Kalaise
Noob
Thanks for askingSo, OP, what kind of combos and mixups do you like throw in? I do alot of:
b3, 4.
f3, b4
f4, 1, 2, pounce.
Thanks for askingSo, OP, what kind of combos and mixups do you like throw in? I do alot of:
b3, 4.
f3, b4
f4, 1, 2, pounce.
How much % is your corner combo?Considering how descriptive your combos were and I tried them and I'd like to thank you adding to my repertoire.
The 3 I can think of that I left out is
2,1,2,4 (slight pause) f2, 1, 1+3. Good for some moderate meterless damage and a slight corner push.
If they get hit by my force ball I forward jump kick, slide. for another corner push.
My corner combo is meterless. I use f4,1,2, slow force ball, backwards jump kick, f4,1,2, and then some sort of mixup. Best of luck and keep reptiling friends.
Sorry was AFK 28% when every hit connects.How much % is your corner combo?
Yeah, exactly why I don't plan on using this site anymoreWhat in the world is happening here lol.
Everything got all fucked in here.
I agree with these points pretty much. The combo potential for most characters is probably already discovered (most not all). Bnb-wise though. There's still a lot to discover situationally. Most of what will change is just people learning to execute the more difficult combos more consistently, and people using different enders to create better setups. Like in injustice, the aquaman combos i found literally the day i got the game were still the standard 2 years later. Green Arrow had his later-used bnb's discovered very early, it was just a matter of getting the execution down. I've gone through pretty much every possibility with Jacqui over the past 2 weeks off her starters, and I can bet the only things that could change is ending them differently to create more advantageous setups. I'll probably use the easier ones early, but I already know what the heavier-execution ones are that I'll probably use later.1) I disagree. My bet is that a lot of fighters will be using the same bnbs that they have now, unless the meta heavily changes to favor a different style of play, they are changed via patch, or new set ups are discovered that alter their combo into something different, but not new. This isn't to say all characters will be using the same combos they have now, because that's absurd.
2) I disagree. Many viable set ups have been discovered since release. I'm not sure if "major-proven" is supposed to mean it has to do well at a major before it's considered good, but if that is what you were saying, then I'd say you should be more confident. Majors do nothing other than attempt to prove which player is better at that time. Set ups are proven to be good or bad by testing to see how strong it is against anyone competent or a bot if that set up is able to be tested on a bot.
Green Arrow's optimal BnBs were discovered 6 months after the game came out. Especially since they changed post-patch (and only the GA community were using them, to this day most people still use the Chris G garbocombos).I agree with these points pretty much. The combo potential for most characters is probably already discovered (most not all). Bnb-wise though. There's still a lot to discover situationally. Most of what will change is just people learning to execute the more difficult combos more consistently, and people using different enders to create better setups. Like in injustice, the aquaman combos i found literally the day i got the game were still the standard 2 years later. Green Arrow had his later-used bnb's discovered very early, it was just a matter of getting the execution down. I've gone through pretty much every possibility with Jacqui over the past 2 weeks off her starters, and I can bet the only things that could change is ending them differently to create more advantageous setups. I'll probably use the easier ones early, but I already know what the heavier-execution ones are that I'll probably use later.
On the second point, that's true. Setups are setups regardless of whether they're used to win a major. I don't understand what the point is there. If they're working in practice against good players, they're also going to work in practice against good players at a major. Where it's done at doesn't mean anything.
I'm really not even gonna bother to reply to the sheer idiocy displayed here. Good luck thinking we should all base tier lists based on average players, thinking that everything in the game has been found out, and that online is the same as offline. I'm out.Actually that's how bad theory crafters craft. Someone with any sense would craft according to a reasonable level of play, not the one best player.
So let me get this straight, if I am of a certain opinion, and it doesn't match with your personal experience, then I must have just never been in your position? "That's how it works". Fuck, I didn't expect you to have a very high threshold for abstract thought but I didn't think it went this far. But anyway, there is a noticeable difference, albeit a very small difference between offline and good connection online. This difference never happened to adversely effect my play or any of the people I chose to regularly play with unless the connection got out of hand. It feels better to play offline, I'll give it that, and it very rarely does actually make a difference in a match, and for that reason I'm glad that tournies are held offline, because one small mistake that may happen 1 in 500 times online could make a difference offline. But I'm not sure how this makes online a purely recreational environment with no competitive play.
Last hitting, cd timing, flashing, chain cc'ing, ability combo'ing, all occasionally require the player to act with within 1 frame and these are things all 10 players do regularly per game.
The offline connection must be way better in the places you play. I'll have to go sometime.
k den
I never said I think most of the tech has been discovered. I said the sum of the "tangible" parts of this game is greater than the sum of what we will discover in the future, and tech is part of the tangible stuff. Hope that makes sense.
1) I disagree. My bet is that a lot of fighters will be using the same bnbs that they have now, unless the meta heavily changes to favor a different style of play, they are changed via patch, or new set ups are discovered that alter their combo into something different, but not new. This isn't to say all characters will be using the same combos they have now, because that's absurd.
2) I disagree. Many viable set ups have been discovered since release. I'm not sure if "major-proven" is supposed to mean it has to do well at a major before it's considered good, but if that is what you were saying, then I'd say you should be more confident. Majors do nothing other than attempt to prove which player is better at that time. Set ups are proven to be good or bad by testing to see how strong it is against anyone competent or a bot if that set up is able to be tested on a bot.
3) There is definitely MU specific tech. It may not be amazing, and there may not be much of it, but it certainly exists. I agree no one knows match ups yet, but we can speculate for the future based on what we know now, and we wouldn't be the first to have our hypotheses be proven correct.
4) And I'm sure we'll still be learning stuff four years from now as well.
Ironic
Feel better?
Yeah we were dumb back in MK9. We had no idea what we were doing in this type of engine. Things are different now. I've seen people use GA's optimal combos far before they were the norm, they just normally didn't as a BNB because it was difficult to do consistently at first. I feel like there's a lot less mystery about what might be found now though. Combo-wise, pretty much everything we can't find with a good session in practice mode is situational stuff, or with characters with lots of variables involved (like MoS Raiden or something).Green Arrow's optimal BnBs were discovered 6 months after the game came out. Especially since they changed post-patch (and only the GA community were using them, to this day most people still use the Chris G garbocombos).
Major-proven as in taken offline and having them work consistently. Duh.
Reptile's gimmicky elbow dash to cross up was discovered December 2012. Jax's 130% combo was discovered a few months after the game came out. In the words of J360: everyone sucks at the game right now.
Jesús dame paciencia.
3/4 of the thread is 2 guys fighting about how dumb the other is.All I've got from reading this thread is 'Why isn't Reptile autopilot'
I Dont like playing without invisibility so I wouldn't know. The other variations are lame IMObtw reptile has the longest tongue
disclaimer: I'm not a pro player, and maybe an average casual, I'm only getting serious with mkx and already learning a lot of things, thanks guys
my thoughts about Reptile:
At the beginning, I thought that after learning the core, all variations were following soon, I was wrong. Each variation needs a proper playstyle and approach to the match.
Noxiuos brings damage, it works also during grabs, not on kd, the tick seems blocked in that state and atm don't know when it's applied soon after, but the point is you want a playstyle keeps you close with a lot of grabs and long animations up close.
Nimble has a crazy corner, he's calling an approach to corner asap.
Deceptive: ex stealth is armored, I really think this is huge and luckily flying under the radar.
Reptile it's not mono-dimensional, like he was supposed to after the kombat-cast reveal, He's one of the characters with a lot of potential whose know so little, maybe only the 10% is already exposed, being positive.
And 49% 1 bar in the corner.I think 35% One Bar punishes are fine.
Whats the combo?And 49% 1 bar in the corner.
I never said tier lists should be based on average players, I've said about 6 times now that we haven't discovered everything about this game, and I said there is a notable difference between online and offline, and that offline feels better to play in. Literally everything you just said is inaccurate, but your butthurt rage on your imaginary high horse that only you see yourself on is forcing you to see only what you want to.I'm really not even gonna bother to reply to the sheer idiocy displayed here. Good luck thinking we should all base tier lists based on average players, thinking that everything in the game has been found out, and that online is the same as offline. I'm out.
Whats the combo?
How about those who don't use nimble? What's the best I can get 1 bar without that
Tbh I haven't really learned most of my basic bnbs yet, so I wouldn't know. But check out Dwarfmp corner combos in the combo thread. None of those use any meter and can be used any variation. Also Cossner posted alot of good combos in the first page of this thread as well IIRC.How about those who don't use nimble? What's the best I can get 1 bar without that
Only getting 49% out of this now, looks like the patch changed the damage somewhere
What patch? It's only suppose to do 49%.Only getting 49% out of this now, looks like the patch changed the damage somewhere
Holy shit, I somehow read 52% instead of 49%, lol. But there was that 3gb patch a few days ago that changed multiple uppercut damage %'s during combos, if other posts are accurate.What patch? It's only suppose to do 49%.