I knew it was versions to it. But I couldn't get it consistently.Nice video, but it's already known.
Still, good to see it up from the depths of thread hell.
I'll try thatD3 dash up b2 reverses wake ups. I think
Yeah that also works after 113 which Elite is using in the video. You just have to time the B2 right instead of the dash in.D3 dash up b2 reverses wake ups. I think
What about 112, d1, 112, D2~Fury, D2~Flip Kick MB in the corner? This shit is a hardcore quick stand cross-up.None of his wakeup reversals are consistent. NONE.
That does not reverse wakeups. It's a good quick stand setup tho.What about 112, d1, 112, D2~Fury, D2~Flip Kick MB in the corner? This shit is a hardcore quick stand cross-up.
Not doomsday consistent, but once you get timing down.None of his wakeup reversals are consistent. NONE.
Edit:His staff one is consistent but tech rollableNot doomsday consistent, but once you get timing down.
Not doomsday consistent, but once you get timing down.
The only good gimmick NW has is FG on wakeup to hit behind.Edit:His staff one is consistent but tech rollable
Wats the staff one? I have one that's 100% consistent on all wake ups except Bg and mmh teleports. It's tech rollable thoEdit:His staff one is consistent but tech rollable
I noticed this when I practiced wake up reversal tech with Flash. Against the AI it would work consistently but it would rarely work when I faced my bro. That's why I just cut it out of my game altogether.Here's what sucks about set ups like this (except for doomsday's) You can actually by pass the set up, even if you do it perfectly, by waking up on the last frame available to get a "wake up attack". When you have the dummy wake up by setting it up in AI options, that dummy will wake up on the first available frame. Remember that really early patch that made the wake up window larger? that's what makes these set ups inconsistent.
To test it, record the dummy doing it to you in the corner, and perform the wake up yourself (first wake up on the first available frame, then wake up on the last). It's very time consuming but once you do you'll see what I'm talking about.
End a combo in mb staff spin then jump forward and jump backwardsWats the staff one? I have one that's 100% consistent on all wake ups except Bg and mmh teleports. It's tech rollable tho
This is why NW doesn't have any. This is why no nw does them in tournament. This is why NW players lose...cause they go for "setups" instead of just playing to his strengths.I noticed this when I practiced wake up reversal tech with Flash. Against the AI it would work consistently but it would rarely work when I faced my bro. That's why I just cut it out of my game altogether.
And on a side note, any set ups for any characters that would work but can be fucked up by tech rolling are almost useless. Flash has sooo many set ups that would be godlike if you couldn't tech roll them but you can so I stick with HKD set ups.
yup. this is my tech lmao. i have a video on it.. the same one where i showed off the x2 d2 tech.End a combo in mb staff spin then jump forward and jump backwards
His zoning is legit. Just watch the Murk vs P2W and Wound videos.This is why NW doesn't have any. This is why no nw does them in tournament. This is why NW players lose...cause they go for "setups" instead of just playing to his strengths.
His only strengths are:
Staff Footsies (corner its OP)
Zoning (yes I said it)
Flip kick
Safe jump setups
His Counter-Zoning is more of a strength than his zoning.This is why NW doesn't have any. This is why no nw does them in tournament. This is why NW players lose...cause they go for "setups" instead of just playing to his strengths.
His only strengths are:
Staff Footsies (corner its OP)
Zoning (yes I said it)
Flip kick
Safe jump setups
After you counter zone, what are you doing.His Counter-Zoning is more of a strength than his zoning.
SmhEnd a combo in mb staff spin then jump forward and jump backwards