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Video/Tutorial Nightwing's consistent wakeup reversal

AK L0rdoftheFLY

I hatelove this game
Not doomsday consistent, but once you get timing down.
Edit:His staff one is consistent but tech rollable :mad::mad::(
The only good gimmick NW has is FG on wakeup to hit behind.

You can just block low though.

Empty jump and flip kick are meant to do this. Have you guys ever just did naked SS dash jump over. It reverses almost every wakeup in the game.
 

HeroesNZ

Baconlord's Billionaire Sugar Daddy
113 Ender ~ Ground Spark Forward Dash Cancel is consistent once you practice the timing. Crossup F3 in Escrima reverses wakeup inputs and a few wakeups. Also, 113 Ender ~ U3 reverses wakeups and, depending on your timing, reverses inputs too.
For Staff, F3 is really inconsistent but reverses wakeups. The best in staff is either just Forward Empty Jump, or B1 ~ Neutral Jump but they both put you in the corner if they don't wakeup.
 
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Here's what sucks about set ups like this (except for doomsday's) You can actually by pass the set up, even if you do it perfectly, by waking up on the last frame available to get a "wake up attack". When you have the dummy wake up by setting it up in AI options, that dummy will wake up on the first available frame. Remember that really early patch that made the wake up window larger? that's what makes these set ups inconsistent.

To test it, record the dummy doing it to you in the corner, and perform the wake up yourself (first wake up on the first available frame, then wake up on the last). It's very time consuming but once you do you'll see what I'm talking about.
 

HoneyBee

Flash God Lord
Here's what sucks about set ups like this (except for doomsday's) You can actually by pass the set up, even if you do it perfectly, by waking up on the last frame available to get a "wake up attack". When you have the dummy wake up by setting it up in AI options, that dummy will wake up on the first available frame. Remember that really early patch that made the wake up window larger? that's what makes these set ups inconsistent.

To test it, record the dummy doing it to you in the corner, and perform the wake up yourself (first wake up on the first available frame, then wake up on the last). It's very time consuming but once you do you'll see what I'm talking about.
I noticed this when I practiced wake up reversal tech with Flash. Against the AI it would work consistently but it would rarely work when I faced my bro. That's why I just cut it out of my game altogether.

And on a side note, any set ups for any characters that would work but can be fucked up by tech rolling are almost useless. Flash has sooo many set ups that would be godlike if you couldn't tech roll them but you can so I stick with HKD set ups.
 

AK L0rdoftheFLY

I hatelove this game
I noticed this when I practiced wake up reversal tech with Flash. Against the AI it would work consistently but it would rarely work when I faced my bro. That's why I just cut it out of my game altogether.

And on a side note, any set ups for any characters that would work but can be fucked up by tech rolling are almost useless. Flash has sooo many set ups that would be godlike if you couldn't tech roll them but you can so I stick with HKD set ups.
This is why NW doesn't have any. This is why no nw does them in tournament. This is why NW players lose...cause they go for "setups" instead of just playing to his strengths.

His only strengths are:
Staff Footsies (corner its OP)
Zoning (yes I said it)
Flip kick
Safe jump setups
 

EMPEROR PRYCE

WAR SEASON "THE WEAK EXPOSED!"
End a combo in mb staff spin then jump forward and jump backwards :D
yup. this is my tech lmao. i have a video on it.. the same one where i showed off the x2 d2 tech.

people tech roll without knowing (mashing out reversals) so.. doesnt work as well as i want. also, if they choose NOT to wake up, they will be at frame adv. u'll be in recovery frames from landing still
 
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Eldriken

Guest
This is why NW doesn't have any. This is why no nw does them in tournament. This is why NW players lose...cause they go for "setups" instead of just playing to his strengths.

His only strengths are:
Staff Footsies (corner its OP)
Zoning (yes I said it)
Flip kick
Safe jump setups
His zoning is legit. Just watch the Murk vs P2W and Wound videos.