Now that I think about it, didn't forceball look faster on recovery?He bettttttter have a safe special he can cancel into
Yes! That is something to get hype about!Now that I think about it, didn't forceball look faster on recovery?
The more I look at spit, the more it looks the same speed.
I should ban you for coming into this sacred thread to say that.Reptile sucks
Please don'tI should ban you for coming into this sacred thread to say that.
Yeah, it came off of one of his strings. Pretty interesting they're using it for a standalone move.i believe the hop was one of his strings in mk9? wasn't there some kind of reset shenanigan involving the otg that that move caused?
I'm pretty pleased with the fact that walk speeds in general are way better in this game. Reptile's specifically though is way better!Also am I the only one who thought that his 321-looking string comboing into 321 again from the ground looked fucking sick? Reminded me of Pre-patch Reptile from MK9
ALSO FASTER WALK SPEED!!! It was my biggest 2nd biggest complain about Reptile besides his shitty 7f D3
Reptile moves fucking fast. Probably why dash seems slower.I'm pretty pleased with the fact that walk speeds in general are way better in this game. Reptile's specifically though is way better!
I think that hop is just an interaction with the background?Yeah, it seemed like they were simply showcasing a legacy variant. There wasn't anything new, special-wise, besides the hop and acid puddle.
Yeah he took forever to get started last game.Reptile moves fucking fast. Probably why dash seems slower.
His walkspeed was still the fastest, but it had a shitty acceleration rate. Seems they eliminated that entirely.