Linkuei82
Live by the sword, Die by the sword
It was just an example, just something similar to that.Already had that with Babalities in mk9. I can see them keeping the same rules, but I suspect something different.
It was just an example, just something similar to that.Already had that with Babalities in mk9. I can see them keeping the same rules, but I suspect something different.
Not really but there are time When am performing a combo and I have to look a Other direction or kiss my girlfriend I still gotta land down that combo !Lol do you keep your eyes on the controller while playing?
How about winning with less than 25%?something great would be a brutality recurring you to win without losing more than 25% of your life bar in the last round. this will bring a lot of hype to it
Btw this brutality is wrong, stryker was:Brutalities were the hardest finishers to perform, in the sense that they were over 10 buttons to hit in a specific order.
Example:
Stryker MKT Brutality
HP,HP,HP,BL,LP,HP,HP,HP,BL,LP,HP or
2, 2, 2, BL, 1, 2, 2, 2, BL, 1, 2
no how would that be hype ? if you win with less than 25% life it mean that you were about to lose . but if you win without losing 25% of your life it mean you destroyed your opponentHow about winning with less than 25%?
I think you just answered your own question...no how would that be hype ? if you win with less than 25% life it mean that you were about to lose . but if you win without losing 25% of your life it mean you destroyed your opponent
Where did you get that Kitana image you have?I wonder what the requirement would be.
I hope for 2 rounds to none, match winning round must be a flawless, and "hard" input.
Then performing a brutality would serve no purpose. There was a reason people enjoyed babies, because it was something they had to work for. Brutalities should be the same, they should be difficult to perform.No. Already way too much memorization as it is. Hmm was that combo F321b1123f2211f3f1 or was it 321f112b3f dash 11f2? I have a millisecond to remember or I get punished. Yes im in the minority but why not just have fatalities and brutes just be one simple command for all characters? Tap block 2 times...there, fatality. Ha ha flame on, I guess im just lazy.
Totally agree... but the last part hurt me a littleI think there should be a MODE that will allow players to set certain things to:
Competitive MODE
and
Casual MODE
That way scrubs wont crybaby that they are not able to perform certain things!
Why? Just it make it one universal system like every thing else. No need to waste time making things " casual friendly " if people want to do it, they will learn to do it.I would like 2 inputs for brutalities, an "not so easy but doable without too much practice" one for casual player and common people, so they can do it whenever they want with some practice (banned for tounament play); and a "very hard muscle memory on point one frame nightmare", so IF the winner of a match in a tournament can pull it out then it would feel absolutely rewarding and people would yell like crazy euphoric men.
Because if it will be hard to do for tournament players then I would imagine it would be almost prohibitive for the 99% that don't play it competitively.Why?
You mean like Babalities? It should be a reward, regardless of level of play. If it's something "easy" to do, then it's not worth the time to do it.Because if it will be hard to do for tournament players then I would imagine it would be almost prohibitive for the 99% that don't play it competitively.
Babalities where not hard per se, it depended against who you were playing, I for example did some babalities to my brother, it doesn't mean I'm not a casual, but if we are going to talk about precise one or two frame inputs that rely on a heavily trained muscle memory then it will be prohibitive for the 99%.You mean like Babalities? It should be a reward, regardless of level of play. If it's something "easy" to do, then it's not worth the time to do it.