_CHINOCUDEIRO_
Machakabotones
We can do it like other combo threads, using one color for each variation and non-colored if the combo is universal
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----[ Notation guide ]----
, = Precedes the next step in a string – example: B1,2,U2.
+ = The preceding and following input must be pressed at once – e.g. B2,3,2+4.
This often does not apply to directional inputs like D1, D2, B4 and the like.
xx = Canceled into – e.g. F3xxPunchwalk.
~ = Next part of a combo, not canceled into – e.g. D2~D1xxCommand Grab.
JI = Jump-in.
NJ = Neutral Jump.
EX = MK9-style EX special; a move that is enhanced at the same time it is executed.
MB = Injustice-style Meter Burn: a move that can be enhanced after the animation has already started.
----[ Sorting ]----
Contents are sorted as such:
---[ Meterless Midscreen ]---
---[ Meterless Corner ]---
---{ Metered Midscreen }---
---{ Metered Corner }---
Order of combos by variation:
Universal,
Combos that can only be done in Dragon Fangs,
Kuatan Warrior damage dishes,
Tigrar Fury-exclusive pummel manuveurs.
-------------------[ Meterless Midscreen ]-------------------
----[ Universal ]----
B1,2,U2~slight run~B1,2,U2~F3xxGrab | 32%, 33% in fangs
----[ Dragon Fangs ]----
----[ Kuatan Warrior ]----
----[ Tigrar Fury ]----
-------------------[ Meterless Corner ]-------------------
----[ Universal ]----
B1,2,U2~B2~B2~NJP~F3xxGrab | 33%, 34% in fangs
----[ Dragon Fangs ]----
----[ Kuatan Warrior ]----
----[ Tigrar Fury ]----
3,D3xxDragon Breath~D1~D3~D1~B1,2xxGrab | 34%
-------------------{ Metered Midscreen }-------------------
----[ Universal ]----
B1,2,U2~slight run, B1,2,U2~F3xxEX Punchwalk~F3xxGrab | 38%, 39% in fangs
B3xxEX Punchwalk~slight run, B1,2,U2~F3xxGrab | 35%, 36% in fangs
F3xxEX Punchwalk~slight run, B1,2,U2~F3xxGrab | 37%, 38% in fangs
F3xxEX Punchwalk~F3xxPunchwalk or Grab | 31%/32%, 34% for grab in fangs
----[ Dragon Fangs ]----
F3xxEX Spin~walk forward a step, B1,2,U2~F3xxGrab | 40%
F3xxEX Spin~B1,2,U2~run cancel, B1,2,U2~D1xxGrab | 41%
(B3/2,1/F2,1)xxEX Spin~B1,2,U2~(2,1 or F3)xxGrab | ~39%, 1% less if ended with Spin.
----[ Kuatan Warrior ]----
----[ Tigrar Fury ]----
-------------------{ Metered Corner }-------------------
----[ Universal ]----
3,D3~D3~D3~B1,2xxEX Punchwalk~NJP~1,2,1xxGrab | 35%
F3xxEX Punchwalk~B2~B2~B2~3xxGrab | 38%
F4~D1~D3~D1xxEX Punchwalk~NJP~1,2,1xxGrab | 39%
F3xxEX Punchwalk~B1,2,U2~B1,2,U2~3xxGrab | 40%
B1,2,U2~B2~F4~B1,2xxEX Punchwalk~F3xxGrab | 40%, 41% in fangs
F4~D1xxEX Punchwalk~NJP~F3xxGrab | 39%, 40% in fangs
----[ Dragon Fangs ]----
B3xxEX Fang Spin~B1,2,U2~NJP~F3xxGrab | 39%
----[ Kuatan Warrior ]----
----[ Tigrar Fury ]----
3,D3xxDragon Breath~D1~B1,2xxEX Punchwalk~NJP~1,2,1xxGrab | 42%
F3xxGround Fire~D1~2,1xxEX Punchwalk~NJP~1,2,1xxGrab | 45%
------------------- Unbreakable Combos -------------------
----[ Meterless ]----
----[ Metered ]----
-----------
At Chinocudeiro's request, I have edited the original post to have the organized look I put into the Ferra/Torr Combo Thread. Now, keep in mind that I do not have access to Goro, so I cannot test combos and their damage values. This means that I rely upon Goro's sub-forum community on TYM to give me combos with accurate notations and damage values.
Feel free to tag me in a post with comprehensible combos as long as they do not start with a jump-in punch, because neutral game.
(Neutral Jump Punch starters are fine.)
Ideally, I'd like to have combos for every combo-starting move/string. Below are the kinds of combos that can be added, just to help give you fellows an idea of where to start:
– Simple: Meterless and/or metered combos that sacrifice damage for simplicity.
– Intermediate: Meterless and/or metered combos that give good or great damage, can be reliably done and do not require too much/difficult timing.
– Advanced Execution: Most damaging combos (or not.) These require practice to get down consistently by Goro's standards in combo difficulty.
– Swag: Meterless and/or metered combos that do not give optimal damage and/or are unreliable, but their purpose is flashiness and swag.
If you're going to tag me to add combos into the OP, could you also please tell me which variations the combos are able to be executed in? I have no idea if Goro's combos can generally be done in all three variations, or only certain ones. Please use the following format so that I may have all the information required:
Notation:
Damage:
Variation/s:
Thanks. — @Alien Substance
Feel free to tag me in a post with comprehensible combos as long as they do not start with a jump-in punch, because neutral game.
(Neutral Jump Punch starters are fine.)
Ideally, I'd like to have combos for every combo-starting move/string. Below are the kinds of combos that can be added, just to help give you fellows an idea of where to start:
– Simple: Meterless and/or metered combos that sacrifice damage for simplicity.
– Intermediate: Meterless and/or metered combos that give good or great damage, can be reliably done and do not require too much/difficult timing.
– Advanced Execution: Most damaging combos (or not.) These require practice to get down consistently by Goro's standards in combo difficulty.
– Swag: Meterless and/or metered combos that do not give optimal damage and/or are unreliable, but their purpose is flashiness and swag.
If you're going to tag me to add combos into the OP, could you also please tell me which variations the combos are able to be executed in? I have no idea if Goro's combos can generally be done in all three variations, or only certain ones. Please use the following format so that I may have all the information required:
Notation:
Damage:
Variation/s:
Thanks. — @Alien Substance
----[ Notation guide ]----
, = Precedes the next step in a string – example: B1,2,U2.
+ = The preceding and following input must be pressed at once – e.g. B2,3,2+4.
This often does not apply to directional inputs like D1, D2, B4 and the like.
xx = Canceled into – e.g. F3xxPunchwalk.
~ = Next part of a combo, not canceled into – e.g. D2~D1xxCommand Grab.
JI = Jump-in.
NJ = Neutral Jump.
EX = MK9-style EX special; a move that is enhanced at the same time it is executed.
MB = Injustice-style Meter Burn: a move that can be enhanced after the animation has already started.
----[ Sorting ]----
Contents are sorted as such:
---[ Meterless Midscreen ]---
---[ Meterless Corner ]---
---{ Metered Midscreen }---
---{ Metered Corner }---
Order of combos by variation:
Universal,
Combos that can only be done in Dragon Fangs,
Kuatan Warrior damage dishes,
Tigrar Fury-exclusive pummel manuveurs.
-------------------[ Meterless Midscreen ]-------------------
----[ Universal ]----
B1,2,U2~slight run~B1,2,U2~F3xxGrab | 32%, 33% in fangs
----[ Dragon Fangs ]----
----[ Kuatan Warrior ]----
----[ Tigrar Fury ]----
-------------------[ Meterless Corner ]-------------------
----[ Universal ]----
B1,2,U2~B2~B2~NJP~F3xxGrab | 33%, 34% in fangs
----[ Dragon Fangs ]----
----[ Kuatan Warrior ]----
----[ Tigrar Fury ]----
3,D3xxDragon Breath~D1~D3~D1~B1,2xxGrab | 34%
-------------------{ Metered Midscreen }-------------------
----[ Universal ]----
B1,2,U2~slight run, B1,2,U2~F3xxEX Punchwalk~F3xxGrab | 38%, 39% in fangs
B3xxEX Punchwalk~slight run, B1,2,U2~F3xxGrab | 35%, 36% in fangs
F3xxEX Punchwalk~slight run, B1,2,U2~F3xxGrab | 37%, 38% in fangs
F3xxEX Punchwalk~F3xxPunchwalk or Grab | 31%/32%, 34% for grab in fangs
----[ Dragon Fangs ]----
F3xxEX Spin~walk forward a step, B1,2,U2~F3xxGrab | 40%
F3xxEX Spin~B1,2,U2~run cancel, B1,2,U2~D1xxGrab | 41%
(B3/2,1/F2,1)xxEX Spin~B1,2,U2~(2,1 or F3)xxGrab | ~39%, 1% less if ended with Spin.
----[ Kuatan Warrior ]----
----[ Tigrar Fury ]----
-------------------{ Metered Corner }-------------------
----[ Universal ]----
3,D3~D3~D3~B1,2xxEX Punchwalk~NJP~1,2,1xxGrab | 35%
F3xxEX Punchwalk~B2~B2~B2~3xxGrab | 38%
F4~D1~D3~D1xxEX Punchwalk~NJP~1,2,1xxGrab | 39%
F3xxEX Punchwalk~B1,2,U2~B1,2,U2~3xxGrab | 40%
B1,2,U2~B2~F4~B1,2xxEX Punchwalk~F3xxGrab | 40%, 41% in fangs
F4~D1xxEX Punchwalk~NJP~F3xxGrab | 39%, 40% in fangs
----[ Dragon Fangs ]----
B3xxEX Fang Spin~B1,2,U2~NJP~F3xxGrab | 39%
----[ Kuatan Warrior ]----
----[ Tigrar Fury ]----
3,D3xxDragon Breath~D1~B1,2xxEX Punchwalk~NJP~1,2,1xxGrab | 42%
F3xxGround Fire~D1~2,1xxEX Punchwalk~NJP~1,2,1xxGrab | 45%
------------------- Unbreakable Combos -------------------
----[ Meterless ]----
----[ Metered ]----
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