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Corner combo

Felix

Noob
Can someone tell me:

Highest damage corner combo with 1 bar of meter and the combo without any meter.

Best corner combo that gives time for a free bomb with 1 bar of meterand the combo without any meter.

Someone should know these of the top of their heads, really can't be bothered to search through all Tony-T's videos to find them. Thanks. :)
 
I don't know about highest damage output, but i normally go for 21 xx net, j.p, 21 xx ex bomb, nj.p, b2, 1, 33 xx saw, then drop a close bomb. After that, just go for 22 or 33 on their wake up depending on the match. If the bomb hits, you can follow this up with jump back kick, dash 33 xx net, b2, 33 saw. Also for meterless 21 xx net, njp, b2, 1, 33 saw. Into same corner pressure. You also want to pay attention to your meter, their health, and their meter so you know when to replace any net in those combos with an ex net to drain their meter, so you can maintain that corner situation. I'm sure there is more damage to be had in these combos, but I'm saying most practical.

Forgot to clarify. On the 22 after dropping a close bomb, it's best to go for a njp, b2 set up. So, just know to go for the j. k off the close bomb 33 and a njp off the 22.
 
I think mine are the most damaging ones and at the same time keep the pressure on! >>>>>>>>http://testyourmight.com/forum/showthread.php?10904-51-55-Non-Reset-Corner-Combos

There are more variations of this one that range from 52 to 54%
I'd probably disregard my meter combo and just use the second one posted in that thread. Sick stuff, man. That's very practical and more damage. I will definitely be adding that to the mix. However, the combo I listed earlier with the njp is still good to know just for the corner carry. You can put them in the corner and the reset from nearly half screen.
 

NariTuba

disMember
Im pretty sure this is doable as an expansion. Instead of jumping back after the bomb explodes with a kick just jump back before it explodes and continue with midscreen bnb sequence:

jps, 1,2~net, jps, 1,2,1~Exb, cb, d2, b2, 1,2,1~saw (should be in the high 50s)

and this could prolly be expanded as well (sigh no way to test right now)
 
Im pretty sure this is doable as an expansion. Instead of jumping back after the bomb explodes with a kick just jump back before it explodes and continue with midscreen bnb sequence:

jps, 1,2~net, jps, 1,2,1~Exb, cb, d2, b2, 1,2,1~saw (should be in the high 50s)

and this could prolly be expanded as well (sigh no way to test right now)
Don't think it's possible, juggle physics will kick in.
 

Mt. Mutombo

Asshole by nature
I haven't tried the uppercut combo with my b3 stuff, prob wont try till weekend (i have like 10 fucking tests this week) but i'll post some other corner shenanigans i haven't shown anyone yet with and without the b3.
 

Felix

Noob
what do you mean? does the fact that the uppercut was done in the corner change the physics? why would you be able to do it mid screen but not in the corner?
No he means that because your combo would mean more hits/damage earlier on and the physics would be stronger and might not work
 

NariTuba

disMember
No he means that because your combo would mean more hits/damage earlier on and the physics would be stronger and might not work
The combo I wrote is basically the midscreen bnb... it has EXACTLY the same ammount of hits/damage. The only difference is that you use a close bomb and uppercut in the corner instead of mid bomb and uppercut midscreen. So unless the corner uppercut has a special rule that affects the physics then it should work fine.
 

Lt. Boxy Angelman

I WILL EAT THIS GAME
The combo I wrote is basically the midscreen bnb... it has EXACTLY the same ammount of hits/damage. The only difference is that you use a close bomb and uppercut in the corner instead of mid bomb and uppercut midscreen. So unless the corner uppercut has a special rule that affects the physics then it should work fine.
Can you get out a B2 fast enough to catch him falling?
 

NariTuba

disMember
Can you get out a B2 fast enough to catch him falling?
Maxter seems to connect the uppercut and wait for the opp to fall onto the bomb, then jumps back with kick once the opp has been launched. It seems to me that you would have time to assume a position that will allow you to connect the b2 if you jump back immediately after connecting the uppercut.
 

REYTHEGREAT

..........................
Jip, 21, net, jip, 121 sticky bomb, close bomb, 33 chest saw, jump punch, b2, 21 net, upppecut. That's what I use in the corner. I think it does 70. I might be wrong on the damage bur it's near 70. Try it!
 
I think we have a misunderstanding.

Im pretty sure this is doable as an expansion. Instead of jumping back after the bomb explodes with a kick just jump back before it explodes and continue with midscreen bnb sequence:

jps, 1,2~net, jps, 1,2,1~Exb, cb, d2, b2, 1,2,1~saw (should be in the high 50s)

and this could prolly be expanded as well (sigh no way to test right now)
From the looks of it I thought you want to expand Caraecrika corner combo which is 21, EX-Bomb, Close Bomb, 1, B3, Jump Kick, 33, BF2.

From what you said you wanted to implement the Mid Screen BnB here: 21, EX-Bomb, Close Bomb, 1, B3, <Insert MidScreen BnB>. Which will not work, because of juggle physics or without some sort of reset. That's what I understood from your post when you state, 'Instead of jumping back with a kick, just jump back and continue with Mid Screen, BnB'. It is impossible, if I'm understanding you correct.

The combo I wrote is basically the midscreen bnb... it has EXACTLY the same ammount of hits/damage. The only difference is that you use a close bomb and uppercut in the corner instead of mid bomb and uppercut midscreen. So unless the corner uppercut has a special rule that affects the physics then it should work fine.
So you're claming that 21, EXBomb, Close Bomb, Upper Cut, B2, (121, 33, or 21), AA or Rag, has the same damage out put as OPs corner combo?

So, that's 'Maxters' corner combo?

Also, I've been experimenting with things, they're not optimal damage but you can do some cool stuff with this combo. Instead of 1 than back 3, you can 1, and low 33 as well.

Also, I've been trying to implement, Cyrax's roundhouse into a combo somewhere, you can cancel it into a special, looks really flashy if you do it with a EXBomb.
 
Jip, 21, net, jip, 121 sticky bomb, close bomb, 33 chest saw, jump punch, b2, 21 net, upppecut. That's what I use in the corner. I think it does 70. I might be wrong on the damage bur it's near 70. Try it!
Cool, that you found it, I was trying this out until I realized it's a reset.

I think that people should stop giving 'new tech' for Cyrax when it involves a reset using a Saw or Net. Because it's going to be removed in the next patch, so any testing done to check the viability of a combo or combos people find using resets are going to be completely pointless soon.

Should focus on new things that don't use resets or something new that triggers a reset that doesn't involve a BF2 or net.
 

DuinoElegies

Dis Member
I prefer: 1,2,1 bb4, 2,2, njp, b2, (EX)bb3, njp, bb4, 2, 2, njp, b2, EXbb4, 1,2,1, bb4....Forever.

If you can anticipate the jump out to avoid the bomb and njp them back in, this just keeps going. If you block smoke's tp, he tps right back into the bomb, if you duck block sub zero's slide, just be ready for him to try to jump out. Johnny Cage's kick, always pushes him out of it :(. Raiden can tp out. A few others can tech out, but in intermediate play this hurts.
 

Mt. Mutombo

Asshole by nature
I prefer: 1,2,1 bb4, 2,2, njp, b2, (EX)bb3, njp, bb4, 2, 2, njp, b2, EXbb4, 1,2,1, bb4....Forever.

If you can anticipate the jump out to avoid the bomb and njp them back in, this just keeps going. If you block smoke's tp, he tps right back into the bomb, if you duck block sub zero's slide, just be ready for him to try to jump out. Johnny Cage's kick, always pushes him out of it :(. Raiden can tp out. A few others can tech out, but in intermediate play this hurts.
That would be nice, if i wanted to lose the match. Don't waste 2 bars for extra damage, you never leave cyrax without meter!
 

Lt. Boxy Angelman

I WILL EAT THIS GAME
That would be nice, if i wanted to lose the match. Don't waste 2 bars for extra damage, you never leave cyrax without meter!
NEVER.

Idk, I couldn't throw an EX Net over a plain one for such a risky combo. Like you said, too many people with techs.
And unless your opponent is a terrible meter builder, you wouldn't be able to get the whole thing in without them throwing a breaker.

And as Karried said, the resets will soon be a thing of the past, sooo...I recommend trying to keep them in the air with the 3 3/ 1 2 Saw long enough to keep it from resetting and either chuck a net to catch then out of the air before they land, or timing the anti-air and throwing them right back in the corner.
Block wakeup. Pressure. Repeat. Delicious.