There actually are stance specific combos. At least KL's standing 4 into spin only connects in a specific stance. I'm quite sure there's much more left to be found.It switches your stance ...
Hopefully there won't be any stance specific combos in this game
I did not know that. Up until this point I did not know what buttons to press to do breaker. I do it in combat, but I dont have a clue what buttons I press. Tried to find out yesterday with my brother but was not able to. Didnt find it also on move list...It is the button you use while holding block to do a block breaker.
Hold block, f+Switch Stance = Block Breaker
That is what I use it for.
RTFMI did not know that. Up until this point I did not know what buttons to press to do breaker. I do it in combat, but I dont have a clue what buttons I press. Tried to find out yesterday with my brother but was not able to. Didnt find it also on move list...
I'm thinking of pulling Switch Stance button out of my gamepad actually.
Should be used as run button...
What do you mean by whiff? lolSome moves whiff if stance is switched
Where can I find that tutorial? In game? I was not able to bare through that xD. Was annoying and tedious.RTFM
or in other words, check out the mkx tutorial
Run button? Am I the only one who enjoys at least a little execution effort?
Miss completely. Thing is, some normals have hard time to connect unless you are in open/closed stance with your opponent. This is especially true from some "juggling" (it's when you hit opponent mid-air) combos, but some other examples exist.What do you mean by whiff? lol
Yes the ingame tutorial. It only needs 10min of your time and gives a good overview in my opinion.Where can I find that tutorial? In game? I was not able to bare through that xD. Was annoying and tedious.
Most of us are incompotent and we want oversimplified controls. Complex controls isnt fun. Executings things in a smart way is fun.