Qwark28
Joker waiting room
I thought I'd make some patch notes, not asking for a new patch but just for shits and giggles.
- Ares
Trait does not disappear when hit
Backdash recovery frames reduced by 4
Jump is no longer floaty
- Aquaman
B1 changed to 11f startup
Takes 50% more damage and chip damage when traited
- Bane
Level 3 debuff timer decreased by 1 second
Level 3 debuff renders Bane unable to backdash
Level 2 debuff normalises Bane's D2 to his pre-patch hitbox
- Batgirl
Backdash recovery increased by 4 frames
Dash recovery increased by 3 frames
- Batman
Nothing
- Black Adam
Trait rapidly regenerates meter up to 2 bars and enables trip guard properties on lightning strike and doubles its chip damage.
- Catwoman
Low whip is -15 on block
Walkspeed increased and is up to par with Green Lantern
Maxed trait on hit creates a knockdown out of which the opponent can not wake up
- Cyborg
Command grab is now mid and can be meter burned for 20% total damage
Cyborg's trait is revamped into a 15f startup fullscreen instant recovery grapple with a 16 second cooldown
D1 ~ Vacuum can combo into a bounce cancelled B3
- Deathstroke
Trait is now 20f startup and lasts 3 seconds. While traited, projectile attacks do 50% less damage, have no hit or blockstun and prevent Deathstroke from jumping back. Shots are mid, unblockable and do triple the damage when the opponent is airborne.
- Doomsday
EX Air Venom can no longer be comboed out of, is -7 on block
Air Venom can be meter burned into either a close divekick or the normal divekick, creating a crossup/non crossup mixup
- Green Arrow
Normal Arrows do 3% damage
Fire Arrows chip for 3% damage
Combo damage increase by 4%
Hurricane bow can be meter burned for 10% chip and +12 frame advantage on block, normal version knocks the opponent fullscreen
- Flash
Lightning Charge can only be meter burned on hit
- Green Lantern
Same
- Harley Quinn
Silly Slide can be bounce cancelled
Gunshots do 1% more damage
- Hawkgirl
Don't know enough about her
- Joker
Dash distance increased
Dash recovery frames decreased by 4
Gunshot can be meter burned to hid mid and armour break
- Killer Frost
Black Ice no longer has a phantom hitbox
Forward dash Recovery decreased by 3f
- Lex Luthor
Dash recovery frames decreased by 4
- Lobo
Same
- Martian Manhunter
Trait cooldown increased to 12 seconds
Can only have one regular and one meter burned orb on screen
Projectiles build 30% less meter
Orb disappear when MMH is hit
- Nightwing
EX Flipkick is +4 on block
Staff Stance now receives F1 of the 1+F1 string as an 18f command normal.
EX Staff spin now builds 50% less meter and does 12% chip damage
Flying Wayne can now be meter burned for 1 hit of armor
Flying Grayson can now be meter burned to hit mid and is +1 on block
- Raven
Soul crush can be meter burned on hit as soon as it hits the opponent, popup counts as a second hit
- Scorpion
MB teleport is now -3 on block
Backdash distance slightly increased
Trait now builds 1 bar of meter on whiff, 25% of a bar on block and 50% of a bar on hit
- Shazam
Can spent one more bar on his command grab to instantly activate trait upon the lightning bolt hitting the opponent
- Sinestro
Unchanged
- Salmon Grundy
Starts the match with a lvl 3 trait chain of choice
MB command grab ignores ungrabable frames
Command grab now does up to 40% when raw and is unbreakable
Forward dash reaches 30% further and recovers 2f faster
- Superman
Unchanged
- Wonderwoman
Unchanged
- Zatanna
No clue
- Zod
Can only have 1 Zod ball on screen without MBing his rifle
- Ares
Trait does not disappear when hit
Backdash recovery frames reduced by 4
Jump is no longer floaty
- Aquaman
B1 changed to 11f startup
Takes 50% more damage and chip damage when traited
- Bane
Level 3 debuff timer decreased by 1 second
Level 3 debuff renders Bane unable to backdash
Level 2 debuff normalises Bane's D2 to his pre-patch hitbox
- Batgirl
Backdash recovery increased by 4 frames
Dash recovery increased by 3 frames
- Batman
Nothing
- Black Adam
Trait rapidly regenerates meter up to 2 bars and enables trip guard properties on lightning strike and doubles its chip damage.
- Catwoman
Low whip is -15 on block
Walkspeed increased and is up to par with Green Lantern
Maxed trait on hit creates a knockdown out of which the opponent can not wake up
- Cyborg
Command grab is now mid and can be meter burned for 20% total damage
Cyborg's trait is revamped into a 15f startup fullscreen instant recovery grapple with a 16 second cooldown
D1 ~ Vacuum can combo into a bounce cancelled B3
- Deathstroke
Trait is now 20f startup and lasts 3 seconds. While traited, projectile attacks do 50% less damage, have no hit or blockstun and prevent Deathstroke from jumping back. Shots are mid, unblockable and do triple the damage when the opponent is airborne.
- Doomsday
EX Air Venom can no longer be comboed out of, is -7 on block
Air Venom can be meter burned into either a close divekick or the normal divekick, creating a crossup/non crossup mixup
- Green Arrow
Normal Arrows do 3% damage
Fire Arrows chip for 3% damage
Combo damage increase by 4%
Hurricane bow can be meter burned for 10% chip and +12 frame advantage on block, normal version knocks the opponent fullscreen
- Flash
Lightning Charge can only be meter burned on hit
- Green Lantern
Same
- Harley Quinn
Silly Slide can be bounce cancelled
Gunshots do 1% more damage
- Hawkgirl
Don't know enough about her
- Joker
Dash distance increased
Dash recovery frames decreased by 4
Gunshot can be meter burned to hid mid and armour break
- Killer Frost
Black Ice no longer has a phantom hitbox
Forward dash Recovery decreased by 3f
- Lex Luthor
Dash recovery frames decreased by 4
- Lobo
Same
- Martian Manhunter
Trait cooldown increased to 12 seconds
Can only have one regular and one meter burned orb on screen
Projectiles build 30% less meter
Orb disappear when MMH is hit
- Nightwing
EX Flipkick is +4 on block
Staff Stance now receives F1 of the 1+F1 string as an 18f command normal.
EX Staff spin now builds 50% less meter and does 12% chip damage
Flying Wayne can now be meter burned for 1 hit of armor
Flying Grayson can now be meter burned to hit mid and is +1 on block
- Raven
Soul crush can be meter burned on hit as soon as it hits the opponent, popup counts as a second hit
- Scorpion
MB teleport is now -3 on block
Backdash distance slightly increased
Trait now builds 1 bar of meter on whiff, 25% of a bar on block and 50% of a bar on hit
- Shazam
Can spent one more bar on his command grab to instantly activate trait upon the lightning bolt hitting the opponent
- Sinestro
Unchanged
- Salmon Grundy
Starts the match with a lvl 3 trait chain of choice
MB command grab ignores ungrabable frames
Command grab now does up to 40% when raw and is unbreakable
Forward dash reaches 30% further and recovers 2f faster
- Superman
Unchanged
- Wonderwoman
Unchanged
- Zatanna
No clue
- Zod
Can only have 1 Zod ball on screen without MBing his rifle
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