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Game Speed And Running in combos

Maybe I picked the wrong iteration to get reacquainted with MK, but I do have some trouble with the speed.

Do you have any tips for executing a run in a combo? I cannot consistently do it.
 
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Killjoy McGee

[Hype Intensifies]
Practice executing the running part of the combo until you have it down, bear in mind all you have to do is hit the next button in the combo and the run cancels into that move.
 

cashthesehands

monster masher
Maybe I picked the wrong iteration to get reacquainted with MK, but I do have some trouble the speed.

Do you have any tips for executing a run in a combo? I cannot consistently do it.
I've found holding block, tapping f,f, then releasing block when your character returns to neutral to be the most reliable. Only way to get it down is to practice that section of the combo until you trust that the run is going to come out.
 

xX_Atrocitus_Xx

Blood & Rage
I've found holding block, tapping f,f, then releasing block when your character returns to neutral to be the most reliable. Only way to get it down is to practice that section of the combo until you trust that the run is going to come out.
wouldn't you have to have check release on for that?
 

roosTakk

Chode Juggler
You will get used to it..just takes some practice. Also you can buffer the shit out of the run input
 

Desperdicio

Tell me, do you bleed?
Practice the run cancel alone. You should tap forward twice and immediately tap block or enter the command you want. After you dominate the cancel, try doing it in a combo.