Here's a trick with run combos:
You can buffer the majority of the input (the two forward
inputs), so long as you press
only after the moves you are buffering against are completed.
So for Sonya, one of my BnB's is:
[whatever juggle launcher],
I need to do the run
REALLY quick between the first
and the second part of the combo
or it won't connect, so inputting the run fast is important. So what I do, is WHILE I'm doing the first
I'm already inputting
. So by the time
is finished, I just need to press
and I get my run. So in terms of timing, it feels more like I'm inputting this instead:
Because I'm doing the
motion before, and not after
is finished.
You can apply this to alot of things. For example, if you need to do a run after an air-to-air, input the
as you character is falling towards the ground, so as soon as you hit the ground, you only need to input
to get your run. You literally hit the ground running