos in a multitude of ways, none of which feel objectively that much better or worse than the next.
Meanwhile, you look at Bojutsu Kung Jin, and while his moves seem to always set you up for his braindead combo, it's always the exact same combo. All the time. It's very boring watching him fight because he's so binary.
The same can also he said with Shinnok who feels so unbelievably rushed. He doesn't seem to have the tools to fight most of the cast, and a lot of his attacks and combos are pointless filler moves you would never want to incorporate.
I guess a lot of my gripes come because I'm mainly a hardcore DOA player. I've played other 2D fighters and was a big fan of MK9 as well.
Especially with DOA, each characters has tons of combos and moves that can be linked, as you need to constantly switch things up to keep from falling into a pattern and getting countered.
In games like MK9, and even street fighter, you could change up your tactics of footsies, zoning, and rush down depending on what your character had available to them, but also the playstyle your opponent was using.
I think MKX has a ton of potential, and I find it insanely fun, beautiful, and a great step in the visual and aesthetics department. Unfortunately, I'm feeling that a lot of characters lack depth, and hence why a lot of the cast is either not utilized, or gets dominated.
I've been playing around pretty extensively with this game, online and off, and it's becoming pretty clear that certain characters have WAY more options in playstyle than others, even in just on variation.
An example is, say, Erron Black. In Outlaw, he has a variety of ways he can approach an opponent, set up a crazy pressure game, and has a variety of moves that can all be linked into one another. While I feel he's absurdly annoying, watching him fight can be pretty interesting because he can start and end combos in a multitude of ways, none of which feel objectively that much better or worse than the next.
Meanwhile, you look at Bojutsu Kung Jin, and while his moves seem to always set you up for his braindead combo, it's always the exact same combo. All the time. It's very boring watching him fight because he's so binary.
The same can also he said with Shinnok who feels so unbelievably rushed. He doesn't seem to have the tools to fight most of the cast, and a lot of his attacks and combos are pointless filler moves you would never want to incorporate.
I guess a lot of my gripes come because I'm mainly a hardcore DOA player. I've played other 2D fighters and was a big fan of MK9 as well.
Especially with DOA, each characters has tons of combos and moves that can be linked, as you need to constantly switch things up to keep from falling into a pattern and getting countered.
In games like MK9, and even street fighter, you could change up your tactics of footsies, zoning, and rush down depending on what your character had available to them, but also the playstyle your opponent was using.
I think MKX has a ton of potential, and I find it insanely fun, beautiful, and a great step in the visual and aesthetics department. Unfortunately, I'm feeling that a lot of characters lack depth, and hence why a lot of the cast is either not utilized, or gets dominated.