M2Dave
Zoning Master
Some suggestions and discussions and (fruitless) speculations until Mortal Kombat X is released.
Aquaman
- increase trait cool down from 12 seconds to 18 seconds
- second hit of b+1,2 no longer hits behind Aquaman
Ares
+ trait cool down reduced to 5 seconds on axe and sword, respectively
+ axe and sword do not disappear when Ares gets hit
+ larger and more consistent hitbox on axe
+ improved hitbox on d+2
Bane
- increase recovery frames on a whiffed back breaker command throw by double the frames
Batgirl
- MB smoke bomb no longer provides a juggle state
- increase start up on trait by double the frames
+ severely increase the chip damage of all attacks in trait
Batman
- Batman recovers faster than the opponent when slide hits
Black Adam
+ pre-patch hitbox on regular and MB lightning strike
Catwoman
+ Cat dash is fully invincible on wake up
+ low whip recovery decreased by 28 frames on block. Same recovery on whiff
Cyborg
- slightly increase recovery frames on an instant aerial nova blaster
+ significantly decrease start up on target acquired
+ target acquired gains MB version that tracks the opponent like Sektor's homing missiles
+ decrease start up on sonic disruptor
+ trait functions identically to Sinestro's current trait - if Cyborg fully charges trait in 1.5 seconds, he replenishes 25% of his health.
+ f+2, b+2 is special-cancelable
Deathstroke
- trait starts ups very quickly and has no drawbacks as Deathstroke gains pre-patch recoveries and chip damage on all gun related special attacks. Trait lasts for 5 seconds. Cool down lasts for 8 seconds.
Killer Frost
+ fix ice daggers glitch when the first hits and the second becomes blockable sometimes
+ ice daggers gain MB version in which Killer Frost tosses a ground and aerial dagger simultaneously. After catching an opponent with an aerial dagger, doing combos with slide is possible up close. Iceberg connects anywhere on the screen.
+ when trait is fully charged, it is stored and may be activated during combos at any time by tapping 4
Martian Manhunter
- overhead teleport requires one bar of super meter to perform
- increase trait cool down to 12 seconds
+ regular orb remains on the screen longer for 60 frames (i.e., one full second)
Scorpion
+ MB teleport is -5 on block
+ flip kick is -5 on block
+ b+2 is -5 on block
+ second hit of b+1,2 hits all crouching opponents. -5 on block.
+ pre-patch hitboxes on all jumping attacks
Shazam
+ b+2,3 is -5 on block
Sinestro
- full trait charge time increased to 2.5 seconds
+ decrease start up on final shackles by a couple of frames
Solomon Grundy
- regular damage scaling on all resets
+ power, health, and defense trait can all be accessed simultaneously
+ MB swamp hands has armor from the first frame of the move up until the stomp
+ decrease start up of cleaver spin
The Flash
- the second hit of MB lightning charge recovers just like flying uppercut on block
Zatanna
- increase trait cool down to 8 seconds
+ remains in trait unless hit by an attack
+ improved hitbox on d+2
Zod
- only one ball of the same speed may be on the screen simultaneously
- command throw in trait no longer grabs opponent after Zod gets hit
+ force push is fully invincible on wake up
Aquaman
- increase trait cool down from 12 seconds to 18 seconds
- second hit of b+1,2 no longer hits behind Aquaman
Ares
+ trait cool down reduced to 5 seconds on axe and sword, respectively
+ axe and sword do not disappear when Ares gets hit
+ larger and more consistent hitbox on axe
+ improved hitbox on d+2
Bane
- increase recovery frames on a whiffed back breaker command throw by double the frames
Batgirl
- MB smoke bomb no longer provides a juggle state
- increase start up on trait by double the frames
+ severely increase the chip damage of all attacks in trait
Batman
- Batman recovers faster than the opponent when slide hits
Black Adam
+ pre-patch hitbox on regular and MB lightning strike
Catwoman
+ Cat dash is fully invincible on wake up
+ low whip recovery decreased by 28 frames on block. Same recovery on whiff
Cyborg
- slightly increase recovery frames on an instant aerial nova blaster
+ significantly decrease start up on target acquired
+ target acquired gains MB version that tracks the opponent like Sektor's homing missiles
+ decrease start up on sonic disruptor
+ trait functions identically to Sinestro's current trait - if Cyborg fully charges trait in 1.5 seconds, he replenishes 25% of his health.
+ f+2, b+2 is special-cancelable
Deathstroke
- trait starts ups very quickly and has no drawbacks as Deathstroke gains pre-patch recoveries and chip damage on all gun related special attacks. Trait lasts for 5 seconds. Cool down lasts for 8 seconds.
Killer Frost
+ fix ice daggers glitch when the first hits and the second becomes blockable sometimes
+ ice daggers gain MB version in which Killer Frost tosses a ground and aerial dagger simultaneously. After catching an opponent with an aerial dagger, doing combos with slide is possible up close. Iceberg connects anywhere on the screen.
+ when trait is fully charged, it is stored and may be activated during combos at any time by tapping 4
Martian Manhunter
- overhead teleport requires one bar of super meter to perform
- increase trait cool down to 12 seconds
+ regular orb remains on the screen longer for 60 frames (i.e., one full second)
Scorpion
+ MB teleport is -5 on block
+ flip kick is -5 on block
+ b+2 is -5 on block
+ second hit of b+1,2 hits all crouching opponents. -5 on block.
+ pre-patch hitboxes on all jumping attacks
Shazam
+ b+2,3 is -5 on block
Sinestro
- full trait charge time increased to 2.5 seconds
+ decrease start up on final shackles by a couple of frames
Solomon Grundy
- regular damage scaling on all resets
+ power, health, and defense trait can all be accessed simultaneously
+ MB swamp hands has armor from the first frame of the move up until the stomp
+ decrease start up of cleaver spin
The Flash
- the second hit of MB lightning charge recovers just like flying uppercut on block
Zatanna
- increase trait cool down to 8 seconds
+ remains in trait unless hit by an attack
+ improved hitbox on d+2
Zod
- only one ball of the same speed may be on the screen simultaneously
- command throw in trait no longer grabs opponent after Zod gets hit
+ force push is fully invincible on wake up
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