SavedSynner
Noob
With the talk of Mileena's f3 overhead being way to slow, and me being a complete noob, I wanted to create a thread where people could post their Mix Ups and Set Ups as well as Get In techniques. I won't call this an official thread because well, I am a total noob but I will edit this post to include those you post here.
Note, this is NOT a combo thread(tho you can post one if you like as long as you explain the set up/mix up/get in technique/strategy). This is a strategy thread to get into those nice looking combos as well as any match-up specific strategies.
All variations are welcome.
Formatting note: { represents an individual user's tips/strategy
General Strategy:
{
Playing Mind games with their wake up game
Standing 3 is a quick 2 hit attack which can be used to bait armored attacks
You can also naked EX roll if you expect an armored wakeup, and ex roll is 2 hits, so you usually for the most part will win in most situations.
end a combo in ex normal grab, and follow up with more mixups
I realized, you have to play risky with mileena, the thing is, she is an upgrade from MK9. Up close, don't be scared to mixup
do not be scared to use EX roll to break out of pressure as well.
Also, end combos (piercing, everyone should be using this variation for the most part)
in b21 2+4, this allows you to play your mind games with their wakeup
End combos in b12 1+2 dd2 to eliminate their wake up game, and keep a good distance to zone and build meter.(OrigPoster note: he initially put b13 1+3 but that was a typo I assume since it's not a string. b12 1+2 is a string)
{
In Piercing you can pepper them with low sai's until they block low on reaction, and then hit them with F3.
Doesn't really work with online scrubs, they just uppercut on reaction and that blows Mileena's F3 up.
{
As for setups, mr. Mileena pretty much covered it. You need to condition low blocking and respect of your tools to be able to use the f3 starter. Ex throw is good, or a knocked down opponent with no meter.
Because f3 can be hit by anything in pretty much any other situation, you need meter to make anything significant hit overhead. Be careful about commiting to unsafe strings because a decent opponent will just block you low all the time and just stand up when you flash, so you're pretty toast. Mileenas mixup isnt anywhere close to as good as people are pretending. With the limited time ive had with this game so far, f3 is a normal that i definitely think deserves to be plus on block.
Blocking Low or High:
{
f344 to switch to a low, very dangerous because mileena can combo off the low. Slow starter, so don't expect to land this a lot. If mileena lands her f3 on you, you are in an extremely dangerous situation.
(OrigPoster note: f3 is overhead so it punishes low block and the addtional 4 at the end is a low so it will punish high blocks.)
{
Blocking High:
{
Her Strongest
2,1
2,1, U4 = safest mixup
2,1 is a high into a low
you can do 2,1 ex roll
or 2 ex roll if they expect you to follow with a low attack, or if the low hits, just hit confirm the roll, or just follow up with the safe string
You can also stick in a low sai after 2,1 if they expect the overhead after. Low sais should be used in these situations sparingly as it's not really worth the risk.
f44
f4 ex roll
f12b4
You can do f12 ex roll or f12b4 ex roll sometimes, then you can stop at f12b4 and go for another string if they are conditioned to expect an ex roll after your low attack.
b21
the 1 is a low, so again, you can do b1 ex roll, or follow up with b12, and just hit confirm if the low hits.
On knockdown, f44, f4 ex roll, 21, or bait a wake up with b12 (amazing reach)
{
Blocking Low:
{
f3
slow, but I love running at them and using this at max distance to whiff punish their poke or normal. Most people like to poke at you or try and hit you out of run upclose, f3 hops over most pokes, and it'sslowness actually works to mileenas advantage used like this.
f34 ex roll
Anti Air:
{
Roll is only SEVEN frames, making it an AWESOME anti air
Match Ups:
{
SUB ZERO
Alright guys I have some Ethereal Mileena tech/set up. This is just specifically to Sub-zero and that IGAU Frost-tier slide he has in MKX
So I've noticed a lot of sub-zero...err let me rephrase that... SCRUB-zero players like to wake up with his icy slide move. I get why, it's fast, comes out in 8 frames and has good armour on the EX version of it. I find myself having to anticipate it a lot by holding down-block. Leaves you looking pretty stupid. I find it fairly hard to punish or block and reaction. So I was tinkering with Ethereal Mileena's Fade. While she is in her fade set up, (you must be holding the button down to stay in the fade), she is invulnerable to any attack. So with Subby, if you think your opponent is going to wake up with icy slide, you have a couple of options here. So let's say you've knocked him down with her standing 3 overhead...
1. Fade, which leaves mileena in the same spot and causes Sub-zero to slide way past her, putting distance between you and and him. This allows you to control the space between you and him very easily.
2. You can fade away, and he ends up right behind you, close enough for you to check him with a D3, or 21, or grab him.
I've tested this wake-up set up with other characters (like Kano) and it blows up his wake ups as well.
Kung Jin
{
Against kung jin's bojutsu. Do NOT TRY to anti air a jump in with a roll! You will get hit. Always.
Anti air his jumps with b3 tk air sai, f23 roll,b212+4 or you are in for a world of pain.
Note, this is NOT a combo thread(tho you can post one if you like as long as you explain the set up/mix up/get in technique/strategy). This is a strategy thread to get into those nice looking combos as well as any match-up specific strategies.
All variations are welcome.
Formatting note: { represents an individual user's tips/strategy
General Strategy:
{
Playing Mind games with their wake up game
Standing 3 is a quick 2 hit attack which can be used to bait armored attacks
You can also naked EX roll if you expect an armored wakeup, and ex roll is 2 hits, so you usually for the most part will win in most situations.
end a combo in ex normal grab, and follow up with more mixups
I realized, you have to play risky with mileena, the thing is, she is an upgrade from MK9. Up close, don't be scared to mixup
do not be scared to use EX roll to break out of pressure as well.
Also, end combos (piercing, everyone should be using this variation for the most part)
in b21 2+4, this allows you to play your mind games with their wakeup
End combos in b12 1+2 dd2 to eliminate their wake up game, and keep a good distance to zone and build meter.(OrigPoster note: he initially put b13 1+3 but that was a typo I assume since it's not a string. b12 1+2 is a string)
{
In Piercing you can pepper them with low sai's until they block low on reaction, and then hit them with F3.
Doesn't really work with online scrubs, they just uppercut on reaction and that blows Mileena's F3 up.
{
As for setups, mr. Mileena pretty much covered it. You need to condition low blocking and respect of your tools to be able to use the f3 starter. Ex throw is good, or a knocked down opponent with no meter.
Because f3 can be hit by anything in pretty much any other situation, you need meter to make anything significant hit overhead. Be careful about commiting to unsafe strings because a decent opponent will just block you low all the time and just stand up when you flash, so you're pretty toast. Mileenas mixup isnt anywhere close to as good as people are pretending. With the limited time ive had with this game so far, f3 is a normal that i definitely think deserves to be plus on block.
Blocking Low or High:
{
f344 to switch to a low, very dangerous because mileena can combo off the low. Slow starter, so don't expect to land this a lot. If mileena lands her f3 on you, you are in an extremely dangerous situation.
(OrigPoster note: f3 is overhead so it punishes low block and the addtional 4 at the end is a low so it will punish high blocks.)
{
Blocking High:
{
Her Strongest
2,1
2,1, U4 = safest mixup
2,1 is a high into a low
you can do 2,1 ex roll
or 2 ex roll if they expect you to follow with a low attack, or if the low hits, just hit confirm the roll, or just follow up with the safe string
You can also stick in a low sai after 2,1 if they expect the overhead after. Low sais should be used in these situations sparingly as it's not really worth the risk.
f44
f4 ex roll
f12b4
You can do f12 ex roll or f12b4 ex roll sometimes, then you can stop at f12b4 and go for another string if they are conditioned to expect an ex roll after your low attack.
b21
the 1 is a low, so again, you can do b1 ex roll, or follow up with b12, and just hit confirm if the low hits.
On knockdown, f44, f4 ex roll, 21, or bait a wake up with b12 (amazing reach)
{
Blocking Low:
{
f3
slow, but I love running at them and using this at max distance to whiff punish their poke or normal. Most people like to poke at you or try and hit you out of run upclose, f3 hops over most pokes, and it'sslowness actually works to mileenas advantage used like this.
f34 ex roll
Anti Air:
{
Roll is only SEVEN frames, making it an AWESOME anti air
Match Ups:
{
SUB ZERO
Alright guys I have some Ethereal Mileena tech/set up. This is just specifically to Sub-zero and that IGAU Frost-tier slide he has in MKX
So I've noticed a lot of sub-zero...err let me rephrase that... SCRUB-zero players like to wake up with his icy slide move. I get why, it's fast, comes out in 8 frames and has good armour on the EX version of it. I find myself having to anticipate it a lot by holding down-block. Leaves you looking pretty stupid. I find it fairly hard to punish or block and reaction. So I was tinkering with Ethereal Mileena's Fade. While she is in her fade set up, (you must be holding the button down to stay in the fade), she is invulnerable to any attack. So with Subby, if you think your opponent is going to wake up with icy slide, you have a couple of options here. So let's say you've knocked him down with her standing 3 overhead...
1. Fade, which leaves mileena in the same spot and causes Sub-zero to slide way past her, putting distance between you and and him. This allows you to control the space between you and him very easily.
2. You can fade away, and he ends up right behind you, close enough for you to check him with a D3, or 21, or grab him.
I've tested this wake-up set up with other characters (like Kano) and it blows up his wake ups as well.
Kung Jin
{
Against kung jin's bojutsu. Do NOT TRY to anti air a jump in with a roll! You will get hit. Always.
Anti air his jumps with b3 tk air sai, f23 roll,b212+4 or you are in for a world of pain.
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