That's the one, I'll check it when I go home, I hope it's minus 50Is his f2 that normal that he moves forward quite a bit with his arm out and palm up? What's the frame data on it?
Helps stack his damage levelsHas anyone explained what exactly his parry does?
What does it parry? Just not lows?His forward 2 Palm launcher is like -11 iirc, and 1,2 is better and faster to whiff punish, it's -10 iirc.
And the combo I did is only two bars.
What parry does is absorb and take no damage, but your next attack does 25% more damage, I also think that it negates frame data, so moves that you parry that are + maybe punishable. Because you recover instantly from parry when you block the move.
Parry only blocks 1 normal, doesn't work on projectiles. It's 8f, ex is 1f counter. It has its use imo, but in clutch situations.
it's the sword shake, it's + on block, the slam is Unblockable. If you do the move and hold up, you don't get the slam and can continue pressure, good for baiting escape from the slamHah, I knew it!
Can you explain what this move is, btw?
What's that yellow flash of armor? Or why does it change from normal white armor to yellow?it's the sword shake, it's + on block, the slam is Unblockable. If you do the move and hold up, you don't get the slam and can continue pressure, good for baiting escape from the slam
mwahaha i was expecting 60+ but thats crazy. does it include xray?Is this a story spoiler?
What do you mean?^^ I think he absorbs a hit from armor
it has armor on the move, look at the health bar, he takes some damage but finished the moveWhat do you mean?
Well yeah that's how armor works lol. But why does it change to yellow like it has something to do with the move itself? Maybe I missed it and every character's armor changes to their unique color but I don't think soit has armor on the move, look at the health bar, he takes some damage but finished the move
Matbe it's how armor looks like in the game I'm assumingWell yeah that's how armor works lol. But why does it change to yellow like it has something to do with the move itself? Maybe I missed it and every character's armor changes to their unique color but I don't think so
Blood god can get 71% damage, Kotal's buffs aren't by %1 or anything, they're fucking mean.It generally kind of feels like Blood will be mediocre unless he has crazy normals(which doesn't seem to be the case) I mean you already have a damage buff so do you really need another one when you basically lack any specials..., Sun will depend entirely on how useful command grabs are since that seems to be all it gets, and War will be the main variant used as it seems to actually get substantial set of tools (footsies oriented) ontop of his base passive heavy kit.
Do we know what all of the totems do?Blood god can get 71% damage.
Damage aside he still has other totem buffs so it's not only about that.
Meter gain, damage, and defense.Do we know what all of the totems do?
Health gain is it not? The red one gives you back health for damage you inflict on the opponent.Meter gain, damage, and defense.
You're right there is a health regain totem.Health gain is it not? The red one gives you back health for damage you inflict on the opponent.
Part of the issue that comes to mind is that that seems to require that you get two of your buffs active, and then you need to somehow land a combo. Most of what I've seen suggests Kotal mostly has mid hits, and isn't very safe at that without that sword.Blood god can get 71% damage, Kotal's buffs aren't by %1 or anything, they're fucking mean.
Damage aside he still has other totem buffs so it's not only about that.