I feel horrid for the JC players. I like the challenge of Cage. Why fix something that isn't really broken?
Yeah, it's a glitch. There's plenty of them.
Nearly everytime I try and teleport out of Nightwolf's EX Rush, I somehow end up BACK ON THE RECIEVING END, eating the last half of the tackle.
I don't have a clue why this happens. It shouldn't. But it does. So I don't teleport around him when he's got meter.
See? Find a problem, adapt, win. You can't fit a triangle in a square hole. Use the square.
I will say, after several awesome back and forth battles online (there was an AJ with a Kitana that I went 3 and 1 against that was a fucking dueling wizard, best Kitana fights I've ever had) being run into the ground by immediately running into a hat-happy, lag-riding Kung Lao, I will say I'm happy to see that low hat madness go. At least for the sake of Online play. I don't care about the spin block bounce, you could've left it the same and little would've changed, but the low hat shenanigans deserve to be called shenanigans. Can it be beaten? Yes. Is it like dodging traffic trying to make the right guesses and checks to do so when you're moving at a sligtly off pace? Mmhmm.
You can dodge Cyrax nets, you can keep distance from Cage rushdowns, but that fucking 2 4 Hat, or the Hat Divekick Spin Hat, into hat into another hat into a fucking HIGHWAY OF HATS gets really tedious after awhile. It's detracting, knowing walking into a Kung Lao fight online is not unlike a popsicle walking into the gates of Hell. He could get out unmelted, but it doesn't happen often. I'm not terrible enough against the Hat Man offline to justify the utterly dumb things that happen sometimes. But c'est la vie. If it doesn't go, I'll keep kicking it back, but if it does, I'm doing a little dance. Sorry.