xInfra Deadx
Gimmick stolen by Jordan Peele
It's hard if you're trying to link it from the string...juggle wise it's a bit easier if your opponent is higher off the ground.is it me or is b14~ hard as hell to pull off
It's hard if you're trying to link it from the string...juggle wise it's a bit easier if your opponent is higher off the ground.is it me or is b14~ hard as hell to pull off
Yeah. In the OP of the thread if you play the thunder god variation. I'm still working on compiling a list for the other 2 variations.Anyone know any good combos that start with a low?
Yeah, just figured you might as well include the run to cover your bases for hitting with it at any range. Plus, I think you should always hold the button for at least a few charges so you can confirm whether it hits or not. If b32 without a hold is blocked it's full combo time.Nice to see OP updated. Gotta note that at minimal range b32 (like this, no holding the button) links into b1 midscreen without running.
Right in the OP, anything that starts with b3.Anyone know any good combos that start with a low?
WatBest Raiden combo I have seen yet
Not sure if we have that listed but everyone using that. Also I think most tg players ate abusing that normal right now. I know I am lolI will be writing up a list of combos soon that will utilise Raiden's best poke f1,2,b2 (hold). It's amazing that people aren't using f1 in their neutral game. As it is the best tool to punish anything that's -7 on block.
From this you can get 30% meterless
Notations are:
F1,2, b2 (hold for 2 hits), b1,4 LRC, 2,1,3 bf2 = 30% damage mid screen.
Still testing but from the f1,2 the damage is insanely good value.
There's probably 214 at the end, but w/e.F1,2, b2 (hold for 2 hits), b1,4 LRC, 2,1,3 bf2 = 30% damage mid screen.
Nice tech. I found though (and I'm not exactly sure the reason for this is) that ending resets with a charge string (f12b2 or b32) into b14, the lightning doesn't connect on hit, but if you end with a njp into b14~lightning it will. So far example on theseAnd to clarify the b14~ lightning tech I discovered if there was still confusion, it's sole purpose is to give you more options than you would have. B14 leaves you at +7 but b14~ lightning leaves you at +9 which makes your options safer. It makes grab more viable, only leaves 3 frame gap to armor 50/50, f12 wins if they press any button or extra chip. Most importantly it increases damage for meterless resets in the corner.
back/select (x1/pc) and pressing the touchpad on ps4, if you are on a stick on ps4 you have to enable the hold button to pause feature on options, then to reset position double tap starthow do you reset your position in practice? also how do you remove the damage% onscreen for each hit
Nice tech. I found though (and I'm not exactly sure the reason for this is) that ending resets with a charge string (f12b2 or b32) into b14, the lightning doesn't connect on hit, but if you end with a njp into b14~lightning it will. So far example on these
b32, b23 b14 lightning
f12b2, b23 b14 lightning
b2 b2 b14 ex grab b23 b14 lightning
They can block lightning but if you replace the b23 enders with a njp into b14 it connects
edit: scratch that you can connect, the timings just really strict
My meterless resets are b32(hold), njp, b14~ lightningNice tech. I found though (and I'm not exactly sure the reason for this is) that ending resets with a charge string (f12b2 or b32) into b14, the lightning doesn't connect on hit, but if you end with a njp into b14~lightning it will. So far example on these
b32, b23 b14 lightning
f12b2, b23 b14 lightning
b2 b2 b14 ex grab b23 b14 lightning
They can block lightning but if you replace the b23 enders with a njp into b14 it connects
edit: scratch that you can connect, the timings just really strict