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Any good in depth tutorial how to play this game? Hard time doing combos

Half of the time it feels like game doesnt register but its probably because you have to be so damn precise it feels like game is made for those who have godlike timing.

For example. If I do dash forward I will either hit attack too soon (and it will either mess it up or not come out at all), or I can press it too late.
I am unable to run because I have to press 3 buttons...
What does switch stance do? Its broken, doesnt do anything :D .

I need some help. Game feels very stiff and rigid because its not much about looking at it but pressing buttons on strict timing. Feels like math :D .

I would use some help and guidance :( .
 

Vilén

too smart to play MKX
Not sure if trolling. Game has very low execution requirements. It's more demanding than SC but it definitely isn't KoF or Guilty Gear... Or even SF.

Maybe try out a different character? The execution bar in this game averages pretty low but a character like Raiden is more demanding on that front than a Scorpion or a Kenshi. Or try Ferra/Torr. Five inputs and boom, full combo.

It's not hard, at all. Just gotta grind it out and training mode and you'll get there.
 

Gito666

Ninjas > Special Forces
I've noticed that the execution requirements are DEFINITELY character specific, so i think trying a different character is good advice. I main scorpion, but I've labbed with cassie a bit, and i had more trouble pulling off cassie stuff than scorpion.

And it may sound cliche, but just practice dude :p gotta put in those hours...
 

Jynks

some heroes are born, some made, some wondrous
I feel ya pain. This community is linked to the competitive scene and as I beginner I found it not exactly the most welcoming place. There is a ton of helpful dudes around though and if you go into the individual toon threads you will find tons of information.

Here are some vids that I found helpful. I still suck... but I am having a lot more fun now.


1st some very basic stuff from Infamy23

Then head over to Sajam. As far as I know he is doing the best beginner vids, at least that I know of. They are extremely good in my noob opinion.

This is a youtube playlist of his "Character Breakdowns". These are great starting points.

Here is a few example...

Then check out his general tips stuff. Unfortunately he has yet to organise these into a playlist.


As for combo guides... Sajam also dose them.. so check them out.. but combo vids are an odd thing, as most of them are really complex. My experience is learning the basic strings in tower mode is much more important. Play on a decent difficultly.. not very easy.. that is temping as you think.. hey I can pracice my moves but it is more fun than practice mode. Still what you want to be practising imo is your strings and how to block / break / wake up and you need a higher difficulty for that.

Still these chan have made combo vids that I like, as they sorta show you what it going on not just demoing some massive thing that may as well be a magic trick.. So check these guys chans for more


My personal favourite combo guide maker so far is this guy.. ahmz1404, the vids are clear and they get right to the point. Pretty much this guys vids are my go to when I feel it is time to learn a BnB.


Hope this help my friend!



 
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Jaku2011

Filled with determination
This game isn't too bad execution wise, much harder than Injustice but it's no Guilty Gear or KOF. Just gotta keep playing running becomes second nature after awhile. And you HAVE to master the run it is probably the most important thing to learn in this game.
 
I am not trolling and I have negative edge off.

Thanks for videos Jynks !!!
I will look at them.

I can do stuff in training room, but when I get into combat all out of the sudden it feels like things dont register. And I dont play online. Only local with friends.
I tried different characters. Trying to learn Devorah now.
I am having hard time with timing mostly.
Mostly with dashing forward. I press button too soon and it doesnt want to play combo. I have to wait a bit after I dash forward?
Worst thing is when I have to move forward and then press back+button to start a combo...

I had not problem with SF4 or MK9. But this game, ugh. It feels so unatural, stuff and unresponsive.

Tried Ferra/Torr and those combos that go back+down+front is too hard for me.

I managed to get decent with Kitana. But I tend to miss back+button moves.
 

Amplified$hotz

I like Tekken 8
Not sure if trolling. Game has very low execution requirements. It's more demanding than SC but it definitely isn't KoF or Guilty Gear... Or even SF.

Maybe try out a different character? The execution bar in this game averages pretty low but a character like Raiden is more demanding on that front than a Scorpion or a Kenshi. Or try Ferra/Torr. Five inputs and boom, full combo.

It's not hard, at all. Just gotta grind it out and training mode and you'll get there.
It's hard if it's your first fighting game. It took me days of finger cramps to learn joker and flash combos when I first started playing injustice.
 

MrProfDrPepper

NRS, Guilty Gear, and KI, the holy trinity
Half of the time it feels like game doesnt register but its probably because you have to be so damn precise it feels like game is made for those who have godlike timing.

For example. If I do dash forward I will either hit attack too soon (and it will either mess it up or not come out at all), or I can press it too late.
I am unable to run because I have to press 3 buttons...
What does switch stance do? Its broken, doesnt do anything :D .

I need some help. Game feels very stiff and rigid because its not much about looking at it but pressing buttons on strict timing. Feels like math :D .

I would use some help and guidance :( .
if you have a PS4 go ahead and add me and i will try and help you however i can. my psn is TheMrProfDr
 
Thanks MrPro, but I have it on PC only(crap port lol). I plan to get PS4 later this year.

I think my problem is the way I approach this game. I have a feeling I have to memorize whole combos I want to do, and then get in and execute. But that feels very strange. Feels disjointed from what is happening on the screen.
This game feels very combo heavy. Like, each attack basically needs to be string of key combos upon attack.
Had a bit of problem when I started MK9 but this feels completelly different.

Maybe Injustice was a way to get more used to what will come, into this game, I didnt play Injustice.

But, can like someone explain me theory of playing this game? Its not settings and that stuff. Its the way I am trying to do things. I think I am playing this game wrong way. Its like playing tactical FPS and doing run and gun.
 

Charybdis

We are returned! Death to the False Emperor!
To be fair to OP input wise this game can be a little weird. Sometimes the game wants you to queue buttons up, other times it doesn't, sometimes things just occasionally and as for run combos...

My advice would be to not worry too much about combos. This place can be a little intimidating. It still is to me, when you get people talking about pulling off 40% combos as the standard and relentless mocking of anyone who doesn't reach their standards. And nobody really takes the time to explain to you what a 50/50 really is or what a mix up is. Just work on your 'neutral' game, blocking at the right time, figuring out movement and running and learning to adapt and read what your opponent does and not just rush in mindlessly. As far as combos, 20-30% is fine. Later you can start really optimizing but I'll take a 26% combo I can hit 99% of the time over a 36% combo I can hit 5% of the time.

Try to ignore the negativity you'll see around here. You'll get people who'll want to make you feel bad for not being as good as they are because they're in the awkward zone of being better than 99% of people but not good enough to really challenge the top players, so they get all bitter or forget that they were where you are once. Note that the really top players are so friendly and approachable. The contrast between the likes of King, 16bit and Pig ( among the best of the best) to some players who are very good but not as good as they think they are is palpable and this openness is absolutely the best thing about our scene.

Incidentally, the ignore list is a fantastic feature. Use it, it makes this place so much better. This is a fantastic community and great for levelling up once you manage to weed out those who aren't going to help or who just bring negativity instead of helping you level up. That's what TYM is at its best: everyone helps everyone level up but there are going to be some people who don't do that. When you ask for help about something and somebody tells you to level up or go to gamefaqs, click on the old ignore button and TYM becomes that much better.

Watch tournaments to get ideas but pay more attention to how they move and what they do in the 'neutral' than their combos. Combos can come after practice but if you learn fundamentals quick, you'll level up so much faster.

Don't make excuses when you lose: own that shit. Nobody spams, nobodys a scrub: if you can't win, you can't win. Adopt a mentality of that you either win or you learn: you never lose. Treat it like a real martial art in that regard. Don't feel any pressure to match the shit you see on streams: they're idolised for a reason.

I'm barely competent but please feel free to message me if there's any questions you have. If I can't answer it, I can point you in the direction of someone who can.

The 'theory' or 'meta' of this game is very much rush down: you get a knockdown, run up to pressure your opponent and do a 50/50, by which we mean you either do an overhead or a low, preferably combo starters. The opponent then has to guess whether to block low or high. If they guess wrong, you get the hit. IGAU was very zoning heavy, though it evolved into a 50/50 game with time.
 

MrProfDrPepper

NRS, Guilty Gear, and KI, the holy trinity
Thanks MrPro, but I have it on PC only(crap port lol). I plan to get PS4 later this year.

I think my problem is the way I approach this game. I have a feeling I have to memorize whole combos I want to do, and then get in and execute. But that feels very strange. Feels disjointed from what is happening on the screen.
This game feels very combo heavy. Like, each attack basically needs to be string of key combos upon attack.
Had a bit of problem when I started MK9 but this feels completelly different.

Maybe Injustice was a way to get more used to what will come, into this game, I didnt play Injustice.

But, can like someone explain me theory of playing this game? Its not settings and that stuff. Its the way I am trying to do things. I think I am playing this game wrong way. Its like playing tactical FPS and doing run and gun.
well first off who do you play? because that is very important
 
Here's a trick with run combos:

You can buffer the majority of the input (the two forward :r:r inputs), so long as you press :blk only after the moves you are buffering against are completed.

So for Sonya, one of my BnB's is:
[whatever juggle launcher],:fp:bp:r:r:blk:fp:bp:bk

I need to do the run :r:r:blk REALLY quick between the first :fp:bp and the second part of the combo :fp:bp:bk or it won't connect, so inputting the run fast is important. So what I do, is WHILE I'm doing the first :fp:bp I'm already inputting :r:r. So by the time :fp:bp is finished, I just need to press :blk and I get my run. So in terms of timing, it feels more like I'm inputting this instead:

:fp:bp:blk:fp:bp:bk

Because I'm doing the :r:r motion before, and not after :fp:bpis finished.

You can apply this to alot of things. For example, if you need to do a run after an air-to-air, input the :r:r as you character is falling towards the ground, so as soon as you hit the ground, you only need to input :blk to get your run. You literally hit the ground running :)
 

Jynks

some heroes are born, some made, some wondrous
I'm no expert but I think what beginners need to focus on is learning the strings.. not combos. The strings are the ones in the move list. You want to start by simply getting comfortable with using a variety of strings as well as cancelling them into a special move. Just focus on that, not on learning long combos.

While NRS games have a strong memorisation to them for combos you kinda needs to be able to visually react to what is happening. When people learn combos with out knowing the strings themselves, they try to simply tap out the combo with little to no regard for what is going on, besides the combo starter. This usually leads to very predictable play ending in massive punishes and a game loss.

So I would forget combos for now. Learn strings. Learn to mix them up. Hit low, hit high. Cancel that string into a special move and start to see what that looks like on screen. This will make your combos so much easier when you start on them.
 
Thanks everyone. My gameplay improved a lot after some things people suggested here.
First, let me tell that I meant strings and not combos (combination of strings, strings are in MK options called combos tho). Yeah, I have problems with those ~3 button strings for example.

Charybdis
Yeah, I am trying to do 20-30 combos. That is good enough for me. Thanks for your reply.

Tony at Home
OMG bro. This saved me. My gameplay changed a lot after this. I figured that dask forward sucks. I used it to get into combat. They should just remove dash forward and replace it with run because dash is not cancelable into attack... That's what was causing me most of the problem.
Now I have started using run since this post.
So here's what I figured. If you dash into, you either jump right after or crouch. Or you would simply dash for footsies, just to get in range and not into face.
In close range you want to use dash into run right before hit. So as you said, run just before attack to cancel dashing. This is a bit stupid and not very user friendly, but what the hell. Game is already overcomplicated.

Jynks
YY, I am focusing on short strings and mainly engagement. Not doing enough damage atm with devorah, but I guess what matters is that I do not mess up when I engage, and then I can simply build upon that. Coz as you said, no point of TRYING to do a long combo if you drop it every second time.

But yea, seems like running is mandatory in this game. It just sucks a bit coz its 3 buttons. lol...

Thanks everyone. I appreciate the help.

What I am currently trying to train is to memorize all untilities Devorah has. Like, when to use what attacks. And learning basic strings for engagement.
 

Jynks

some heroes are born, some made, some wondrous
You can run by pressing block as you dash. The game tells you to F, F, BLK. but you can just F+BLK, F+BLK. This gives your brain less to think about. Or F+BLK(hold), F also works. Remember that you can release block at any time after the run starts. It feels natural to hold it down, don't
 
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I feel the same, even something really simple like Kotal Kahn F2, F2, F2, D2 seems hard. A lot of times walk under them on second hit, or wait to long and they fall. Play online and opponent can do it no problem.

Feel like something simple I'm missing. Is it the distance you start from? How long to hold forward? Just timing? I cannot get it consistently.
 

Jb879212

40 Percent Punish
I feel the same, even something really simple like Kotal Kahn F2, F2, F2, D2 seems hard. A lot of times walk under them on second hit, or wait to long and they fall. Play online and opponent can do it no problem.

Feel like something simple I'm missing. Is it the distance you start from? How long to hold forward? Just timing? I cannot get it consistently.
f2 strings for kotal are very situational and depending on circumstance another f2 won't always be your best option. You've probably noticed by now that if you're too close with the f2 combo you will whiff. In this situation it is best to save the combo by using back jump 1 run f2 into whatever. Plenty of Kotal videos out there but I personally learned the most from KingBlackToof kotal videos.
 

Jynks

some heroes are born, some made, some wondrous
I feel the same, even something really simple like Kotal Kahn F2, F2, F2, D2 seems hard.
F2 for Khan is a visually timed kombo when close. So that kinda is hard to do online with lag.

To hit F2 every time try doing it a few steps away from him. Now it'll connect easy and not go under.