Lyuben
Sinestro's might!
Can one of you Smoke Experts tell me the properties of this move? I have seen many use it to gain air dominance. Jump in the air, and teleport. Then Land behind your opponent. How safe is that?
And how safe is knocking an opponent down and wiffing a teleport so you teleport right behind them? Are there ways to avoid it? I tend to do it and follow with either 3d12 or a throw.
I am really curious about the properties about this strategy.
And how safe is knocking an opponent down and wiffing a teleport so you teleport right behind them? Are there ways to avoid it? I tend to do it and follow with either 3d12 or a throw.
I am really curious about the properties about this strategy.