Why would you not use Standing 3?What are some good viable easy corner combos that break 40% without using more then one standing 3?
I'm just looking for other uses that don't rely on multiple uses of standing 3. 2 to is kind my limtWhy would you not use Standing 3?
J3,11, f2, low scoop 3 ender. You can skip the 11 though for easier combo.Question. What would be a good way to optimize a combo instead if using b3 in a normal bnb. Like if the b3 is going to transition.
If you wanna use a good setup with those interactables do this: (when you put your opponent in a corner combo) When you get the MB Breath in you corner BnB, do a Jump in 2, 11xxBatmobile (The J2 will put you in the corner) dash up B3, J3, F2xxComputer, J2, F2xxScoop, 11xxMB Breath, J2, 111xxFlying Punch or Breath.I've just been playing around in the lab with combos off of the batmobile rockets intractable in the batcave stage, and I found this one with Superman. Note, I have only had the chance to do this in practice mode, and it's set up as reset position: right and P1 Position: right.
Activate Bat Rockets, Dash, Forward jump 3, F23, MB Breath, Dash, Scoop, d2, BGB (Bat Computers), Forward jump 3, Flying Ground Smash = 35% (Note: the intractable by itself sets damage scaling down to 61%, also, this is not at all optimized)
I know it's not that useful, but it's fun to play around with if anyone is interested.
this setup can be backdashed. keep that in mind.If you wanna use a good setup with those interactables do this: (when you put your opponent in a corner combo) When you get the MB Breath in you corner BnB, do a Jump in 2, 11xxBatmobile (The J2 will put you in the corner) dash up B3, J3, F2xxComputer, J2, F2xxScoop, 11xxMB Breath, J2, 111xxFlying Punch or Breath.
Wow, even with it being able to be backdashed, there might still be a good mixup here, and it's nice to see something somewhat useful come out of my random playing around. Just out of curiosity, how much does the followup combo after Batmobile do?If you wanna use a good setup with those interactables do this: (when you put your opponent in a corner combo) When you get the MB Breath in you corner BnB, do a Jump in 2, 11xxBatmobile (The J2 will put you in the corner) dash up B3, J3, F2xxComputer, J2, F2xxScoop, 11xxMB Breath, J2, 111xxFlying Punch or Breath.
About 50% with trait and about 40% without.Wow, even with it being able to be backdashed, there might still be a good mixup here, and it's nice to see something somewhat useful come out of my random playing around. Just out of curiosity, how much does the followup combo after Batmobile do?
Heavy damage scaling.how come none of the listed corner combos use heat zap anymore? It looks so swaggy
can't you still get roughly the same damage as some of these 50% bar+trait combos with heat zap?Heavy damage scaling.
You lose about 5-6% so its not worth it.can't you still get roughly the same damage as some of these 50% bar+trait combos with heat zap?
JESUS FUCKING CHRIST TONY HOW THE HELL DID YOU COME UP WITH THAT!?
How hard is that to hit? Can you hit it off a j2 or 1? 0.0
Yes you can, but it will do less damage. (still big damage)How hard is that to hit? Can you hit it off a j2 or 1? 0.0