There's no reason for it. I hit that shit plenty of times a match.Ah, thanks guys.
Im going to have to agree with @9.95 then, thats pretty crucial to have.
I still believe Shang's pop-up should be able to start from a knee lift.
Honestly, I think the overhead is a great idea to try in a public beta. The only way to know is to get it out in the wild and let players see how it works.There's no reason for it. I hit that shit plenty of times a match.
As for the TPU, I'm not sure what has to be done to correct that. It's a long known issue.
And by that I can only pray that you mean actually get the community's input, not two or three guys opinion.Honestly, I think the overhead is a great idea to try in a public beta. The only way to know is to get it out in the wild and let players see how it works
Yes, that's precisely what I mean.And by that I can only pray that you mean actually get the community's input, not two or three guys opinion.
And all I want for Christmas is UMK3:TE, not mugen built from the source codeAll I want for Christmas is Forward TP for Scorp :^)
Are you implying that adding the Forward TP to scorp, would make the game more mugenish? BLAPSHEMYAnd all I want for Christmas is UMK3:TE, not mugen built from the source code
Not in the slightest.Are you implying that adding the Forward TP to scorp, would make the game more mugenish? BLAPSHEMY
I highly doubt that much thought was put into it. H.Smoke was simply meant to be a super-cool secret character that was overpowered by design, and they didn't even have a concept of a modern competitive scene when they put him in there.So maybe at the end of the day, scorpion isn't a tournament viable character.
Boon even said scorpion was one of his, if not his favorite character in the franchise… Maybe scorpion was so nerfed to begin with because he didn't want scorpion to be so over picked
Well, now that the game is out I've discovered that it barely functions on my laptop. I've made the decision to lug my old desktop over to my new apartment when I get the chance - it's old, but has a decent graphics card and was basically a dedicated MAME machine in my former place. Anyway, that's why I personally have been posting less. But it looks like some more lively discussion has broken out as of late, so moot point I suppose.So is the discussion now dead because the Beta is out?
I would have thought that there was even more to discuss for that very reason? :/
Anyone?
I completely agree, take H Smoke's AKUMA ASS out of the game and this is the best game ever made.I highly doubt that much thought was put into it. H.Smoke was simply meant to be a super-cool secret character that was overpowered by design, and they didn't even have a concept of a modern competitive scene when they put him in there.
If only they knew the problems and debates in the community that his casual inclusion would stir 20 years down the road... lol.
Well, now that the game is out I've discovered that it barely functions on my laptop. I've made the decision to lug my old desktop over to my new apartment when I get the chance - it's old, but has a decent graphics card and was basically a dedicated MAME machine in my former place. Anyway, that's why I personally have been posting less. But it looks like some more lively discussion has broken out as of late, so moot point I suppose.
I think CSub getting the small pop up after slide is good... I think I saw that mentioned somewhere. There are some changes, like my recommendation for Stryker, that I think are good "new" moves as well. I recommended that Stryker get a SFA3 Ken style roll where he's projectile immune.Not in the slightest.
But giving classic sub a freeze throw, reptile a backward flip on slide, and some of the changes that have already been implemented… LOL yes
I like the slide idea because it actually resembles the way it hits in MK4 (and I think some other later games? Not sure.). Not that MK4 is the best source of inspiration, but it's cool if a change has some precedent in other games, rather than just being completely pulled out of the blue.I think CSub getting the small pop up after slide is good... I think I saw that mentioned somewhere. There are some changes, like my recommendation for Stryker, that I think are good "new" moves as well. I recommended that Stryker get a SFA3 Ken style roll where he's projectile immune.
I definitely don't want to see many more new moves... though I wouldn't mind a well done version of Scorpion's hellfire, LOL.
Brother, I have nothing but the utmost respect for you and what you have done for the Mortal Kombat community. But 100% honesty, I could not disagree with you more.A number of changes being made are in a way, evolving the game to resemble things that happened as the games went on, because it can be reproduced, and we know what was good/bad/broken about these additions and fix them.
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I love the idea of logically adding moves that eventually happened over the years because it adds a dimension that almost makes it feel like a updated game using the same engine, rather than distancing from the game itself.
There's almost no way to balance some of the low tier characters without at least giving them new moves/combos/significantly different properties. It's not as simple as say, nerfing Kabal's dash or Smoke's teleport punch. There's also a very specific set of limitations applied to how far things will go (back to block for example, will never happen), but I would say to try to look at UMK3 and the direction they were going with things in MKT, and treat this as a more calculated, less sloppy, no deadline application of the types of changes they were doing. eg: Raiden's combo into Superman, this is an interesting modification to the combo system, but things like the double missile, double fireball, double teleport, red bike kick, moving Spin with Kung Lao etc, are all very shallow changes to create the illusion of new gameplay features. They couldn't figure out how to make the ground saw good without it being too good probably because there was no time or they didn't care, I think we've done that. When I see "Give Sektor the double missile" I see that as preserving MKT which is cool, but I look at it like, "Why give him a double missile when he could have something even better or usable?" Most of what's been done so far is just shuffling properties for things to make better or worse results, changing damage, applying or removing DP, recovery and start up animations. It's honestly not really much more than MKII, it's just that more can be done.Brother, I have nothing but the utmost respect for you and what you have done for the Mortal Kombat community. But 100% honesty, I could not disagree with you more.
We are not talking about "ultimate Mortal Kombat: retrofit". We're talking about tournament edition, something to balance of the way ultimate plays, unless I am totally off base with this concept.
I can see, and am totally behind making some of the more… Undesirable… Mortal Kombat games, MORE desirable by manipulating the engine that Mortal Kombat three uses. an arcade perfect version of N64 or PlayStation Trilogy, for example. But for something that is still the core of ultimate Mortal Kombat three, I think it can be enhanced without being augmented, so to speak. get her in the gym and get her in shape, don't give her a Tummy tuck and move it to her tits. LOL
For real though, I do sometimes wonder why this kind of approach wasn't taken. It's does sound like a joke the way I put it, but no one really seems to have openly said it (unless they have, and I missed it, in which case, my apologies)
- Remove all current nerfs to Kabal and H.Smoke, keep all other changes to them, and revert everyone else to their vanilla states.
- Remove all infintes.
- Buff everyone to top tier status, using anything the community can conjure up.
- Boss health for everyone.
- ???
- Profit.
DWednesday's least helpful post ever.
This has me curious now. Shallower how?Without some creativity, as the game gets more balanced, it'll also get more shallow IMO.