Pterodactyl
Plus on block.
Bojustsu looks sooooooo dirty.
Sanic fox (Erron Black)5-0 Ketchup (Quan Chi)Could someone keep updating with what's happening please?
Lol zoning might just be harder to execute correctly this early on. Like when Zod was first released.Not sure if the characters shown are more rushdown, but MKX needs to buff the zoning. And bujitsu looks boss as hell.
Can't really blame 'em. They're nowhere near as effective in MKX as they are in Injustice. I'm sure uses for them will be discovered soon enough.i havent seen a single interactable being used lol
How about you play a game first before you throw all that shit out.NRS why? You cannot give a character good defense and strong offense. You cannot have a balanced game like that.
As I predicted, people are using jump away instead of backdashing because jump away is too fast, and there is no consequence to using it. This was obvious to forsee. Punish jumping away with meter the same as backdashing.
Sonic and Carl's corner pressure showing once again why Mortal Kombat has needed "rising"/dragon punch moves, and why 2d games must have them.
Making a 2d game with 3d frame data, and not putting in dragon punches, or a meter based escape roll or super jump is not fair.
By the time MKX is done as a game, Sonic will have his college or a home paid for.
yes i agree, just funny after all the complaing and arguments for turning them offCan't really blame 'em. They're nowhere near as effective in MKX as they are in Injustice. I'm sure uses for them will be discovered soon enough.