What's new

Versatility

Arzumis

Kombatant
What characters are most versatile? Which characters variations really round them out and can be well rounded?
Kano for example looks good in this regard, in mk9 i would never touch him but i really like how they redesigned him. His commando version for upclose and his cybernetic is more long range.
 

Pterodactyl

Plus on block.
Honestly i'm going to say the 3 variations thing makes everyone equally versatile.

Everyone has a combo/damage variation, a zoning/anti-zoning variation, and one that's different from character to character.

Everyone pretty much has an answer for everything.
 
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Eldriken

Guest
Honestly i'm going to say the 3 variations thing makes everyone equally versatile.

Everyone has a combo/damage variation, a zoning/anti-zoning variation, and one that's different from character to character.

Everyone pretty much has an answer for everything.
We honestly don't know that. It may look like that, but wait until people actually get their hands on the game to see what each variation is capable of. We can speculate all we want from what we've seen, but we are nowhere near finding all the intricacies of the variations.
 

Pterodactyl

Plus on block.
We honestly don't know that. It may look like that, but wait until people actually get their hands on the game to see what each variation is capable of. We can speculate all we want from what we've seen, but we are nowhere near finding all the intricacies of the variations.
At a base level, with the devs breaking down just about every character's special moves and variations, its pretty obvious how they work.

You don't have to know specifics to see how a move works when you're shown it.
 
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Eldriken

Guest
At a base level, with the devs breaking down just about every character's special moves and variations, its pretty obvious how they work.

You don't have to know specifics to see how a move works when you're shown it.
But you do have to know specifics to see how it will function against another character's move(s).

What some may view as an anti-zoning variation may not function very well as one against one character's zoning variation and so on.

A character's real versatility isn't possible to ascertain at the moment. That's what I'm getting at.
 

Barrogh

Meta saltmine
Honestly i'm going to say the 3 variations thing makes everyone equally versatile.

Everyone has a combo/damage variation, a zoning/anti-zoning variation, and one that's different from character to character.

Everyone pretty much has an answer for everything.
In my book it's isn't versatility if you can only generally do one thing during given match. Existence of other variations won't affect you in any way unless you're back to character select screen, and then by picking another variation you're as versatile as MK9 Cage player with pocket Kenshi, for example. As opposed to Kabal player who can apply completely opposite gameplans as he sees fit.
 

Pterodactyl

Plus on block.
Well that's not what versatility means in the OP's book(as you can see in the first post in which he describes what he means), and since he made the topic i'm speaking about it on his terms.
 

Barrogh

Meta saltmine
Well that's not what versatility means in the OP's book(as you can see in the first post in which he describes what he means), and since he made the topic i'm speaking about it on his terms.
I see and it doesn't make much sense to me.
If you want to be versatile through ability to pick right kits, there's no point to stick to a single character unless you figure out that his variations are better for niches you are hoping to fill than anything other kits in the game have to offer (i.e. one of said variation has the best zoning, another has the best offence etc). Sure, it will likely take less time to learn variations of the character you're using, and I can see why it can matter to people though, including OP ofc.
 

sling1414

Apprentice
Ok well since everyone seems to want to bitch and complain in a purely speculative thread made to drum up discussion based on first impressions, I'll actually answer the damn question lol

In my opinion, BASED ON WHAT WE'VE SEEN /disclaimer, I feel like Kano, Sub zero, and Scorpion all seem to be really well rounded characters thanks to the variations
 

Pterodactyl

Plus on block.
I see and it doesn't make much sense to me.
If you want to be versatile through ability to pick right kits, there's no point to stick to a single character unless you figure out that his variations are better for niches you are hoping to fill than anything other kits in the game have to offer (i.e. one of said variation has the best zoning, another has the best offence etc). Sure, it will likely take less time to learn variations of the character you're using, and I can see why it can matter to people though, including OP ofc.
If I understand you right, that's basically what I said in my first post in this thread, more or less.
 

Doctor Future

Baraka Lives!
Reptile.

Derek said that he has ALL THE SAME COMBO POTENTIAL in his 3 variations.

The variations just give a specific advantage based on the character you're facing.

He also said that Reptile is one of the more easier characters to learn.

I expect to see a lot of Reptile's online in the early stages.

Sort of like how DS in Injustice was one of the most used characters online early, and then more people explored other characters.
 

SaltShaker

In Zoning We Trust
From the little we know so far, Liu Kang seems equipped to handle anything or do anything during a match. Seems like you can pick one variation and play however you want as well as counter any play style.
 

RYX

BIG PUSHER
reptile's probably worst off

his variations don't really add too much to how he's gonna play and he doesn't get any new strings per variation. the biggest difference is probably gonna be flash trait vs the stealth
 

Vagrant

Champion
But you do have to know specifics to see how it will function against another character's move(s).

What some may view as an anti-zoning variation may not function very well as one against one character's zoning variation and so on.

A character's real versatility isn't possible to ascertain at the moment. That's what I'm getting at.

/thread