Things to know about Kung Jin Bojutsu that all the nerf demanders keep forgetting or just don't know:
The overhead low mixup can be fuzzy guarded. No one does it at the moment but it is honestly very possible since his overhead starter is much slower than the low one...
I honestly think that f2 overhead will get blocked on reaction after a few months from now.
All his special moves except DB4 EX are very punishable, but somehow people don't do anything after blocking and even in tournament settings I have seen players missing easy punishes. He can't throw out armor for free, no way.
His wake ups are good but not invincible like some say. If you do a crossup when he does any wakeup move he whiffs and gets comboed easily...but NO ONE does that lol.
The only nerf he deserves is about his damage in Bojutsu, which should get toned down by a good 5% imho. All the rest is fine.
Characters like Sub-Zero, Raiden, Quan Chi and Jax are much worse than Jin honestly.
People are lost in thinking only about what the tools are... this early in the game, the players don't want to even think about getting creative with their tools to become better in the matchup through subtle intricacies that can be performed to make Kung Jin a lot worse.
All of his combo starting specials are full-combo punishable, the only safe special he can cancel into is the METERBURN overhead flip or the *meterburn* arrows.
If you're forced to block (which, if you're a great player, should mostly happen in vortex,) start off blocking low, then switch to blocking high if you SEE the high coming, release the down button.
Even the meterless 7% overhead in his B2, 1, 4+2 string is unsafe when blocked.
Only the best offline Kung Jins are hitconfirming his overhead and low, most are just dialing in the combo specials right now.
Even meterburn Divekick is full combo punishable by most characters, its minus 9 or 10, right?
If he is hitconfirming to make himself safe, then he may miss hit sometimes and only do like 8%. But I probably shouldn't rely on player error for analysis, point taken.
Maybe make his mixup strings more negative, to a point where the opponent should know its their turn to start pressure-- but not punishable, that would ruin the character: (which a lot of you saltlords want, but only the saltlords.)
I can see why it hurts to be poked over and over, F2,4 (overhead hit confirm string) probably shouldn't be neutral on block. Kung Jin's opponent should be rewarded at least a little bit for blocking the option, even if Kung Jin's player didn't make the mistake of dialing in the special too early.
Out-damaging the rest of the cast is part of his design, it makes Bojutsu cool, but if you guys insist on not letting me do 37% meterless midscreen and 46% 1 bar in the corner, then fine, take 3% away. But he hits hard, you can hear it, that's the point of him in Bojutsu.
Here's another thing that should happen--
BUFF SHAO LIN KUNG JIN, WHY WOULD I USE THAT ONE. BECAUSE I'M SUCH A HUGE FAN OF CHAKRAM DISKS?