Ether
Noob
jP > 2,1 xx Ice Ball > Teleport > jP > u4 xx Teleport > 3,4 dash b2,2 xx Slide: 55% damage
jP > 2,1 xx Ice Ball > Teleport > jP > u4 xx Teleport > 3,3 EX Ice Ball > Teleport > Ice Parry > Ice Parry > jP > 2,1, 1+2 dash u4 xx Slide: 64% damage, 1 meter, builds 1/3 meter
jP > 2,1 xx Ice Ball > Teleport > jP > 2,1,1+2 dash u4 xx Ice Bomb mid: OLD/10. 39% damage. Forces them to wake up on a bomb. Multiple mixup scenarios, depends greatly on which character they are and how they choose to wake up. They have to use a wakeup attack, Xray or Jump to escape the bomb. These options are generally punishable, you just have to guess right.
Bolded text are where the mixups begin. Fairly practical resets, the issue with CSZ is landing 2, since it comes out on frame 15 and doesn't have the best range. Might put up a vid if I decide to actually make a YouTube account and record from my phone lol. CSZ can reset into resets if you're good at guessing right.
jP > 2,1 xx Ice Ball > Teleport > jP > u4 xx Teleport > 3,3 EX Ice Ball > Teleport > Ice Parry > Ice Parry > jP > 2,1, 1+2 dash u4 xx Slide: 64% damage, 1 meter, builds 1/3 meter
jP > 2,1 xx Ice Ball > Teleport > jP > 2,1,1+2 dash u4 xx Ice Bomb mid: OLD/10. 39% damage. Forces them to wake up on a bomb. Multiple mixup scenarios, depends greatly on which character they are and how they choose to wake up. They have to use a wakeup attack, Xray or Jump to escape the bomb. These options are generally punishable, you just have to guess right.
Bolded text are where the mixups begin. Fairly practical resets, the issue with CSZ is landing 2, since it comes out on frame 15 and doesn't have the best range. Might put up a vid if I decide to actually make a YouTube account and record from my phone lol. CSZ can reset into resets if you're good at guessing right.