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Event hubs MKX moves list. No reveals but some curious inputs.

WraithLord

Mortal
Are there no longer two different forceballs for reptile or is that list just incomplete? I watched the streams but I can't remember it lol.
 

Sultani

Warrior
really wish dashes were cancellable. I understand using run will substitute or whatev tho.

I mean, I just feel like the inability to cancel a dash with an attack completely removes tinkering with how far you need to dash before you cancel. It limits combo variety and creativity if the dash distance is always static. Hopefully run cancelling is enough to make this a non factor.
 
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TopTierHarley

Kytinn King
really wish dashes were cancellable. I understand using run will substitute or whatev tho.

I mean, I just feel like the inability to cancel a dash with an attack completely removes tinkering with how far you need to dash before you cancel. It limits combo variety and creativity if the dash distance is always static. Hopefully run cancelling is enough to make this a non factor.
Variety? You mean like punch dash punch dash punch dash punch dash? Yea what great combo creativity. I for one am glad dash cancel is gone, it made the game movement look ugly.
 

Scott The Scot

Where there is smoke, there is cancer.
I like the no dash cancels this time, makes things more interesting.
I keep trying to imagine MK9 without dash cancels but I shouldn't because I know MKX is a standalone game and not MK9.5. It should be more interesting, I agree.
 

MKF30

Fujin and Ermac for MK 11
I keep trying to imagine MK9 without dash cancels but I shouldn't because I know MKX is a standalone game and not MK9.5. It should be more interesting, I agree.
Yeah I think it eliminates a safety net in a way, I think that's what NRS were thinking when they said "you can't dash block this time, if you dash or run you commit to do so" I personally think this will make zoners at least and more defensive players NOT run often, this makes the rushdown in your face, not letting you get up kind of player take bigger risks imo. Which me as a zoning player like:D
 

Scott The Scot

Where there is smoke, there is cancer.
Yeah I think it eliminates a safety net in a way, I think that's what NRS were thinking when they said "you can't dash block this time, if you dash or run you commit to do so" I personally think this will make zoners at least and more defensive players NOT run often, this makes the rushdown in your face, not letting you get up kind of player take bigger risks imo. Which me as a zoning player like:D
Personally I think the zoning was just too strong in MK9, but hey I'm a scrub :p Thankfully, walk speeds are a lot faster and running can be canceled. If they're taking the "saftey net" away then they better make it easier to deal with zoning because MK9 was ridiculous, without dash blocking what can you do when they're doing hella high chip damage? Ugh I'm just ranting now, my main hope is MKX is more about the footsies/neutral than chasing some character around whilst they throw stuff at you, haha :p
 

MKF30

Fujin and Ermac for MK 11
Personally I think the zoning was just too strong in MK9, but hey I'm a scrub :p Thankfully, walk speeds are a lot faster and running can be canceled. If they're taking the "saftey net" away then they better make it easier to deal with zoning because MK9 was ridiculous, without dash blocking what can you do when they're doing hella high chip damage? Ugh I'm just ranting now, my main hope is MKX is more about the footsies/neutral than chasing some character around whilst they throw stuff at you, haha :p
I kind of felt the rushdown guys were too strong in MK 9 at times like you couldn't get away from them but that's fixed now in MK X with the long backdash's, like you said different game, lol mostly Cage, KL and Kabal(with his dash cancel crap which is another story lol) anyone else I didn't mind though as much lol though. So I became a zoning master, why I played Ermac, Sektor, Scorpion their keep away game was awesome lol. Especially Ermac's.

But yeah, the running cancel I think they said won't work exactly like dash cancels into block in MK9 but more so into other moves etc. So that should be interesting.

Plus there's the corner stage interacting elements now that can get you out of trouble too.

I see, haha you'd hate me then. I'm the polar opposite of what you describe. I am a pure zoner and turtler, I prefer to fight people from a far if I can.
 

Scott The Scot

Where there is smoke, there is cancer.
I kind of felt the rushdown guys were too strong in MK 9 at times like you couldn't get away from them but that's fixed now in MK X with the long backdash's, like you said different game, lol mostly Cage, KL and Kabal(with his dash cancel crap which is another story lol) anyone else I didn't mind though as much lol though. So I became a zoning master, why I played Ermac, Sektor, Scorpion their keep away game was awesome lol. Especially Ermac's.

But yeah, the running cancel I think they said won't work exactly like dash cancels into block in MK9 but more so into other moves etc. So that should be interesting.

Plus there's the corner stage interacting elements now that can get you out of trouble too.

I see, haha you'd hate me then. I'm the polar opposite of what you describe. I am a pure zoner and turtler, I prefer to fight people from a far if I can.
I disagree, I feel the rushdown was fine. Everyones pokes are negative on block (Cages as well :p ), it's all about reading the opponent, reacting to what they do and the mind games. That's why having two rushdown players is better than two turtlers fighting each other; they stay full screen, and trade until they're both low on health. When you get characters made for zoning like Kenshi and Freddy, poor Johnny - a pure rushdown character - has a very steep hill to climb by taking all of the risks, whislt the zoners get to safely throw crap at him, slowing him down, and build meter for when he eventually gets in, so they can break, backdash and repeat the process. God my hatred for zoning is so damn high!

I actually think Scorpion has one of the most annoying keep away games with that damn hellfire and anti air spear that you can buffer whilst dashing away from the opponent lol It's good. I main Smoke specifically for his counter-zoning and lack of ability to be zoned out - plus he's badass but he's mostly my middle finger to zoners - I'll parry your crap and get it for some Oki, or I'll trade in my favour with your for a full combo into resets, OR I'll teleport to show that I can be trolly haha lol.

You might be right about the running but I saw on the Kombat Cast stream that they canceled Cassies run into a jump after she got a popup. I would assume you could cancel the run with a normal so I'd also assume that run xx whiffed normal (d3 probably) would work or run xx forward dash.

I'm totally fine with being able to get out of the corner, I don't like it when people have no option to deal with that. However I would like it to be possible to keep pressure going after the person jumps or even a full combo if the jump out is read. That might be broke though :p

I hate your playstyle, you seem like a really cool dude though and when MKX comes out, if you have PC or PS4 I'd love to get some games in with you and show you the way of rushdown :p

Fun Fact: In Injustice, I main MMH - typically a zoner with his BS orbs, rockets, and pillars. I do zone from fullscreen when I can :p Because Inj has no footsies and is 100% a guessing game all the freaking time huehuehue

Edit: I am also aware that you just can't have a fighting game without some zoner characters, they're there and I have to just deal with what is most likely my problem :)
 
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MKF30

Fujin and Ermac for MK 11
I disagree, I feel the rushdown was fine. Everyones pokes are negative on block (Cages as well :p ), it's all about reading the opponent, reacting to what they do and the mind games. That's why having two rushdown players is better than two turtlers fighting each other; they stay full screen, and trade until they're both low on health. When you get characters made for zoning like Kenshi and Freddy, poor Johnny - a pure rushdown character - has a very steep hill to climb by taking all of the risks, whislt the zoners get to safely throw crap at him, slowing him down, and build meter for when he eventually gets in, so they can break, backdash and repeat the process. God my hatred for zoning is so damn high!

I actually think Scorpion has one of the most annoying keep away games with that damn hellfire and anti air spear that you can buffer whilst dashing away from the opponent lol It's good. I main Smoke specifically for his counter-zoning and lack of ability to be zoned out - plus he's badass but he's mostly my middle finger to zoners - I'll parry your crap and get it for some Oki, or I'll trade in my favour with your for a full combo into resets, OR I'll teleport to show that I can be trolly haha lol.

You might be right about the running but I saw on the Kombat Cast stream that they canceled Cassies run into a jump after she got a popup. I would assume you could cancel the run with a normal so I'd also assume that run xx whiffed normal (d3 probably) would work or run xx forward dash.

I'm totally fine with being able to get out of the corner, I don't like it when people have no option to deal with that. However I would like it to be possible to keep pressure going after the person jumps or even a full combo if the jump out is read. That might be broke though :p

I hate your playstyle, you seem like a really cool dude though and when MKX comes out, if you have PC or PS4 I'd love to get some games in with you and show you the way of rushdown :p

Fun Fact: In Injustice, I main MMH - typically a zoner with his BS orbs, rockets, and pillars. I do zone from fullscreen when I can :p Because Inj has no footsies and is 100% a guessing game all the freaking time huehuehue

Edit: I am also aware that you just can't have a fighting game without some zoner characters, they're there and I have to just deal with what is most likely my problem :)
Yeah I more so had more of an issue with certain characters only Cage, KL and Kabal above everyone else I didn't care as much about. I think being able NOT always be in someone's face is just as important as not being able to keep someone far the whole round either. I just want a balanced game overall, MK 9 was good I just think MKX will be better. The thing about zoning is also reading a foe too ;) I guess that's the difference between rushdown style and zoning. Rushdown players try to get in, zoning try to keep away lol.

Oh sure no doubt Kenshi and Freddy are tough from a far, but then Cage, KL and Kabal locked in the corner was probably just as bad as trying to get in know what I mean? If you think about it's similar to me at least, trying to desperately get in and trying to desperately escape corner pressure frame traps lol. Know what I mean?

Yeah I too used Smoke a little in MK 9, more of a secondary 5th guy. One thing I loved doing with Sektor was shoot missiles but do far and close ones on purpose to fake the shit out of smoke players make them parry and I get a free teleport combo lol. Mix that up with some seeking missile pressure and 50/50's lol.

Yeah I only played Injustices first 4 months, I used Hawkgirl mostly lol. It's fun but it's not MK you know?
 

Scott The Scot

Where there is smoke, there is cancer.
Yeah I more so had more of an issue with certain characters only Cage, KL and Kabal above everyone else I didn't care as much about. I think being able NOT always be in someone's face is just as important as not being able to keep someone far the whole round either. I just want a balanced game overall, MK 9 was good I just think MKX will be better. The thing about zoning is also reading a foe too ;) I guess that's the difference between rushdown style and zoning. Rushdown players try to get in, zoning try to keep away lol.

Oh sure no doubt Kenshi and Freddy are tough from a far, but then Cage, KL and Kabal locked in the corner was probably just as bad as trying to get in know what I mean? If you think about it's similar to me at least, trying to desperately get in and trying to desperately escape corner pressure frame traps lol. Know what I mean?

Yeah I too used Smoke a little in MK 9, more of a secondary 5th guy. One thing I loved doing with Sektor was shoot missiles but do far and close ones on purpose to fake the shit out of smoke players make them parry and I get a free teleport combo lol. Mix that up with some seeking missile pressure and 50/50's lol.

Yeah I only played Injustices first 4 months, I used Hawkgirl mostly lol. It's fun but it's not MK you know?
Absolutely, I make it seem as if Rushdown is useless - Not at all, my point is that MK9 zoning is just superior over Rushdown. I just hate it when I try to jump over Ermac's push on read, and it anti-airs me when I'm near enough max height and he's at max range, because he gets a combo if it hits or he can be safe then still have options. When a Rushdown character tries to do something and it's blocked they get punished. I just feel that rushdown == rushdown BUT zoners > rushdown. Zoners typically have tools to get away easily, or to get out of pressure but rushdown characters just have to either guess correctly and take risks, or block and eat chip chip chip. A balanced game would be a delight, honestly, but that means taking a safety net away from zoners too ;) Now that I think about it, Telekenetic characters are awful, invisible hitboxes combinded with an animation and crap - why!?

The corner is something that even zoners get to use to their advantage as well, they can use there frame traps if they have them and sometimes more deadly pressure from them can come from the corner too! They can pull of high damaging combos, the corner is a deadly tool for both character types I'd say. I understand the difference between both Rushdown and Zoner but I still feel the game favours zoners more.

Very clever! But I know those Sektor tricks and they don't work on me sir! I don't parry unless I know I'm definitely getting a parry to hit :p I will sit and block from full screen and wait untill you keep zoning (or panic and teleport if I bait it ;) ) then outta nowhere... SMOKE BOMB! Full combo! You better have meter xD

Yeah I know, it's fun but MK is more fun :p
 

MKF30

Fujin and Ermac for MK 11
Absolutely, I make it seem as if Rushdown is useless - Not at all, my point is that MK9 zoning is just superior over Rushdown. I just hate it when I try to jump over Ermac's push on read, and it anti-airs me when I'm near enough max height and he's at max range, because he gets a combo if it hits or he can be safe then still have options. When a Rushdown character tries to do something and it's blocked they get punished. I just feel that rushdown == rushdown BUT zoners > rushdown. Zoners typically have tools to get away easily, or to get out of pressure but rushdown characters just have to either guess correctly and take risks, or block and eat chip chip chip. A balanced game would be a delight, honestly, but that means taking a safety net away from zoners too ;) Now that I think about it, Telekenetic characters are awful, invisible hitboxes combinded with an animation and crap - why!?

The corner is something that even zoners get to use to their advantage as well, they can use there frame traps if they have them and sometimes more deadly pressure from them can come from the corner too! They can pull of high damaging combos, the corner is a deadly tool for both character types I'd say. I understand the difference between both Rushdown and Zoner but I still feel the game favours zoners more.

Very clever! But I know those Sektor tricks and they don't work on me sir! I don't parry unless I know I'm definitely getting a parry to hit :p I will sit and block from full screen and wait untill you keep zoning (or panic and teleport if I bait it ;) ) then outta nowhere... SMOKE BOMB! Full combo! You better have meter xD

Yeah I know, it's fun but MK is more fun :p
Oh sorry I forgot to mention lol. I only have Xbox 360 and Xbox One(just need my own HD TV for the One though lol) been using my oldschool TV's for years til now since they force you to have an HD with the power of the systems now and games you know?

Oh yeah, well I disagree on the zoning being superior to rushdown. I think both were pretty effective in MK 9 depending on the skill and player, character of course. I'll admit Kenshi, Ermac, Freddy from a far etc were annoying as fuck to get near but then so was trying to get JC, KL and Kabal out of my face as well. I think both were annoying but I think MK X won't have that same issue with either tactic, rushing down now is a risk and zoning I don't think will be AS effective because of the run mechanic zoners and turtlers will have to remember that. And Rush down people have to remember people can just backdash on now on invincibility frames and they can't just cancel into block instantly like MK 9. So I see someone running at me I'm thinking low poke kicks will stop them :D

Pretty much Ermac while he did have good tools he was also nerfed to fuck, had no armored moves, a shitty slow ass overhead and near to no good close game outside of his poke. So speaking on behalf of Ermac since I've used him since day one. Sektor is just a great overall character you can do anything with him, could zone, play footsies, turtle, do 50/50 mix ups on jump ins, resets with the seeking missile etc. Ermac was more of a strickly zoning/keep away character however. Oh yeah I agree btw on Scorpion, his hellfire into spear baiting tactics were fun lol. One trick I always did that not many if any Scorp players talked about with MK 9 was you could get a great trade off on projectile stuns with his hellfire, meaning say you're stryker or someone with a fireball you hit me as I hit you with hellfire Scorp recovers first(unless it's Subby or the projectile stuns you long enough to both recover at same time) he could get a free spear if you're fast enough because the hellfire stuns you(kind of think like what they did to Ermac's MOS style with his soul ball that stuns you on hit with 3 souls) he can get a free hit after. It was like that, :cool:. It was a trick I used all the time online and NEVER once saw any Scorpion do it or take advantage of it. Kind of like my Ermac tactics, I used to do the levitate cancel often from a far and fooled the hell out of people make them jump towards me so I snatch them out of the air with the push or do a teleport for a combo, rarely mixing up a buttslam but since it was so damn slow I hardly did it, very risky. Guess you can say I'm a sneaky player, I will try to get you by fooling you and playing mindgames rather than rush you down flat out or put constant pressure.

Oh yeah the corner is key for any player, hell I would practice the perfect distance with Ermac's push where it's safe trapping them in the corner without actually rushing them down once they're in the corner, same with Sektor's back+1. The move is safe on block and on hit while pushes back lol so I used that after a poke often and people would get so mad online lol. Especially if I needed a little damage to win, I'd do that and toss a seeker then just back, 1, back 1 lol that would be good enough you know? I wouldn't even use frame traps or resets in that situation, sometimes sure but I believe personally great set ups, mind games work just as well if not better. I also am a player I admit who doesn't like relying on frame traps, resets etc. I know people do it to "win" I get that, but I just use other methods to win which if effective will do too you know?

Oh yes, lol it doesn't work on every smoke player. The really smart player probably won't fall for it, it's why I will do that rarely against a smarter player. This one time I remember, going 3 with a good smoke, and only in the last 30 seconds of the third match I did it and said fuck it and thankfully he tried parrying and fell for it so as soon as I did the seeker, he parried and I did instant air teleport for the win lol. It was a risk but I had full meter and figured know what, I'll do an ex teleport for safe measure lol. Another thing great about Sektor is if i remember correctly you can't break the flamethrower off a juggle I don't think.

But yeah lol I'm a VERY patient zoner lol. If you're one of those super patient players(cause a lot aren't lol) I would probably still zone you but alter my tactics, or do something to make you move lol. Against Smoke I wouldn't just sit back with missiles I know better lol.
 

Sultani

Warrior
Variety? You mean like punch dash punch dash punch dash punch dash? Yea what great combo creativity. I for one am glad dash cancel is gone, it made the game movement look ugly.
No. Actually that's not what I mean. When you don't get to tinker with how far you allow a dash to progress before you input another normal or start another string, combo variety and execution is dumbed down because timing matters less, and the effective normals and strings are predetermined by the static dash distance. Without dash cancelling, you have to wait for all of the active frames of the dash to finish before another attack can fire. With dash cancelling, you get to cancel at any of the active frames of the dash, and where you do it changes the outcome and effectiveness of the attack. Figuring out that sort of timing is where combo variety and execution matters (timing matters more) Just about every BnB I can think of required a dash to be cancelled before it was allowed to fully progress.

Your example is most definitely not the only implementation of it. Go toss the game in. Go to training mode. Try doing some combos / juggles where you only follow up a launcher after the full dash distance. Then do it with using dash cancels. It's not even anarguable point. Using dash cancels allows more variety.
 
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IrishMantis

Most humble shit talker ever!!!
The people who never played other FG's only MK and Injustice are so obvious with there complaints around dash canceling (not aimed at the dude above saying it)
its aimed at the people who think the whole foundation on footsies is based on dash Cancels!

lol it made the game look bad.

Fast walk speed and running will be better than it

Injustice did have Footsies its just that some characters either had footsies that where so good they made the rest of cast footsies redundant or because there was so many Anti-footsies characters(most of the cast) made footsies irrelevant
 

Sultani

Warrior
The people who never played other FG's only MK and Injustice are so obvious with there complaints around dash canceling (not aimed at the dude above saying it)
its aimed at the people who think the whole foundation on footsies is based on dash Cancels!

lol it made the game look bad.

Fast walk speed and running will be better than it

Injustice did have Footsies its just that some characters either had footsies that where so good they made the rest of cast footsies redundant or because there was so many Anti-footsies characters(most of the cast) made footsies irrelevant
Yeah.. People that think MK should have dash cancelling couldn't have played other fighters. Implementation of dash cancelling doesn't mean the game didn't have sound fundamentals. It is possible for different fighting games to *GASP* be fundamentally different. It's not an indication of not being familiar with capcom (or any other brand) of fighter. I always laugh when people say things like this.. It doesn't even make sense. I have no idea why peole think footsies and fundamentals in other fighters are some sort of absolute... If a game is fundamentally different, that must mean it doesn't have fundamentals.. right?

People that predominantly play other fighters have fundamental tendencies that get them destroyed in MK. just like MK players have trndecies that get them destroyed in AE. Instead of acknowledging that the game is fundamentally different, they just complain that the game itself lacks fundamentals. Try playing MK and throw out wiffed normals... let me know how that works out.
 
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IrishMantis

Most humble shit talker ever!!!
Yeah.. People that think MK should have dash cancelling couldn't have played other fighters. Implementation of dash cancelling doesn't mean the game didn't have sound fundamentals. It is possible for different fighting games to *GASP* be fundamentally different. It's not an indication of not being familiar with capcom (or any other brand) of fighter. I always laugh when people say things like this.. It doesn't even make sense.
WTF!

dont know if i missed understood you.

But if your saying what i think your saying, when did i say MK didn't have sound fundamentals? go on, point out where i said it? don't be putting words in my mouth that i didn't say!

I said it made the game "look" bad, look as in "visual" nothing got to do with fundamentals.
from a visual perspective it made the game come across as jarring.

MK9 is my favorite game of all time, so don't try to make me look like im trying to sell it short, cause thats not what im doing.

The point I was trying to make was that some people played MK9 as their first game which is (no problem myself included) and then got Injustice after MK9 and noticed that footsie was not as strong as Injustice due other issues that wasn't because of no dash canceling , but some people then assumed that MKX needs dash canceling to have to have Footsies.

Basically my point was "MKX does not need to have dash canceling to have good footsies"

never said "footsies are the only necessity for it to be fundamentally certified"
and i also never said "Injustice has no fundamentals"

What about that opinion are you "GASP" disagreeing with?

Edit: I see you edited your post since, but my opinion still apllies

Let me throw in another edit, the only reason this post comess across of somewhat aggressive because i felt you where trying to put words in my mouth and make it look like i was trying to talk down on NRS games.

If you where not doing that, then i apologies from my misunderstanding, but thats how you came across
 
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Sultani

Warrior
sorry. I read your comment about footsies and dash cancelling and just thought you were another capcom kid who was gonna come in here and start bashing people for not knowing fighting game fundamentals because they want dash cancelling.

That was unfair. but the want for dash cancelling (in regard to mid range, footsies, combos, or otherwise) still isn't an indication that an NRS player doesn't play other fighters.