I'm moving onto Demolitions. I figured since it's the least explored variation of Sonya from what I can see, and if I want to learn Spec Ops I can just bombard all of you with more questions.
My first impressions:
Alot of strings that seemed useless in her other variations are now pretty useful. There's now actually a reason to let B33212 go all the way out without canceling it. Basically, Sonya needs enough advantage or enough distance from the opponent after the string to refill her grenades. She gets this from 4 places:
(I put a Sub Zero on wakeup with slide, and made sure it could not hit me after these strings, or I was at least able to block in time after refilling grenades)
112 (unique to variation)
222 (shoulder rush)
F3 (leg wrap)
B33212
112 has insane advantage. I actually can't remember if it's safe or not. It's not a good punisher though, as they reach means it will fail to punish many things, like Cassie's shadow kick.
222 looks like it will be a go-to combo ender.
F3 has a 20 frame startup. You need the hit advantage of a d1 to get it out uninterrupted. It is not very plus on hit at all actually, but it leaves the opponent very far away. The kicker is to throw out a grenade before you reload grenades. The range on this is actually decent- deceptively more than it looks. Decent, not great.
B33212. Pretty good because you can safely confirm from the b332. The opponent COULD technically duck the last hit of B332 and squeeze in a punish, but they'd be at quite a risk of getting hit with the rest of the string if you don't confirm it. I suppose one might be able to confirm off just b33 and not b332 in an offline environment. I think it's pretty safe for what it is and what it does.
This is one of those obvious cases where it feels like teleports will just F* up everything about this variation, but that's just my impressions. She could definitely zone with this variation, as she still has arc kick, her dive kick, her wrist blaster, and add grenades to all this. Even if it ends up being one of her weaker variations, I don't think there's a chance in hell it won't have some significant and powerful use in certain matchups. Then again, it might even be better than that. I think she has all the tools to deal with rushdown here, the question is whether she can actually go toe-to-toe with zoners/teleport characters.
Pretty sure Jacqui full auto would eat this variation alive though